Player Matchup

Ymir
Ymir
Ascarubian
Ymir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,318 Elo+
Party 2
Baron Samedi
Baron Samedi
Cäspa
Baron Samedi
Level 43
God Stats
0W - 6L
1,398 SR
Queue Stats
26W - 48L
1,356 Elo+
Party 1
Sun Wukong
Sun Wukong
Gehverreck
Sun Wukong
Level 28
God Stats
1W - 3L
1,392 SR
Queue Stats
12W - 30L
1,197 Elo+
Party 1
Mercury
Mercury
InfernalFearHU
Mercury
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,318 Elo+
Party 2
Cupid
Cupid
PlsFocus
Cupid
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,318 Elo+
Party 2
Team Averages
Level 30
1,458 SR
1,302 Elo+

VS

Team Averages
Level 84
1,623 SR
1,601 Elo+
Camazotz
Camazotz
 
Camazotz
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
A0M1NE
Horus
Level 33
God Stats
4W - 1L
1,628 SR
Queue Stats
38W - 10L
1,763 Elo+
Party 3
Ra
Ra
Akame2
Ra
Level 49
God Stats
3W - 5L
1,360 SR
Queue Stats
69W - 82L
1,316 Elo+
Solo
Sol
Sol
Belmah
Sol
Level 160
God Stats
2W - 0L
1,733 SR
Queue Stats
47W - 19L
1,716 Elo+
Party 3
Awilix
Awilix
YumiScarlet
Awilix
Level 127
God Stats
4W - 0L
1,895 SR
Queue Stats
42W - 18L
1,708 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,944
438
1,278
6,706
3,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Cäspa
Baron Samedi
8
0 / 5 / 0
4,161
462
2,828
6,794
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Gehverreck
Sun Wukong
7
0 / 3 / 0
4,170
463
3,428
7,332
4,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 3 / 0
4,099
455
1,015
5,765
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cupid
PlsFocus
Cupid
6
0 / 8 / 0
3,718
413
3,288
8,368
2,741
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
10
2 / 0 / 1
6,321
702
5,690
8,400
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
A0M1NE
Horus
10
1 / 0 / 12
6,407
712
2,742
6,439
5,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ra
11
5 / 0 / 3
6,533
726
4,569
4,178
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sol
Belmah
Sol
10
10 / 0 / 4
6,733
748
11,086
5,719
2,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
10
4 / 0 / 4
6,257
695
2,602
6,462
2,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
22
22
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
2
0
1
2.5
W
Horus
A0M1NE
Horus
1
0
12
7
W
Ra
5
0
3
6.5
L
0
3
0
0
W
Sol
Belmah
Sol
10
0
4
12
L
Baron Samedi
Cäspa
Baron Samedi
0
5
0
0
L
Sun Wukong
Gehverreck
Sun Wukong
0
3
0
0
L
0
3
0
0
L
Cupid
PlsFocus
Cupid
0
8
0
0
W
Awilix
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,837
Damage
26,689
34,965
Taken
31,198
14,642
Mitigated
14,608
4,163
Healing
17,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
5,690
1,804
0
5,685
8,400
2,715
26
0
8,094
0
39,942
W
Horus
A0M1NE
Horus
2,742
1,336
1,018
3,621
6,439
5,463
567
1,116
5,323
0
11,011
W
Ra
4,569
507
533
1,148
4,178
1,902
2,048
1,031
3,147
39,978
0
L
1,278
613
0
694
6,706
3,327
0
3,830
2,876
8,209
0
W
Sol
Belmah
Sol
11,086
5,725
0
2,719
5,719
2,383
6,183
1,404
4,315
33,839
5,900
L
Baron Samedi
Cäspa
Baron Samedi
2,828
196
123
839
6,794
2,795
25
3,337
3,457
23,198
0
L
Sun Wukong
Gehverreck
Sun Wukong
3,428
1,285
0
1,069
7,332
4,074
0
0
7,332
0
18,994
L
1,015
496
0
734
5,765
1,705
0
1,309
4,456
0
18,689
L
Cupid
PlsFocus
Cupid
3,288
1,740
126
578
8,368
2,741
0
5,589
2,779
0
12,486
W
Awilix
2,602
1,172
0
2,550
6,462
2,145
907
555
5,881
0
30,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,092
Gold Earned
32,251
133
Minions Killed
271
0
Camps Cleared
0
777,711
Distance Traveled
896,484
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
6,321
702
75
8
0
205,419
5
W
Horus
6,407
712
6
1
0
189,702
1
W
Ra
6,533
726
68
8
0
177,512
1
L
Ymir
3,944
438
14
2
0
142,875
0
W
Sol
6,733
748
66
7
0
141,766
0
L
Baron Samedi
4,161
462
28
3
0
148,208
2
L
Sun Wukong
4,170
463
28
3
0
171,896
0
L
Mercury
4,099
455
43
5
0
171,070
0
L
Cupid
3,718
413
20
2
0
143,662
0
W
Awilix
6,257
695
56
6
0
182,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role