Player Matchup

Fenrir
Fenrir
Bambisiu
Fenrir
Level 24
God Stats
1W - 1L
1,767 SR
Queue Stats
22W - 30L
1,418 Elo+
Party 1
Thoth
Thoth
Joiuse
Thoth
Level 145
God Stats
50W - 56L
1,528 SR
Queue Stats
385W - 397L
1,529 Elo+
Solo
Mulan
Mulan
KomandorFoka
Mulan
Level 66
God Stats
2W - 6L
1,767 SR
Queue Stats
66W - 91L
1,448 Elo+
Party 1
Neith
Neith
KuBiXX22
Neith
Level 51
God Stats
6W - 10L
1,486 SR
Queue Stats
9W - 19L
1,338 Elo+
Solo
Bacchus
Bacchus
kiba11
Bacchus
Level 106
God Stats
5W - 1L
1,513 SR
Queue Stats
155W - 165L
1,517 Elo+
Solo
Team Averages
Level 78
1,612 SR
1,450 Elo+

VS

Team Averages
Level 113
1,668 SR
1,540 Elo+
Neith
Neith
 
Neith
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Saxev
Nu Wa
Level 126
God Stats
11W - 1L
1,806 SR
Queue Stats
36W - 17L
1,611 Elo+
Solo
Achilles
Achilles
capiras
Achilles
Level 158
God Stats
3W - 1L
2,030 SR
Queue Stats
216W - 189L
1,572 Elo+
Solo
Ymir
Ymir
xluiskx
Ymir
Level 107
God Stats
13W - 14L
1,505 SR
Queue Stats
2,032W - 2,151L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bambisiu
Fenrir
15
0 / 9 / 4
9,067
907
6,848
23,668
11,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
Joiuse
Thoth
15
2 / 1 / 2
10,307
1,031
17,056
9,793
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
0 / 10 / 4
9,350
935
14,243
26,854
18,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
KuBiXX22
Neith
15
2 / 3 / 2
9,348
935
5,433
8,044
3,051
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
kiba11
Bacchus
15
1 / 2 / 4
10,332
1,033
8,099
14,955
16,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Team 1 Tickets

164

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
9 / 1 / 10
11,360
1,136
21,248
15,906
6,926
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
 
Tsukuyomi
17
1 / 1 / 18
9,978
998
4,169
4,109
1,886
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Saxev
Nu Wa
17
4 / 0 / 20
10,903
1,090
26,522
8,270
3,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
capiras
Achilles
17
9 / 0 / 13
11,839
1,184
19,701
12,415
13,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
xluiskx
Ymir
17
2 / 3 / 21
11,365
1,137
6,627
15,336
20,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
107
5
Kills
25
25
Deaths
5
16
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
1
10
14
W
Tsukuyomi
 
Tsukuyomi
1
1
18
10
L
Fenrir
Bambisiu
Fenrir
0
9
4
0.22
L
Thoth
Joiuse
Thoth
2
1
2
3
L
0
10
4
0.2
L
Neith
KuBiXX22
Neith
2
3
2
1
W
Nu Wa
Saxev
Nu Wa
4
0
20
14
W
Achilles
capiras
Achilles
9
0
13
15.5
L
Bacchus
kiba11
Bacchus
1
2
4
1.5
W
Ymir
xluiskx
Ymir
2
3
21
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,679
Damage
78,267
83,314
Taken
56,036
53,280
Mitigated
46,549
6,179
Healing
10,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
21,248
10,636
0
4,238
15,906
6,926
0
8,245
7,291
0
44,247
W
Tsukuyomi
 
Tsukuyomi
4,169
964
0
196
4,109
1,886
0
1,351
2,689
0
11,401
L
Fenrir
Bambisiu
Fenrir
6,848
1,064
0
1,454
23,668
11,947
0
7,711
15,135
0
16,022
L
Thoth
Joiuse
Thoth
17,056
547
0
227
9,793
3,406
0
2,538
6,997
67,204
0
L
14,243
1,723
0
2,821
26,854
18,553
0
10,967
15,374
0
29,330
L
Neith
KuBiXX22
Neith
5,433
2,617
0
743
8,044
3,051
0
2,112
5,659
0
17,408
W
Nu Wa
Saxev
Nu Wa
26,522
10,460
426
1,637
8,270
3,767
0
4,973
3,183
45,845
0
W
Achilles
capiras
Achilles
19,701
6,301
0
1,223
12,415
13,296
0
4,271
7,775
0
35,953
L
Bacchus
kiba11
Bacchus
8,099
312
0
934
14,955
16,323
0
8,413
6,136
17,710
0
W
Ymir
xluiskx
Ymir
6,627
984
636
1,959
15,336
20,674
0
6,315
8,621
11,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,404
Gold Earned
55,445
193
Minions Killed
175
5
Camps Cleared
9
876,491
Distance Traveled
981,086
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,360
1,136
66
7
2
201,069
3
W
Tsukuyomi
9,978
998
20
2
0
186,388
0
L
Fenrir
9,067
907
20
2
2
181,952
1
L
Thoth
10,307
1,031
106
11
2
194,132
1
L
Mulan
9,350
935
39
4
1
180,326
1
L
Neith
9,348
935
16
2
0
121,787
0
W
Nu Wa
10,903
1,090
47
5
2
186,393
0
W
Achilles
11,839
1,184
31
3
5
218,383
0
L
Bacchus
10,332
1,033
12
1
0
198,294
0
W
Ymir
11,365
1,137
11
1
0
188,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role