Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Dart3r
Bastet
Level 85
God Stats
2W - 1L
1,691 SR
Queue Stats
12W - 13L
1,522 Elo+
Party 2
Cthulhu
Cthulhu
GustiG98
Cthulhu
Level 26
God Stats
1W - 1L
1,363 SR
Queue Stats
12W - 12L
1,541 Elo+
Party 2
Ra
Ra
zigjack0
Ra
Level 124
God Stats
2W - 4L
1,306 SR
Queue Stats
18W - 23L
1,496 Elo+
Solo
Team Averages
Level 84
1,472 SR
1,512 Elo+

VS

Team Averages
Level 91
1,546 SR
1,500 Elo+
Ah Puch
Ah Puch
Amnesiiax687
Ah Puch
Level 80
God Stats
5W - 5L
1,892 SR
Queue Stats
127W - 129L
1,468 Elo+
Solo
Lancelot
Lancelot
BURNIN BACON
Lancelot
Level 135
God Stats
10W - 6L
1,715 SR
Queue Stats
113W - 93L
1,572 Elo+
Solo
Scylla
Scylla
Majesteea
Scylla
Level 61
God Stats
32W - 52L
1,413 SR
Queue Stats
489W - 587L
1,404 Elo+
Party 3
Ullr
Ullr
RockInTheRiver
Ullr
Level 62
God Stats
46W - 39L
1,540 SR
Queue Stats
119W - 113L
1,599 Elo+
Solo
Cthulhu
Cthulhu
Вейн
Cthulhu
Level 116
God Stats
2W - 10L
1,170 SR
Queue Stats
98W - 135L
1,458 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 2 / 6
6,764
752
5,783
11,516
6,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Neith
 
Neith
13
0 / 0 / 2
6,692
744
2,392
2,685
1,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
Dart3r
Bastet
14
4 / 0 / 6
7,535
837
11,407
6,489
2,778
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
GustiG98
Cthulhu
14
4 / 1 / 5
7,300
811
6,891
7,715
6,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
2 / 1 / 3
7,498
833
3,289
4,338
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Amnesiiax687
Ah Puch
12
0 / 4 / 3
6,430
714
6,474
8,568
3,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
BURNIN BACON
Lancelot
14
2 / 1 / 2
7,400
822
5,173
7,305
4,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
Majesteea
Scylla
12
1 / 5 / 1
6,367
707
4,627
6,668
2,165
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
0 / 1 / 2
6,574
730
4,174
6,978
3,039
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Вейн
Cthulhu
12
1 / 0 / 1
6,265
696
4,110
3,657
2,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
11
Kills
4
4
Deaths
11
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
2
6
2
W
Neith
 
Neith
0
0
2
1
L
Ah Puch
Amnesiiax687
Ah Puch
0
4
3
0.38
L
Lancelot
BURNIN BACON
Lancelot
2
1
2
3
W
Bastet
Dart3r
Bastet
4
0
6
7
W
Cthulhu
GustiG98
Cthulhu
4
1
5
6.5
L
Scylla
Majesteea
Scylla
1
5
1
0.3
L
0
1
2
1
W
2
1
3
3.5
L
Cthulhu
Вейн
Cthulhu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,762
Damage
24,558
32,743
Taken
33,176
18,858
Mitigated
16,186
8,158
Healing
6,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,783
792
326
1,330
11,516
6,716
0
5,587
5,363
0
17,279
W
Neith
 
Neith
2,392
239
0
856
2,685
1,250
1,043
769
1,831
0
21,472
L
Ah Puch
Amnesiiax687
Ah Puch
6,474
172
58
523
8,568
3,732
0
1,980
6,520
18,623
0
L
Lancelot
BURNIN BACON
Lancelot
5,173
1,367
0
984
7,305
4,410
0
2,687
4,484
0
26,893
W
Bastet
Dart3r
Bastet
11,407
2,556
0
1,480
6,489
2,778
0
1,794
4,544
0
15,719
W
Cthulhu
GustiG98
Cthulhu
6,891
448
403
1,020
7,715
6,263
0
3,840
3,563
16,731
0
L
Scylla
Majesteea
Scylla
4,627
264
216
517
6,668
2,165
0
1,460
5,158
13,575
0
L
4,174
1,919
0
1,911
6,978
3,039
0
1,875
4,956
0
21,607
W
3,289
0
1,348
1,395
4,338
1,851
0
2,256
1,947
32,218
0
L
Cthulhu
Вейн
Cthulhu
4,110
39
244
1,581
3,657
2,840
0
1,639
1,878
9,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,789
Gold Earned
33,036
184
Minions Killed
174
0
Camps Cleared
0
1,049,669
Distance Traveled
908,429
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,764
752
31
3
0
201,061
0
W
Neith
6,692
744
42
5
0
194,768
2
L
Ah Puch
6,430
714
30
3
0
173,528
3
L
Lancelot
7,400
822
62
7
0
218,394
3
W
Bastet
7,535
837
16
2
0
231,310
4
W
Cthulhu
7,300
811
18
2
0
205,412
1
L
Scylla
6,367
707
13
1
0
172,777
3
L
Ullr
6,574
730
55
6
0
201,854
4
W
Ra
7,498
833
77
9
0
217,118
1
L
Cthulhu
6,265
696
14
2
0
141,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role