Player Matchup

Horus
Horus
 
Horus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Heartstomper20
Osiris
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,386 Elo+
Party 1
Ra
Ra
Mean2Dogs
Ra
Level 96
God Stats
3W - 3L
1,549 SR
Queue Stats
4W - 4L
1,635 Elo+
Solo
Freya
Freya
StickyPause
Freya
Level 160
God Stats
6W - 1L
1,500 SR
Queue Stats
209W - 136L
1,552 Elo+
Party 1
Arachne
Arachne
TheOpPilot
Arachne
Level 127
God Stats
7W - 7L
1,543 SR
Queue Stats
120W - 149L
1,478 Elo+
Party 1
Team Averages
Level 111
1,518 SR
1,510 Elo+

VS

Team Averages
Level 86
1,563 SR
1,447 Elo+
Geb
Geb
AMFxCHO
Geb
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 105L
1,471 Elo+
Party 3
Merlin
Merlin
AMFxM1K3
Merlin
Level 39
God Stats
15W - 13L
1,556 SR
Queue Stats
58W - 49L
1,472 Elo+
Party 3
Xbalanque
Xbalanque
AMFxVEX
Xbalanque
Level 106
God Stats
3W - 0L
1,676 SR
Queue Stats
87W - 77L
1,487 Elo+
Party 3
Jormungandr
Jormungandr
HedgehogPro142
Jormungandr
Level 85
God Stats
11W - 14L
1,626 SR
Queue Stats
63W - 75L
1,414 Elo+
Party 2
Da Ji
Da Ji
Zaiko Knight
Da Ji
Level 82
God Stats
4W - 5L
1,457 SR
Queue Stats
47W - 59L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 0 / 0
7,816
411
2,335
14,109
13,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
0 / 1 / 0
8,800
463
2,617
15,466
11,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 2 / 0
8,245
434
6,189
8,079
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 0
7,948
418
7,270
14,538
6,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
TheOpPilot
Arachne
14
0 / 1 / 0
8,305
437
3,725
17,733
9,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
0 / 0 / 6
8,923
470
6,755
11,620
9,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
AMFxM1K3
Merlin
15
3 / 0 / 2
9,225
486
5,932
3,009
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
AMFxVEX
Xbalanque
15
3 / 0 / 1
9,277
488
16,542
9,842
3,579
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
HedgehogPro142
Jormungandr
16
0 / 0 / 2
9,692
510
12,585
9,378
7,120
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 0 / 4
8,346
439
3,806
11,717
5,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
6
6
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
0
0
W
Geb
0
0
6
3
W
Merlin
AMFxM1K3
Merlin
3
0
2
4
W
Xbalanque
AMFxVEX
Xbalanque
3
0
1
3.5
L
0
1
0
0
W
Jormungandr
HedgehogPro142
Jormungandr
0
0
2
1
L
0
2
0
0
L
0
2
0
0
L
Arachne
TheOpPilot
Arachne
0
1
0
0
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,136
Damage
45,620
69,925
Taken
45,566
44,101
Mitigated
27,002
30,405
Healing
17,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,335
1,207
650
5,590
14,109
13,243
283
4,262
9,847
0
23,339
W
Geb
6,755
1,074
384
3,511
11,620
9,980
151
4,535
7,085
28,248
0
W
Merlin
AMFxM1K3
Merlin
5,932
72
82
582
3,009
1,104
260
913
2,096
70,309
0
W
Xbalanque
AMFxVEX
Xbalanque
16,542
6,997
0
3,364
9,842
3,579
1,379
6,327
3,515
0
89,759
L
2,617
855
636
4,417
15,466
11,456
854
10,978
4,488
0
56,608
W
Jormungandr
HedgehogPro142
Jormungandr
12,585
4,155
0
3,041
9,378
7,120
140
854
8,524
86,235
0
L
6,189
560
1,291
1,684
8,079
3,755
0
2,341
5,738
61,658
0
L
7,270
2,925
0
7,518
14,538
6,398
0
3,269
11,269
66,529
0
L
Arachne
TheOpPilot
Arachne
3,725
2,355
0
8,619
17,733
9,249
0
5,124
12,609
0
77,412
W
3,806
311
0
6,050
11,717
5,219
1,030
830
10,887
0
69,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,114
Gold Earned
45,463
462
Minions Killed
604
0
Camps Cleared
0
1,832,169
Distance Traveled
1,827,506
37
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,816
411
41
2
0
367,214
8
W
Geb
8,923
470
24
1
0
396,026
8
W
Merlin
9,225
486
157
8
0
352,500
6
W
Xbalanque
9,277
488
158
8
0
335,567
5
L
Osiris
8,800
463
99
5
0
345,220
7
W
Jormungandr
9,692
510
160
8
0
331,839
9
L
Ra
8,245
434
99
5
0
361,700
9
L
Freya
7,948
418
105
6
0
326,659
6
L
Arachne
8,305
437
118
6
0
431,376
7
W
Da Ji
8,346
439
105
6
0
411,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role