Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BrandonAFerreira
Horus
Level 122
God Stats
21W - 13L
1,655 SR
Queue Stats
245W - 239L
1,483 Elo+
Solo
Thanatos
Thanatos
Faidingi
Thanatos
Level 95
God Stats
2W - 0L
1,856 SR
Queue Stats
20W - 14L
1,566 Elo+
Solo
Chronos
Chronos
LKMcGRAW
Chronos
Level 80
God Stats
1W - 0L
1,716 SR
Queue Stats
30W - 37L
1,408 Elo+
Solo
Chang'e
Chang'e
Pencil_Boy666
Chang'e
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,357 Elo+
Solo
Team Averages
Level 96
1,645 SR
1,463 Elo+

VS

Team Averages
Level 93
1,434 SR
1,487 Elo+
Shiva
Shiva
Deliriufu
Shiva
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
115W - 88L
1,562 Elo+
Solo
Zeus
Zeus
Kratos_aczn
Zeus
Level 75
God Stats
3W - 4L
1,447 SR
Queue Stats
386W - 383L
1,522 Elo+
Solo
Hercules
Hercules
deadshot950
Hercules
Level 148
God Stats
23W - 18L
1,551 SR
Queue Stats
521W - 517L
1,504 Elo+
Solo
Lancelot
Lancelot
poopinthesand101
Lancelot
Level 61
God Stats
3W - 10L
1,359 SR
Queue Stats
208W - 245L
1,352 Elo+
Solo
Cernunnos
Cernunnos
spider56man
Cernunnos
Level 58
God Stats
0W - 2L
1,312 SR
Queue Stats
101W - 118L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 0 / 3
9,571
684
8,536
10,142
3,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 8
7,920
566
5,260
12,073
9,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
Faidingi
Thanatos
13
2 / 1 / 5
7,985
570
5,033
10,483
5,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
LKMcGRAW
Chronos
15
9 / 1 / 2
9,585
685
8,592
8,503
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
13
1 / 1 / 1
7,412
529
2,748
7,033
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Deliriufu
Shiva
10
0 / 3 / 0
6,049
432
4,179
9,227
4,008
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 2 / 1
7,441
532
7,717
8,020
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
deadshot950
Hercules
8
2 / 2 / 2
6,077
434
4,197
8,847
5,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 0
5,686
406
3,122
9,083
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cernunnos
spider56man
Cernunnos
11
0 / 8 / 1
6,527
466
3,511
12,874
3,938
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
18
Kills
4
4
Deaths
18
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
3
5.5
W
2
1
8
6
L
Shiva
Deliriufu
Shiva
0
3
0
0
W
Thanatos
Faidingi
Thanatos
2
1
5
4.5
L
2
2
1
1.25
W
Chronos
LKMcGRAW
Chronos
9
1
2
10
W
Chang'e
1
1
1
1.5
L
Hercules
deadshot950
Hercules
2
2
2
1.5
L
0
3
0
0
L
Cernunnos
spider56man
Cernunnos
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,169
Damage
22,726
48,234
Taken
48,051
23,639
Mitigated
19,405
30,012
Healing
14,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,536
2,766
0
7,730
10,142
3,700
4,856
884
9,258
68,553
0
W
5,260
2,262
739
3,838
12,073
9,192
75
1,685
9,756
0
15,356
L
Shiva
Deliriufu
Shiva
4,179
1,115
62
2,406
9,227
4,008
0
6,589
2,638
0
33,852
W
Thanatos
Faidingi
Thanatos
5,033
1,362
0
9,344
10,483
5,236
0
1,305
9,178
0
57,636
L
7,717
1,504
0
1,855
8,020
2,739
0
2,495
5,525
64,225
0
W
Chronos
LKMcGRAW
Chronos
8,592
2,823
0
4,279
8,503
3,139
2,959
536
7,967
65,442
0
W
Chang'e
2,748
118
570
3,512
7,033
2,372
1,387
3,307
3,726
39,870
0
L
Hercules
deadshot950
Hercules
4,197
1,485
297
3,694
8,847
5,621
0
2,101
6,746
0
15,801
L
3,122
711
103
3,714
9,083
3,099
0
2,446
6,637
0
32,437
L
Cernunnos
spider56man
Cernunnos
3,511
1,566
0
1,945
12,874
3,938
247
6,245
6,629
0
41,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,473
Gold Earned
31,780
425
Minions Killed
307
0
Camps Cleared
0
1,385,578
Distance Traveled
1,233,988
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,571
684
136
10
0
261,293
0
W
Horus
7,920
566
13
1
0
286,844
2
L
Shiva
6,049
432
52
4
0
204,620
1
W
Thanatos
7,985
570
85
6
0
322,865
6
L
Zeus
7,441
532
96
7
0
260,623
0
W
Chronos
9,585
685
125
9
0
260,521
2
W
Chang'e
7,412
529
66
5
0
254,055
0
L
Hercules
6,077
434
22
2
0
271,614
0
L
Lancelot
5,686
406
74
5
0
269,557
0
L
Cernunnos
6,527
466
63
5
0
227,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role