Player Matchup

Hachiman
Hachiman
Platinum V
 
Hachiman
Platinum V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Platinum I
CartmanG
Kali
Platinum I
Level 139
God Stats
30W - 20L
1,736 SR
Queue Stats
154W - 142L
1,945 MMR
Solo
Merlin
Merlin
Gold II
Golmod
Merlin
Gold II
Level 141
God Stats
3W - 2L
1,421 SR
Queue Stats
69W - 54L
1,602 MMR
Party 1
Anhur
Anhur
Platinum III
TradingLegend
Anhur
Platinum III
Level 69
God Stats
12W - 16L
1,679 SR
Queue Stats
143W - 123L
1,944 MMR
Solo
Athena
Athena
Platinum I
YAZEDsh
Athena
Platinum I
Level 145
God Stats
2W - 1L
1,871 SR
Queue Stats
465W - 459L
1,828 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,641 SR
1,764 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,587 SR
1,719 MMR
Agni
Agni
Gold I
 
Agni
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold I
 
Izanami
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold III
Diavule
Khepri
Gold III
Level 123
God Stats
10W - 12L
1,582 SR
Queue Stats
39W - 35L
1,776 MMR
Solo
Fenrir
Fenrir
Platinum I
MagiCano4515
Fenrir
Platinum I
Level 146
God Stats
3W - 7L
1,548 SR
Queue Stats
186W - 172L
2,028 MMR
Solo
Bastet
Bastet
Platinum V
UniHunT
Bastet
Platinum V
Level 57
God Stats
11W - 6L
1,804 SR
Queue Stats
425W - 408L
1,793 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
1 / 1 / 2
8,496
566
5,200
10,110
3,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kali
13
1 / 1 / 4
8,267
551
6,984
14,825
6,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Golden Blade

Golden Blade

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, Minions and Jungle Camps.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Golmod
Merlin
15
3 / 0 / 3
9,007
600
8,465
6,992
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
5 / 1 / 1
10,105
674
14,396
13,563
6,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
YAZEDsh
Athena
12
1 / 3 / 6
8,068
538
4,031
13,890
10,508
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
RavanaThothMercuryPoseidon

VS

Bans
NemesisHou YiFreyaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
0 / 2 / 1
7,881
525
6,468
8,834
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
 
Izanami
10
0 / 3 / 2
6,942
463
5,043
8,471
2,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Khepri
Diavule
Khepri
9
1 / 1 / 2
6,491
433
3,322
10,942
7,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
12
1 / 2 / 0
7,269
485
6,875
17,753
14,102
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Bastet
UniHunT
Bastet
11
4 / 3 / 1
7,297
486
5,935
13,013
4,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
11
Kills
6
6
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
1
2
2
L
Agni
 
Agni
0
2
1
0.25
L
Izanami
 
Izanami
0
3
2
0.33
W
Kali
1
1
4
3
L
Khepri
Diavule
Khepri
1
1
2
2
W
Merlin
Golmod
Merlin
3
0
3
4.5
L
Fenrir
1
2
0
0.5
W
5
1
1
5.5
L
Bastet
UniHunT
Bastet
4
3
1
1.5
W
Athena
YAZEDsh
Athena
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,076
Damage
27,643
59,380
Taken
59,013
30,396
Mitigated
31,966
21,710
Healing
17,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,200
2,722
0
6,430
10,110
3,545
3,552
1,048
9,062
0
68,322
L
Agni
 
Agni
6,468
349
190
2,519
8,834
3,070
0
2,545
6,289
77,645
0
L
Izanami
 
Izanami
5,043
3,934
0
1,858
8,471
2,677
0
1,920
6,551
0
58,499
W
Kali
6,984
3,469
0
3,391
14,825
6,816
0
2,667
12,158
0
72,269
L
Khepri
Diavule
Khepri
3,322
661
0
2,382
10,942
7,813
0
3,460
7,482
11,035
0
W
Merlin
Golmod
Merlin
8,465
508
0
1,342
6,992
3,300
455
2,894
4,098
81,350
0
L
Fenrir
6,875
1,037
0
5,507
17,753
14,102
0
2,281
15,472
0
46,811
W
14,396
7,268
0
5,262
13,563
6,227
1,928
1,803
11,760
0
80,184
L
Bastet
UniHunT
Bastet
5,935
1,888
0
4,572
13,013
4,304
0
2,771
10,242
0
43,465
W
Athena
YAZEDsh
Athena
4,031
1,751
2,672
2,613
13,890
10,508
18
2,348
11,542
14,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,943
Gold Earned
35,880
547
Minions Killed
429
0
Camps Cleared
0
1,537,370
Distance Traveled
1,397,113
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,496
566
127
8
0
276,465
5
L
Agni
7,881
525
143
10
0
275,695
5
L
Izanami
6,942
463
103
7
0
196,599
0
W
Kali
8,267
551
109
7
0
355,055
5
L
Khepri
6,491
433
17
1
0
296,134
10
W
Merlin
9,007
600
145
10
0
292,024
3
L
Fenrir
7,269
485
87
6
0
321,536
1
W
Anhur
10,105
674
147
10
0
281,663
2
L
Bastet
7,297
486
79
5
0
307,149
2
W
Athena
8,068
538
19
1
0
332,163
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role