Player Matchup

Ravana
Ravana
 
Ravana
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 154
1,500 SR
1,500 Elo+

VS

Team Averages
Level 149
1,714 SR
1,677 Elo+
Cthulhu
Cthulhu
GrandpaDot
Cthulhu
Level 156
God Stats
3W - 1L
1,411 SR
Queue Stats
178W - 129L
1,695 Elo+
Party 2
Neith
Neith
JepoJ
Neith
Level 160
God Stats
3W - 0L
2,016 SR
Queue Stats
151W - 107L
1,687 Elo+
Party 2
Lancelot
Lancelot
Stormed
Lancelot
Level 160
God Stats
5W - 7L
1,470 SR
Queue Stats
407W - 289L
1,668 Elo+
Party 1
Zeus
Zeus
Tyyp
Zeus
Level 126
God Stats
7W - 2L
1,974 SR
Queue Stats
162W - 114L
1,695 Elo+
Party 2
Hercules
Hercules
charblizzard
Hercules
Level 145
God Stats
19W - 13L
1,699 SR
Queue Stats
266W - 196L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
0 / 7 / 5
10,612
624
14,153
20,810
12,213
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GrandpaDot
Cthulhu
19
1 / 4 / 10
12,197
717
20,472
23,926
29,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
JepoJ
Neith
20
8 / 2 / 9
13,757
809
29,337
17,606
9,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lancelot
Stormed
Lancelot
20
5 / 1 / 5
12,952
762
14,630
19,713
19,737
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
Tyyp
Zeus
20
4 / 2 / 5
13,049
768
22,997
10,042
4,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
charblizzard
Hercules
19
5 / 4 / 11
12,573
740
14,586
28,987
34,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
63
0
Kills
23
7
Deaths
13
5
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
7
5
0.36
W
Cthulhu
GrandpaDot
Cthulhu
1
4
10
1.5
W
Neith
JepoJ
Neith
8
2
9
6.25
W
Lancelot
Stormed
Lancelot
5
1
5
7.5
W
Zeus
Tyyp
Zeus
4
2
5
3.25
W
Hercules
charblizzard
Hercules
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,153
Damage
102,022
20,810
Taken
100,274
12,213
Mitigated
97,596
2,280
Healing
29,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
14,153
3,474
0
2,280
20,810
12,213
0
6,583
13,586
0
37,457
W
Cthulhu
GrandpaDot
Cthulhu
20,472
812
1,592
1,840
23,926
29,043
306
5,766
17,825
50,915
0
W
Neith
JepoJ
Neith
29,337
14,465
0
6,326
17,606
9,278
5,068
5,736
11,570
0
70,073
W
Lancelot
Stormed
Lancelot
14,630
2,282
0
9,775
19,713
19,737
485
6,668
12,765
0
59,333
W
Zeus
Tyyp
Zeus
22,997
1,577
0
572
10,042
4,717
584
1,363
8,283
71,976
0
W
Hercules
charblizzard
Hercules
14,586
3,206
0
9,350
28,987
34,821
929
8,878
20,109
0
22,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,612
Gold Earned
64,528
49
Minions Killed
351
0
Camps Cleared
0
335,552
Distance Traveled
1,852,405
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,612
624
49
3
0
335,552
5
W
Cthulhu
12,197
717
68
4
0
390,919
6
W
Neith
13,757
809
94
6
0
346,703
7
W
Lancelot
12,952
762
85
5
0
413,223
4
W
Zeus
13,049
768
88
5
0
354,391
0
W
Hercules
12,573
740
16
1
0
347,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role