Player Matchup

Gilgamesh
Gilgamesh
KoldTUGA
Gilgamesh
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 39L
1,424 Elo+
Party 1
Lancelot
Lancelot
Mercray
Lancelot
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 61L
1,468 Elo+
Party 4
Cernunnos
Cernunnos
Skimpiy
Cernunnos
Level 68
God Stats
5W - 4L
1,417 SR
Queue Stats
82W - 109L
1,485 Elo+
Party 4
Cthulhu
Cthulhu
Woeger
Cthulhu
Level 25
God Stats
18W - 20L
1,537 SR
Queue Stats
22W - 26L
1,518 Elo+
Party 4
Chang'e
Chang'e
peepeeGee
Chang'e
Level 67
God Stats
13W - 8L
1,665 SR
Queue Stats
95W - 95L
1,449 Elo+
Party 1
Team Averages
Level 50
1,524 SR
1,469 Elo+

VS

Team Averages
Level 44
1,465 SR
1,425 Elo+
Skadi
Skadi
AionyMiss
Skadi
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 40L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
BlackBabyJessus
Sylvanus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,459 Elo+
Party 3
Nemesis
Nemesis
Norizab
Nemesis
Level 31
God Stats
2W - 3L
1,801 SR
Queue Stats
46W - 77L
1,445 Elo+
Party 2
Rama
Rama
rapingtime
Rama
Level 27
God Stats
0W - 2L
1,306 SR
Queue Stats
3W - 4L
1,354 Elo+
Party 3
Sol
Sol
reskatordaro
Sol
Level 89
God Stats
6W - 4L
1,219 SR
Queue Stats
190W - 225L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KoldTUGA
Gilgamesh
20
10 / 3 / 8
14,031
585
11,970
20,134
15,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Lancelot
Mercray
Lancelot
19
8 / 2 / 14
12,843
535
17,333
21,404
10,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
Skimpiy
Cernunnos
19
14 / 3 / 8
13,282
553
22,613
19,253
8,990
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Woeger
Cthulhu
18
3 / 2 / 17
12,038
502
13,761
16,894
23,707
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
peepeeGee
Chang'e
20
12 / 1 / 15
14,847
619
24,171
23,792
10,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AionyMiss
Skadi
18
7 / 9 / 2
12,812
534
17,152
20,800
8,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
16
2 / 7 / 5
10,726
447
8,832
26,248
29,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Norizab
Nemesis
16
1 / 11 / 4
10,246
427
13,965
26,801
12,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 6 / 3
10,233
426
15,389
20,847
8,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
1 / 14 / 0
11,263
469
6,604
23,054
8,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
25
47
Kills
11
11
Deaths
47
62
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Skadi
AionyMiss
Skadi
7
9
2
0.89
L
Sylvanus
2
7
5
0.64
W
Gilgamesh
KoldTUGA
Gilgamesh
10
3
8
4.67
W
Lancelot
Mercray
Lancelot
8
2
14
7.5
L
Nemesis
Norizab
Nemesis
1
11
4
0.27
W
Cernunnos
Skimpiy
Cernunnos
14
3
8
6
W
Cthulhu
Woeger
Cthulhu
3
2
17
5.75
W
Chang'e
peepeeGee
Chang'e
12
1
15
19.5
L
0
6
3
0.25
L
1
14
0
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,848
Damage
61,942
101,477
Taken
117,750
70,059
Mitigated
67,346
38,810
Healing
17,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
AionyMiss
Skadi
17,152
7,572
0
130
20,800
8,446
42
7,360
13,440
0
62,909
L
Sylvanus
8,832
1,235
2,415
6,018
26,248
29,399
0
11,032
15,216
33,913
0
W
Gilgamesh
KoldTUGA
Gilgamesh
11,970
3,136
0
4,957
20,134
15,802
2,424
3,713
16,155
0
78,135
W
Lancelot
Mercray
Lancelot
17,333
4,514
0
7,654
21,404
10,908
559
2,514
18,882
0
97,058
L
Nemesis
Norizab
Nemesis
13,965
6,146
0
2,799
26,801
12,831
0
8,574
18,227
0
85,501
W
Cernunnos
Skimpiy
Cernunnos
22,613
14,201
0
6,795
19,253
8,990
5,183
2,870
16,383
0
101,879
W
Cthulhu
Woeger
Cthulhu
13,761
963
1,450
2,362
16,894
23,707
1,329
3,214
13,664
43,572
0
W
Chang'e
peepeeGee
Chang'e
24,171
3,004
4,581
11,011
23,792
10,652
4,532
3,726
19,966
136,174
0
L
15,389
13,956
0
5,138
20,847
8,346
588
4,812
16,035
0
86,384
L
6,604
2,854
0
768
23,054
8,324
3,623
6,154
16,900
63,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,041
Gold Earned
55,280
641
Minions Killed
501
0
Camps Cleared
0
2,261,651
Distance Traveled
1,859,070
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
12,812
534
89
4
0
406,621
1
L
Sylvanus
10,726
447
39
2
0
356,234
4
W
Gilgamesh
14,031
585
137
6
0
366,781
1
W
Lancelot
12,843
535
143
6
0
535,510
4
L
Nemesis
10,246
427
106
4
0
435,256
0
W
Cernunnos
13,282
553
141
6
0
444,197
5
W
Cthulhu
12,038
502
42
2
0
446,068
5
W
Chang'e
14,847
619
178
7
0
469,095
3
L
Rama
10,233
426
147
6
0
357,285
0
L
Sol
11,263
469
120
5
0
303,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role