Player Matchup

Cerberus
Cerberus
Bimmpy
Cerberus
Level 128
God Stats
1W - 1L
1,328 SR
Queue Stats
168W - 121L
1,621 Elo+
Party 3
Charybdis
Charybdis
Kugisakii
Charybdis
Level 125
God Stats
4W - 0L
1,827 SR
Queue Stats
77W - 49L
1,651 Elo+
Party 3
Mercury
Mercury
Scytrope
Mercury
Level 29
God Stats
163W - 89L
1,865 SR
Queue Stats
274W - 213L
1,641 Elo+
Party 3
Merlin
Merlin
Spaaci
Merlin
Level 101
God Stats
33W - 25L
1,496 SR
Queue Stats
114W - 91L
1,597 Elo+
Party 3
Pele
Pele
gatovish
Pele
Level 155
God Stats
4W - 1L
1,767 SR
Queue Stats
156W - 107L
1,657 Elo+
Party 3
Team Averages
Level 108
1,657 SR
1,633 Elo+

VS

Team Averages
Level 80
1,482 SR
1,516 Elo+
Yemoja
Yemoja
BlissfulCard
Yemoja
Level 160
God Stats
2W - 3L
1,652 SR
Queue Stats
259W - 236L
1,638 Elo+
Party 2
Neith
Neith
MurderMegan
Neith
Level 24
God Stats
0W - 2L
1,499 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Poseidon
Poseidon
SlowAndSteady24
Poseidon
Level 49
God Stats
9W - 10L
1,655 SR
Queue Stats
129W - 148L
1,483 Elo+
Party 1
Sun Wukong
Sun Wukong
TooCoolFools
Sun Wukong
Level 124
God Stats
1W - 3L
1,248 SR
Queue Stats
163W - 124L
1,519 Elo+
Party 1
Mercury
Mercury
jeffsandiego
Mercury
Level 41
God Stats
3W - 5L
1,358 SR
Queue Stats
87W - 84L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bimmpy
Cerberus
9
1 / 1 / 2
5,202
520
3,783
5,998
2,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Kugisakii
Charybdis
9
0 / 0 / 0
5,413
541
2,202
6,844
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Scytrope
Mercury
9
1 / 1 / 1
5,325
533
1,476
6,327
2,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Spaaci
Merlin
9
1 / 0 / 2
5,173
517
2,931
1,861
632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
11
3 / 1 / 1
5,847
585
6,246
7,446
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
1 / 1 / 2
5,106
511
2,842
7,306
2,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

7
0 / 3 / 1
4,560
456
3,417
5,115
1,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
10
1 / 0 / 1
5,643
564
1,380
2,340
718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
TooCoolFools
Sun Wukong
11
0 / 0 / 0
6,018
602
3,899
5,348
2,147
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
jeffsandiego
Mercury
6
1 / 2 / 1
4,735
474
2,392
5,585
1,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
6
Kills
3
3
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bimmpy
Cerberus
1
1
2
2
L
Yemoja
1
1
2
2
W
Charybdis
Kugisakii
Charybdis
0
0
0
0
L
0
3
1
0.17
W
Mercury
Scytrope
Mercury
1
1
1
1.5
L
Poseidon
1
0
1
1.5
W
Merlin
Spaaci
Merlin
1
0
2
2
L
Sun Wukong
TooCoolFools
Sun Wukong
0
0
0
0
W
Pele
3
1
1
3.5
L
Mercury
jeffsandiego
Mercury
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,638
Damage
13,930
28,476
Taken
25,694
10,997
Mitigated
8,675
11,972
Healing
7,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bimmpy
Cerberus
3,783
220
0
2,900
5,998
2,861
0
1,298
4,472
19,037
0
L
Yemoja
2,842
743
1,560
2,050
7,306
2,808
0
2,280
4,882
13,824
0
W
Charybdis
Kugisakii
Charybdis
2,202
1,339
0
4,087
6,844
2,090
0
0
6,844
0
33,766
L
3,417
2,258
0
254
5,115
1,262
0
1,365
3,712
0
19,811
W
Mercury
Scytrope
Mercury
1,476
743
0
500
6,327
2,162
0
1,327
4,866
0
35,455
L
Poseidon
1,380
411
0
815
2,340
718
0
810
1,406
37,370
0
W
Merlin
Spaaci
Merlin
2,931
330
0
730
1,861
632
0
256
1,529
27,509
0
L
Sun Wukong
TooCoolFools
Sun Wukong
3,899
226
0
2,527
5,348
2,147
0
0
5,348
0
46,779
W
Pele
6,246
1,422
0
3,755
7,446
3,252
0
1,107
6,339
0
44,434
L
Mercury
jeffsandiego
Mercury
2,392
1,049
4
580
5,585
1,740
0
1,831
3,632
0
17,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,960
Gold Earned
26,062
337
Minions Killed
258
0
Camps Cleared
0
992,707
Distance Traveled
902,504
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,202
520
41
4
0
197,084
3
L
Yemoja
5,106
511
15
2
0
173,847
6
W
Charybdis
5,413
541
87
9
0
156,017
3
L
Neith
4,560
456
34
3
0
157,623
0
W
Mercury
5,325
533
69
7
0
247,729
2
L
Poseidon
5,643
564
85
9
0
204,261
2
W
Merlin
5,173
517
63
6
0
195,279
2
L
Sun Wukong
6,018
602
82
8
0
184,320
3
W
Pele
5,847
585
77
8
0
196,598
1
L
Mercury
4,735
474
42
4
0
182,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role