Player Matchup

Olorun
Olorun
Demon11006
Olorun
Level 57
God Stats
1W - 7L
1,194 SR
Queue Stats
75W - 132L
1,288 Elo+
Solo
Tyr
Tyr
MissPiggy471
Tyr
Level 56
God Stats
8W - 10L
1,512 SR
Queue Stats
172W - 177L
1,465 Elo+
Solo
Da Ji
Da Ji
cloutscout
Da Ji
Level 34
God Stats
5W - 3L
1,712 SR
Queue Stats
70W - 84L
1,435 Elo+
Solo
Team Averages
Level 49
1,473 SR
1,396 Elo+

VS

Team Averages
Level 52
1,406 SR
1,505 Elo+
Danzaburou
Danzaburou
Hobodavid
Danzaburou
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 15L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Hyperiollo
Ah Puch
Level 88
God Stats
1W - 2L
1,217 SR
Queue Stats
52W - 39L
1,514 Elo+
Party 1
Cerberus
Cerberus
ZhaoYun5
Cerberus
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Demon11006
Olorun
19
1 / 7 / 8
13,518
614
13,831
23,807
9,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
8 / 3 / 7
15,447
702
20,388
29,965
26,186
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
18
6 / 9 / 9
14,496
659
16,484
23,571
10,697
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hobodavid
Danzaburou
20
5 / 8 / 9
15,284
695
22,755
17,403
8,025
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Hyperiollo
Ah Puch
20
11 / 5 / 6
15,993
727
30,496
19,506
7,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
ZhaoYun5
Cerberus
20
3 / 2 / 13
14,778
672
16,085
22,026
35,901
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
47
15
Kills
19
19
Deaths
15
24
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Olorun
Demon11006
Olorun
1
7
8
0.71
W
Danzaburou
Hobodavid
Danzaburou
5
8
9
1.19
W
Ah Puch
Hyperiollo
Ah Puch
11
5
6
2.8
L
8
3
7
3.83
W
Cerberus
ZhaoYun5
Cerberus
3
2
13
4.75
L
Da Ji
6
9
9
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,703
Damage
69,336
77,343
Taken
58,935
46,609
Mitigated
51,615
10,950
Healing
11,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Demon11006
Olorun
13,831
7,478
399
3,124
23,807
9,726
759
15,342
8,465
60,561
0
W
Danzaburou
Hobodavid
Danzaburou
22,755
9,846
0
2,365
17,403
8,025
659
2,429
14,974
0
59,516
W
Ah Puch
Hyperiollo
Ah Puch
30,496
2,219
0
6,541
19,506
7,689
1,096
5,194
14,312
73,925
0
L
20,388
1,976
0
5,397
29,965
26,186
0
19,322
10,643
0
53,401
W
Cerberus
ZhaoYun5
Cerberus
16,085
2,440
0
3,073
22,026
35,901
101
6,584
15,442
31,174
0
L
Da Ji
16,484
2,838
0
2,030
23,571
10,697
0
12,342
11,229
0
31,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,461
Gold Earned
46,055
215
Minions Killed
202
11
Camps Cleared
6
1,094,727
Distance Traveled
1,139,840
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
13,518
614
114
5
2
336,318
0
W
Danzaburou
15,284
695
92
4
0
364,823
4
W
Ah Puch
15,993
727
82
4
6
365,152
2
L
Tyr
15,447
702
66
3
8
443,689
1
W
Cerberus
14,778
672
28
1
0
409,865
6
L
Da Ji
14,496
659
35
2
1
314,720
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role