Player Matchup

Guan Yu
Guan Yu
AloyCross5118
Guan Yu
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 65L
1,252 Elo+
Party 2
Ra
Ra
HYP3R5118
Ra
Level 47
God Stats
1W - 0L
1,192 SR
Queue Stats
24W - 57L
1,310 Elo+
Party 2
Bakasura
Bakasura
ShadowWolf1D
Bakasura
Level 26
God Stats
2W - 1L
1,653 SR
Queue Stats
10W - 29L
1,115 Elo+
Party 2
Team Averages
Level 45
1,448 SR
1,226 Elo+

VS

Team Averages
Level 40
1,319 SR
1,057 Elo+
Shiva
Shiva
ContrastyEwe768
Shiva
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,111 Elo+
Party 1
Zeus
Zeus
TMHuddy
Zeus
Level 41
God Stats
0W - 5L
1,258 SR
Queue Stats
7W - 57L
817 Elo+
Solo
Mulan
Mulan
Whispers of Rin
Mulan
Level 53
God Stats
0W - 3L
1,198 SR
Queue Stats
66W - 99L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
16
7 / 0 / 13
10,960
731
11,228
17,004
13,731
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
10 / 0 / 12
11,932
795
22,335
12,408
5,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
ShadowWolf1D
Bakasura
15
6 / 4 / 15
11,200
747
9,402
18,802
8,295
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 2
8,747
583
5,800
19,091
12,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Zeus
TMHuddy
Zeus
15
3 / 5 / 1
9,950
663
13,614
10,455
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 9 / 3
8,642
576
13,043
23,472
16,413
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
10
23
Kills
4
4
Deaths
23
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
7
0
13
13.5
L
1
9
2
0.22
W
10
0
12
16
W
Bakasura
ShadowWolf1D
Bakasura
6
4
15
3.38
L
Zeus
TMHuddy
Zeus
3
5
1
0.7
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,965
Damage
32,457
48,214
Taken
53,018
27,536
Mitigated
33,650
14,686
Healing
5,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
11,228
2,557
3,487
3,562
17,004
13,731
725
4,540
12,464
399
24,532
L
5,800
1,202
412
879
19,091
12,925
366
9,273
9,600
0
19,480
W
22,335
3,096
1,654
2,879
12,408
5,510
887
4,569
7,839
66,856
0
W
Bakasura
ShadowWolf1D
Bakasura
9,402
7,020
0
3,104
18,802
8,295
1,085
5,226
13,576
0
28,609
L
Zeus
TMHuddy
Zeus
13,614
1,404
0
770
10,455
4,312
453
5,786
4,459
38,649
0
L
13,043
2,097
0
3,098
23,472
16,413
653
8,229
14,561
0
41,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,092
Gold Earned
27,339
167
Minions Killed
136
8
Camps Cleared
4
893,270
Distance Traveled
709,137
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,960
731
32
2
3
323,461
0
L
Shiva
8,747
583
26
2
0
234,402
1
W
Ra
11,932
795
96
6
2
279,677
0
W
Bakasura
11,200
747
39
3
3
290,132
0
L
Zeus
9,950
663
56
4
1
240,430
0
L
Mulan
8,642
576
54
4
3
234,305
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role