Player Matchup

Anhur
Anhur
Fleur Mauvee
Anhur
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 150L
1,474 Elo+
Party 2
Cerberus
Cerberus
KamodoD
Cerberus
Level 96
God Stats
1W - 0L
1,813 SR
Queue Stats
91W - 81L
1,457 Elo+
Solo
Anubis
Anubis
RealEsc0bar
Anubis
Level 127
God Stats
42W - 24L
1,658 SR
Queue Stats
754W - 779L
1,452 Elo+
Solo
Lancelot
Lancelot
Todorokz
Lancelot
Level 126
God Stats
12W - 4L
1,546 SR
Queue Stats
66W - 64L
1,477 Elo+
Solo
Mercury
Mercury
legally BIACK
Mercury
Level 119
God Stats
16W - 11L
1,661 SR
Queue Stats
273W - 248L
1,430 Elo+
Party 2
Team Averages
Level 115
1,636 SR
1,458 Elo+

VS

Team Averages
Level 111
1,563 SR
1,510 Elo+
Cerberus
Cerberus
ALS26
Cerberus
Level 138
God Stats
1W - 1L
1,503 SR
Queue Stats
41W - 40L
1,519 Elo+
Solo
Hera
Hera
BrownnDeviL
Hera
Level 129
God Stats
0W - 2L
1,642 SR
Queue Stats
41W - 33L
1,565 Elo+
Party 1
Cernunnos
Cernunnos
DaMuffinMan1915
Cernunnos
Level 66
God Stats
8W - 6L
1,547 SR
Queue Stats
69W - 60L
1,408 Elo+
Party 1
Nemesis
Nemesis
Exglobe5528
Nemesis
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 41L
1,534 Elo+
Party 1
Tyr
Tyr
RicosReign
Tyr
Level 125
God Stats
21W - 11L
1,621 SR
Queue Stats
114W - 92L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 8
14,931
553
21,503
19,829
9,005
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
KamodoD
Cerberus
18
3 / 1 / 11
13,207
489
9,081
22,316
33,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
19
2 / 5 / 9
13,697
507
23,619
25,937
15,331
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
Todorokz
Lancelot
20
7 / 0 / 3
16,649
617
27,034
29,336
25,750
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
20
8 / 5 / 6
15,932
590
18,879
23,549
13,283
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ALS26
Cerberus
19
5 / 4 / 7
12,058
447
14,978
26,349
20,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 4 / 6
13,739
509
21,119
19,374
8,383
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
DaMuffinMan1915
Cernunnos
19
4 / 8 / 8
12,815
475
12,509
27,423
11,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Exglobe5528
Nemesis
16
1 / 10 / 5
10,531
390
11,172
27,792
10,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
1 / 1 / 4
12,770
473
20,239
26,427
39,882
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
45
27
Kills
15
15
Deaths
27
37
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ALS26
Cerberus
5
4
7
2.13
L
4
4
6
1.75
L
Cernunnos
DaMuffinMan1915
Cernunnos
4
8
8
1
L
Nemesis
Exglobe5528
Nemesis
1
10
5
0.35
W
7
4
8
2.75
W
Cerberus
KamodoD
Cerberus
3
1
11
8.5
W
Anubis
2
5
9
1.3
L
1
1
4
3
W
Lancelot
Todorokz
Lancelot
7
0
3
8.5
W
Mercury
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,116
Damage
80,017
120,967
Taken
127,365
97,125
Mitigated
90,859
38,390
Healing
34,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ALS26
Cerberus
14,978
242
0
5,695
26,349
20,096
200
12,493
13,856
79,056
0
L
21,119
6,442
0
3,253
19,374
8,383
221
7,078
12,296
136,124
0
L
Cernunnos
DaMuffinMan1915
Cernunnos
12,509
7,497
0
6,761
27,423
11,911
810
5,303
22,120
0
90,460
L
Nemesis
Exglobe5528
Nemesis
11,172
4,491
596
2,725
27,792
10,587
26
7,268
20,524
0
80,703
W
21,503
10,340
0
3,901
19,829
9,005
6,028
6,424
13,405
0
128,014
W
Cerberus
KamodoD
Cerberus
9,081
808
0
4,637
22,316
33,756
264
9,593
12,723
53,308
0
W
Anubis
23,619
2,336
348
14,306
25,937
15,331
1,427
15,622
10,315
130,501
0
L
20,239
3,696
0
15,094
26,427
39,882
0
558
25,869
0
113,312
W
Lancelot
Todorokz
Lancelot
27,034
4,365
0
15,198
29,336
25,750
3,800
291
29,045
0
156,543
W
Mercury
18,879
10,958
0
0
23,549
13,283
5,654
4,167
19,382
0
199,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,416
Gold Earned
61,913
920
Minions Killed
761
0
Camps Cleared
0
2,483,441
Distance Traveled
2,413,160
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,058
447
127
5
0
474,441
3
L
Hera
13,739
509
200
7
0
488,603
6
L
Cernunnos
12,815
475
120
4
0
428,841
9
L
Nemesis
10,531
390
112
4
0
552,606
3
W
Anhur
14,931
553
166
6
0
444,821
0
W
Cerberus
13,207
489
87
3
0
479,346
3
W
Anubis
13,697
507
174
6
0
385,985
2
L
Tyr
12,770
473
202
7
0
468,669
0
W
Lancelot
16,649
617
251
9
0
567,430
0
W
Mercury
15,932
590
242
9
0
605,859
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role