Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Alayn17
Medusa
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thor
Thor
DiabolicCreed84
Thor
Level 104
God Stats
40W - 29L
1,517 SR
Queue Stats
806W - 763L
1,432 Elo+
Solo
Athena
Athena
KeptStaple64
Athena
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,244 Elo+
Solo
Ra
Ra
allens2
Ra
Level 88
God Stats
14W - 18L
1,486 SR
Queue Stats
67W - 58L
1,519 Elo+
Solo
Team Averages
Level 94
1,501 SR
1,439 Elo+

VS

Team Averages
Level 111
1,539 SR
1,461 Elo+
Atlas
Atlas
AKTSUKI FOULEK
Atlas
Level 137
God Stats
13W - 18L
1,510 SR
Queue Stats
166W - 185L
1,425 Elo+
Party 1
Arachne
Arachne
BoogerSugar21
Arachne
Level 104
God Stats
3W - 1L
1,512 SR
Queue Stats
12W - 28L
1,364 Elo+
Solo
Medusa
Medusa
Correlophus
Medusa
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 27L
1,690 Elo+
Solo
Nu Wa
Nu Wa
Deus-Ex_Ragnarok
Nu Wa
Level 96
God Stats
148W - 134L
1,568 SR
Queue Stats
1,190W - 1,222L
1,412 Elo+
Solo
Ra
Ra
xHx Battosai
Ra
Level 160
God Stats
35W - 25L
1,605 SR
Queue Stats
902W - 927L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 3 / 2
6,164
440
6,059
12,110
3,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
Alayn17
Medusa
8
0 / 7 / 1
5,230
374
4,280
9,503
1,943
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
0 / 2 / 1
7,061
504
5,036
8,931
3,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Athena
9
1 / 6 / 1
6,249
446
2,768
14,342
7,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 2 / 1
6,507
465
3,218
7,545
3,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 12
7,761
554
6,625
11,547
8,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
12
6 / 2 / 2
7,699
550
5,547
9,266
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
13
10 / 0 / 1
8,143
582
9,107
5,520
2,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 5
7,844
560
10,003
6,775
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 0 / 3
8,061
576
3,138
5,755
5,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
20
20
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
2
0.33
W
2
1
12
8
L
Medusa
Alayn17
Medusa
0
7
1
0.07
W
Arachne
6
2
2
3.5
W
Medusa
10
0
1
10.5
W
1
1
5
3.5
L
0
2
1
0.25
L
Athena
1
6
1
0.25
L
3
2
1
1.75
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,361
Damage
34,420
52,431
Taken
38,863
20,997
Mitigated
23,135
13,964
Healing
9,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,059
3,375
0
4,689
12,110
3,961
0
3,932
8,138
0
53,740
W
6,625
2,165
0
2,325
11,547
8,823
31
1,714
9,833
27,905
0
L
Medusa
Alayn17
Medusa
4,280
2,021
0
852
9,503
1,943
0
2,095
7,408
0
27,281
W
Arachne
5,547
4,507
0
1,300
9,266
3,810
209
654
8,612
0
40,090
W
Medusa
9,107
3,750
0
1,316
5,520
2,510
462
1,401
4,119
0
60,254
W
10,003
3,348
94
2,357
6,775
2,484
428
2,217
4,558
62,189
0
L
5,036
906
0
3,044
8,931
3,944
0
3,545
5,058
0
56,470
L
Athena
2,768
1,103
0
2,233
14,342
7,634
0
4,967
9,367
17,969
0
L
3,218
643
489
2,657
7,545
3,515
44
4,811
2,694
37,951
0
W
3,138
485
206
2,124
5,755
5,508
224
0
5,755
56,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,211
Gold Earned
39,508
322
Minions Killed
418
0
Camps Cleared
0
1,230,392
Distance Traveled
1,307,846
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,164
440
100
7
0
202,418
2
W
Atlas
7,761
554
26
2
0
261,084
0
L
Medusa
5,230
374
34
2
0
240,442
0
W
Arachne
7,699
550
69
5
0
296,255
0
W
Medusa
8,143
582
96
7
0
246,490
1
W
Nu Wa
7,844
560
97
7
0
244,188
4
L
Thor
7,061
504
106
8
0
260,438
3
L
Athena
6,249
446
27
2
0
263,817
4
L
Ra
6,507
465
55
4
0
263,277
3
W
Ra
8,061
576
130
9
0
259,829
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role