Player Matchup

Cthulhu
Cthulhu
Finest315
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,517 Elo+
Party 3
Da Ji
Da Ji
Frenchbussy
Da Ji
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,545 Elo+
Party 2
Chaac
Chaac
Rick Smits
Chaac
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,517 Elo+
Party 3
Hera
Hera
W33P1N6
Hera
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,545 Elo+
Party 2
Heimdallr
Heimdallr
dedlyeagle
Heimdallr
Level 37
God Stats
0W - 5L
1,261 SR
Queue Stats
60W - 83L
1,331 Elo+
Solo
Team Averages
Level 51
1,452 SR
1,491 Elo+

VS

Team Averages
Level 75
1,604 SR
1,507 Elo+
Chaac
Chaac
 
Chaac
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
DankinTankin
Merlin
Level 111
God Stats
11W - 3L
1,743 SR
Queue Stats
224W - 195L
1,564 Elo+
Party 1
Lancelot
Lancelot
Duke Mutem
Lancelot
Level 104
God Stats
4W - 3L
1,604 SR
Queue Stats
212W - 181L
1,578 Elo+
Party 1
Chang'e
Chang'e
TheGrishnakh
Chang'e
Level 29
God Stats
19W - 8L
1,673 SR
Queue Stats
147W - 154L
1,454 Elo+
Party 1
Amaterasu
Amaterasu
TheOfficialSanti
Amaterasu
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 51L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Finest315
Cthulhu
17
1 / 4 / 2
11,719
901
12,020
26,265
37,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
1 / 10 / 2
11,628
894
16,014
26,718
11,540
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chaac
17
1 / 3 / 3
11,803
908
9,468
29,742
31,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
W33P1N6
Hera
17
0 / 11 / 2
11,292
869
16,548
24,315
9,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
dedlyeagle
Heimdallr
16
1 / 3 / 1
10,826
833
4,189
10,310
4,176
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
5 / 1 / 21
13,028
1,002
19,699
17,681
22,249
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
20
9 / 0 / 13
14,428
1,110
44,642
11,736
6,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Duke Mutem
Lancelot
20
11 / 2 / 15
14,731
1,133
22,343
10,653
5,555
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
TheGrishnakh
Chang'e
19
2 / 0 / 21
12,302
946
8,102
8,983
4,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Amaterasu
19
4 / 1 / 17
12,534
964
16,026
20,487
18,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
118
4
Kills
31
31
Deaths
4
10
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
21
15.5
W
Merlin
9
0
13
15.5
W
Lancelot
Duke Mutem
Lancelot
11
2
15
9.25
L
Cthulhu
Finest315
Cthulhu
1
4
2
0.5
L
1
10
2
0.2
L
Chaac
1
3
3
0.83
W
Chang'e
TheGrishnakh
Chang'e
2
0
21
12.5
W
Amaterasu
4
1
17
12.5
L
Hera
W33P1N6
Hera
0
11
2
0.09
L
Heimdallr
dedlyeagle
Heimdallr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,239
Damage
110,812
117,350
Taken
69,540
94,761
Mitigated
56,213
7,841
Healing
26,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
19,699
2,471
656
4,890
17,681
22,249
0
7,351
9,408
0
34,474
W
Merlin
44,642
395
0
1,972
11,736
6,107
0
5,633
5,820
92,610
0
W
Lancelot
Duke Mutem
Lancelot
22,343
4,213
0
41
10,653
5,555
0
2,526
7,771
0
53,734
L
Cthulhu
Finest315
Cthulhu
12,020
1,958
422
1,072
26,265
37,816
0
13,149
12,840
32,182
0
L
16,014
2,726
0
0
26,718
11,540
0
9,729
16,838
0
31,198
L
Chaac
9,468
1,415
0
5,644
29,742
31,288
0
16,718
12,553
0
28,781
W
Chang'e
TheGrishnakh
Chang'e
8,102
766
9,524
3,601
8,983
4,114
0
2,682
5,901
18,118
0
W
Amaterasu
16,026
6,359
609
5,233
20,487
18,188
0
9,114
10,058
0
20,751
L
Hera
W33P1N6
Hera
16,548
5,263
0
0
24,315
9,941
0
9,970
14,042
33,974
0
L
Heimdallr
dedlyeagle
Heimdallr
4,189
1,685
42
661
10,310
4,176
0
3,178
7,063
0
12,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,268
Gold Earned
67,023
188
Minions Killed
246
7
Camps Cleared
11
1,039,990
Distance Traveled
1,444,630
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,028
1,002
32
2
0
279,668
0
W
Merlin
14,428
1,110
108
8
3
256,611
1
W
Lancelot
14,731
1,133
79
6
7
298,501
1
L
Cthulhu
11,719
901
57
4
0
259,190
1
L
Da Ji
11,628
894
35
3
5
243,797
0
L
Chaac
11,803
908
44
3
2
244,570
0
W
Chang'e
12,302
946
21
2
0
282,594
0
W
Amaterasu
12,534
964
6
0
1
327,256
1
L
Hera
11,292
869
39
3
0
218,518
0
L
Heimdallr
10,826
833
13
1
0
73,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role