Player Matchup

Ymir
Ymir
PsykkotikzGaming
Ymir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,641 Elo+
Party 1
Ra
Ra
Sergaz
Ra
Level 107
God Stats
1W - 0L
1,803 SR
Queue Stats
10W - 5L
1,641 Elo+
Party 1
Hachiman
Hachiman
heimbuchi
Hachiman
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,641 Elo+
Party 1
Team Averages
Level 74
1,601 SR
1,641 Elo+

VS

Team Averages
Level 46
1,625 SR
1,506 Elo+
Anubis
Anubis
BaneOfFools
Anubis
Level 106
God Stats
1W - 1L
1,645 SR
Queue Stats
12W - 21L
1,400 Elo+
Party 2
Lancelot
Lancelot
HeIsAGod
Lancelot
Level 15
God Stats
2W - 1L
1,753 SR
Queue Stats
5W - 5L
1,718 Elo+
Party 2
Shiva
Shiva
IBeenTrippin
Shiva
Level 16
God Stats
3W - 4L
1,476 SR
Queue Stats
13W - 20L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 12
11,216
801
7,684
14,663
17,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ra
16
6 / 2 / 11
10,953
782
13,829
7,350
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
heimbuchi
Hachiman
14
6 / 2 / 10
10,162
726
12,478
9,955
4,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
0 / 7 / 1
8,296
593
8,362
11,643
6,774
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
HeIsAGod
Lancelot
13
0 / 7 / 3
8,231
588
3,735
14,102
6,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 3 / 0
8,893
635
11,508
14,710
14,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
17
Kills
4
4
Deaths
17
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
7
1
0.07
L
Lancelot
HeIsAGod
Lancelot
0
7
3
0.21
L
4
3
0
1.33
W
5
0
12
11
W
Ra
6
2
11
5.75
W
Hachiman
heimbuchi
Hachiman
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,991
Damage
23,605
31,968
Taken
40,455
25,671
Mitigated
27,678
9,328
Healing
5,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
8,362
763
0
2,560
11,643
6,774
39
8,020
3,623
36,234
0
L
Lancelot
HeIsAGod
Lancelot
3,735
697
0
1,676
14,102
6,886
0
7,540
6,562
0
27,896
L
11,508
1,933
107
1,504
14,710
14,018
0
6,538
8,172
0
25,725
W
7,684
1,325
0
1,793
14,663
17,913
65
3,586
10,971
21,826
0
W
Ra
13,829
629
3,704
2,266
7,350
3,681
577
964
6,228
48,706
0
W
Hachiman
heimbuchi
Hachiman
12,478
8,649
0
1,565
9,955
4,077
1,992
3,896
5,784
0
32,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,331
Gold Earned
25,420
146
Minions Killed
150
5
Camps Cleared
6
799,888
Distance Traveled
702,506
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,296
593
63
5
2
223,123
1
L
Lancelot
8,231
588
43
3
3
252,377
1
L
Shiva
8,893
635
44
3
1
227,006
2
W
Ymir
11,216
801
32
2
3
267,586
3
W
Ra
10,953
782
76
5
2
297,650
4
W
Hachiman
10,162
726
38
3
0
234,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role