Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Bullfroge
Xing Tian
Level 98
God Stats
10W - 13L
1,549 SR
Queue Stats
362W - 351L
1,525 Elo+
Solo
Merlin
Merlin
CynicalRampage
Merlin
Level 93
God Stats
7W - 5L
1,559 SR
Queue Stats
141W - 98L
1,573 Elo+
Solo
Team Averages
Level 111
1,536 SR
1,533 Elo+

VS

Team Averages
Level 138
1,454 SR
1,585 Elo+
Lancelot
Lancelot
Jkingthe44th
Lancelot
Level 142
God Stats
1W - 3L
1,554 SR
Queue Stats
49W - 31L
1,633 Elo+
Party 1
Kuzenbo
Kuzenbo
Ryoh212
Kuzenbo
Level 129
God Stats
2W - 1L
1,272 SR
Queue Stats
48W - 37L
1,526 Elo+
Party 1
Artemis
Artemis
ossamness
Artemis
Level 144
God Stats
1W - 4L
1,537 SR
Queue Stats
83W - 58L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
8 / 4 / 6
13,075
688
11,453
26,785
24,368
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Xing Tian
Bullfroge
Xing Tian
18
2 / 1 / 13
13,750
724
17,072
24,111
27,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
6 / 1 / 6
13,532
712
23,870
13,067
6,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Jkingthe44th
Lancelot
16
2 / 6 / 2
11,081
583
18,100
23,042
16,474
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Ryoh212
Kuzenbo
16
2 / 4 / 4
11,940
628
16,883
26,052
34,982
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
ossamness
Artemis
16
2 / 6 / 2
11,473
604
12,637
16,111
6,871
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
16
Kills
6
6
Deaths
16
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
4
6
2.75
W
Xing Tian
Bullfroge
Xing Tian
2
1
13
8.5
W
6
1
6
9
L
Lancelot
Jkingthe44th
Lancelot
2
6
2
0.5
L
Kuzenbo
Ryoh212
Kuzenbo
2
4
4
1
L
Artemis
ossamness
Artemis
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,395
Damage
47,620
63,963
Taken
65,205
58,023
Mitigated
58,327
14,264
Healing
9,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,453
4,166
0
5,415
26,785
24,368
938
8,365
17,157
0
37,451
W
Xing Tian
Bullfroge
Xing Tian
17,072
1,297
0
4,146
24,111
27,082
778
5,870
15,099
43,508
0
W
23,870
2,672
753
3,950
13,067
6,573
1,342
3,221
9,846
102,926
0
L
Lancelot
Jkingthe44th
Lancelot
18,100
3,015
0
6,400
23,042
16,474
0
13,097
9,945
0
56,001
L
Kuzenbo
Ryoh212
Kuzenbo
16,883
4,045
889
1,144
26,052
34,982
13
15,856
10,196
39,208
0
L
Artemis
ossamness
Artemis
12,637
4,091
0
1,442
16,111
6,871
43
12,199
3,912
0
48,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,357
Gold Earned
34,494
270
Minions Killed
185
9
Camps Cleared
7
1,068,071
Distance Traveled
1,003,982
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,075
688
55
3
3
358,783
4
W
Xing Tian
13,750
724
48
3
3
372,657
0
W
Merlin
13,532
712
167
9
3
336,631
3
L
Lancelot
11,081
583
56
3
1
353,679
4
L
Kuzenbo
11,940
628
42
2
2
362,642
2
L
Artemis
11,473
604
87
5
4
287,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role