Player Matchup

Mulan
Mulan
AlbertoAranaP98
Mulan
Level 73
God Stats
18W - 14L
1,492 SR
Queue Stats
192W - 220L
1,356 Elo+
Solo
Athena
Athena
DJnexusx2
Athena
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
102W - 144L
1,360 Elo+
Solo
Aphrodite
Aphrodite
I3thTrickster
Aphrodite
Level 83
God Stats
2W - 2L
1,286 SR
Queue Stats
340W - 317L
1,387 Elo+
Solo
Ne Zha
Ne Zha
IIJokstrII
Ne Zha
Level 121
God Stats
33W - 27L
1,677 SR
Queue Stats
512W - 506L
1,407 Elo+
Party 1
Neith
Neith
Thxghtz
Neith
Level 93
God Stats
3W - 2L
1,197 SR
Queue Stats
140W - 131L
1,498 Elo+
Party 1
Team Averages
Level 96
1,431 SR
1,402 Elo+

VS

Team Averages
Level 89
1,561 SR
1,463 Elo+
Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
I2EVoLuTol1
Freya
Level 61
God Stats
10W - 12L
1,459 SR
Queue Stats
266W - 320L
1,374 Elo+
Party 2
Discordia
Discordia
barbadosjr
Discordia
Level 62
God Stats
3W - 6L
1,604 SR
Queue Stats
47W - 73L
1,428 Elo+
Solo
Ra
Ra
jessee3437
Ra
Level 89
God Stats
1W - 1L
1,745 SR
Queue Stats
305W - 272L
1,441 Elo+
Solo
Vamana
Vamana
truck10000291
Vamana
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 19L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
7,721
552
6,463
8,228
7,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
DJnexusx2
Athena
11
3 / 2 / 7
6,709
479
7,060
21,923
12,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
I3thTrickster
Aphrodite
14
6 / 1 / 4
8,126
580
10,502
11,706
6,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
IIJokstrII
Ne Zha
14
6 / 0 / 7
8,208
586
10,798
12,016
5,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Thxghtz
Neith
12
2 / 2 / 4
7,260
519
7,497
8,842
4,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 3 / 2
5,746
410
10,602
18,058
11,196
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 3 / 2
6,579
470
5,002
11,087
4,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Discordia
barbadosjr
Discordia
11
2 / 5 / 1
6,640
474
5,762
9,594
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 5 / 2
6,866
490
6,960
12,848
4,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
0 / 2 / 0
7,086
506
4,382
10,683
5,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
18
Kills
5
5
Deaths
18
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
2
0.33
W
1
0
0
1
W
Athena
DJnexusx2
Athena
3
2
7
3.25
L
1
3
2
0.67
W
Aphrodite
I3thTrickster
Aphrodite
6
1
4
8
W
Ne Zha
IIJokstrII
Ne Zha
6
0
7
9.5
W
Neith
Thxghtz
Neith
2
2
4
2
L
Discordia
barbadosjr
Discordia
2
5
1
0.5
L
2
5
2
0.6
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,320
Damage
32,708
62,715
Taken
62,270
34,744
Mitigated
29,886
31,739
Healing
20,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,602
1,606
206
5,619
18,058
11,196
0
6,342
11,716
0
40,433
W
6,463
1,665
0
3,014
8,228
7,537
460
426
7,802
0
47,471
W
Athena
DJnexusx2
Athena
7,060
3,196
478
7,807
21,923
12,029
73
5,345
16,376
21,386
5,552
L
5,002
1,740
0
3,316
11,087
4,148
43
2,877
8,210
45,735
0
W
Aphrodite
I3thTrickster
Aphrodite
10,502
1,535
3,733
7,410
11,706
6,001
45
5,405
6,289
57,568
0
W
Ne Zha
IIJokstrII
Ne Zha
10,798
4,165
0
4,964
12,016
5,119
0
3,908
8,038
0
50,817
W
Neith
Thxghtz
Neith
7,497
3,489
0
4,333
8,842
4,058
1,161
2,156
6,486
0
51,306
L
Discordia
barbadosjr
Discordia
5,762
789
39
2,092
9,594
3,893
102
3,639
5,955
34,991
0
L
6,960
497
362
4,393
12,848
4,886
0
3,662
9,186
36,562
0
L
4,382
1,431
0
4,347
10,683
5,763
0
0
10,113
0
54,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,024
Gold Earned
32,917
388
Minions Killed
350
0
Camps Cleared
0
1,284,783
Distance Traveled
1,233,256
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,746
410
59
4
0
255,445
0
W
Mulan
7,721
552
92
7
0
232,693
7
W
Athena
6,709
479
29
2
0
274,207
5
L
Freya
6,579
470
81
6
0
233,477
1
W
Aphrodite
8,126
580
103
7
0
250,355
0
W
Ne Zha
8,208
586
75
5
0
315,387
5
W
Neith
7,260
519
89
6
0
212,141
2
L
Discordia
6,640
474
45
3
0
218,421
0
L
Ra
6,866
490
73
5
0
262,717
1
L
Vamana
7,086
506
92
7
0
263,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role