Player Matchup

Fafnir
Fafnir
ActualApe00
Fafnir
Level 18
God Stats
0W - 2L
1,287 SR
Queue Stats
5W - 12L
1,345 Elo+
Party 1
Achilles
Achilles
GreatGabsalot
Achilles
Level 64
God Stats
1W - 2L
1,413 SR
Queue Stats
64W - 63L
1,414 Elo+
Party 3
Baba Yaga
Baba Yaga
I_Am_BaahBaah
Baba Yaga
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,345 Elo+
Party 1
Lancelot
Lancelot
Spartan0fWrath
Lancelot
Level 123
God Stats
0W - 2L
1,608 SR
Queue Stats
63W - 69L
1,403 Elo+
Party 3
Ullr
Ullr
Zer0G1789
Ullr
Level 84
God Stats
3W - 5L
1,123 SR
Queue Stats
206W - 210L
1,442 Elo+
Solo
Team Averages
Level 79
1,386 SR
1,390 Elo+

VS

Team Averages
Level 88
1,508 SR
1,374 Elo+
Agni
Agni
ICE x Null
Agni
Level 101
God Stats
1W - 3L
1,174 SR
Queue Stats
263W - 249L
1,395 Elo+
Party 2
Pele
Pele
ICE x Ranzar
Pele
Level 54
God Stats
4W - 1L
1,821 SR
Queue Stats
71W - 77L
1,397 Elo+
Party 2
Skadi
Skadi
Xaeah
Skadi
Level 51
God Stats
3W - 4L
1,532 SR
Queue Stats
122W - 144L
1,364 Elo+
Solo
Cthulhu
Cthulhu
mexiricangio33
Cthulhu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,337 Elo+
Solo
Nu Wa
Nu Wa
sharknado21
Nu Wa
Level 147
God Stats
17W - 9L
1,515 SR
Queue Stats
155W - 152L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
0 / 2 / 1
8,160
408
2,828
11,912
11,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
GreatGabsalot
Achilles
17
2 / 1 / 2
10,569
528
6,752
14,803
16,364
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
I_Am_BaahBaah
Baba Yaga
17
5 / 2 / 5
10,761
538
9,754
11,048
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
14
6 / 9 / 2
9,593
480
11,630
19,988
7,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
12
1 / 9 / 0
8,022
401
5,129
18,502
6,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 5
10,506
525
8,276
9,929
4,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 1 / 1
11,527
576
9,412
18,908
10,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
Xaeah
Skadi
19
10 / 2 / 5
11,299
565
12,331
13,788
5,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 2 / 10
10,098
505
8,657
16,166
15,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
0 / 3 / 4
10,294
515
13,443
10,348
4,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
14
Kills
23
23
Deaths
14
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
2
1
0.25
L
Achilles
GreatGabsalot
Achilles
2
1
2
3
W
4
6
5
1.08
W
8
1
1
8.5
L
Baba Yaga
I_Am_BaahBaah
Baba Yaga
5
2
5
3.75
L
Lancelot
6
9
2
0.78
W
Skadi
Xaeah
Skadi
10
2
5
6.25
L
Ullr
1
9
0
0.11
W
1
2
10
3
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,093
Damage
52,119
76,253
Taken
69,139
46,110
Mitigated
40,902
9,956
Healing
18,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
2,828
795
306
1,830
11,912
11,160
240
5,845
6,067
26,520
0
L
Achilles
GreatGabsalot
Achilles
6,752
536
0
579
14,803
16,364
1,131
6,970
7,833
0
64,839
W
8,276
553
0
1,434
9,929
4,187
761
4,321
5,608
75,349
0
W
9,412
3,036
0
5,356
18,908
10,670
374
3,703
15,205
0
90,570
L
Baba Yaga
I_Am_BaahBaah
Baba Yaga
9,754
609
0
3,291
11,048
5,150
780
4,035
7,013
82,349
0
L
Lancelot
11,630
2,674
0
2,598
19,988
7,244
0
7,339
12,649
0
55,757
W
Skadi
Xaeah
Skadi
12,331
5,444
0
1,693
13,788
5,963
5,256
721
13,067
0
99,393
L
Ullr
5,129
930
0
1,352
18,502
6,192
954
6,187
12,315
0
61,069
W
8,657
1,100
3,896
4,107
16,166
15,821
396
3,476
12,690
40,632
0
W
13,443
3,314
0
2,066
10,348
4,261
540
361
9,987
72,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,105
Gold Earned
53,724
464
Minions Killed
607
0
Camps Cleared
0
1,733,291
Distance Traveled
1,861,178
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,160
408
40
2
0
406,496
0
L
Achilles
10,569
528
116
6
0
346,138
3
W
Agni
10,506
525
133
7
0
376,570
3
W
Pele
11,527
576
123
6
0
430,723
2
L
Baba Yaga
10,761
538
139
7
0
354,197
2
L
Lancelot
9,593
480
92
5
0
320,396
0
W
Skadi
11,299
565
148
7
0
348,421
5
L
Ullr
8,022
401
77
4
0
306,064
1
W
Cthulhu
10,098
505
74
4
0
382,836
1
W
Nu Wa
10,294
515
129
6
0
322,628
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role