Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
DivineVenix
Baron Samedi
Level 78
God Stats
8W - 6L
1,687 SR
Queue Stats
153W - 184L
1,455 Elo+
Party 2
Ares
Ares
Jimmy_P019
Ares
Level 48
God Stats
1W - 4L
1,187 SR
Queue Stats
24W - 32L
1,416 Elo+
Solo
Freya
Freya
Xshadow_spirit_X
Freya
Level 117
God Stats
2W - 4L
1,378 SR
Queue Stats
170W - 226L
1,389 Elo+
Solo
Heimdallr
Heimdallr
temp-201100
Heimdallr
Level 40
God Stats
1W - 1L
1,699 SR
Queue Stats
40W - 38L
1,448 Elo+
Party 2
Team Averages
Level 82
1,490 SR
1,441 Elo+

VS

Team Averages
Level 121
1,650 SR
1,668 Elo+
Ullr
Ullr
FirstEldenLord
Ullr
Level 104
God Stats
15W - 5L
1,656 SR
Queue Stats
131W - 39L
1,759 Elo+
Party 1
Ra
Ra
SIayerD
Ra
Level 160
God Stats
2W - 0L
1,714 SR
Queue Stats
323W - 122L
1,837 Elo+
Party 1
Fenrir
Fenrir
SiposKristof
Fenrir
Level 35
God Stats
1W - 0L
1,259 SR
Queue Stats
24W - 40L
1,354 Elo+
Solo
Eset
Eset
ali-1998368
Eset
Level 148
God Stats
6W - 0L
1,839 SR
Queue Stats
80W - 69L
1,654 Elo+
Party 1
Odin
Odin
faisal_the_lord
Odin
Level 157
God Stats
4W - 1L
1,779 SR
Queue Stats
171W - 72L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
0 / 1 / 0
5,162
397
1,043
6,526
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
DivineVenix
Baron Samedi
9
0 / 4 / 1
5,277
406
1,933
7,770
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 3 / 0
5,867
451
2,423
12,115
7,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 0
5,381
414
893
7,796
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
temp-201100
Heimdallr
11
0 / 3 / 0
6,096
469
3,405
10,289
4,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 2
8,955
689
9,186
7,976
3,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 0 / 2
8,784
676
8,464
6,896
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
11
2 / 2 / 3
7,092
546
2,377
9,623
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
1 / 0 / 8
7,292
561
3,003
5,759
4,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 0 / 2
7,821
602
7,229
6,680
4,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
15
15
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
L
Baron Samedi
DivineVenix
Baron Samedi
0
4
1
0.13
W
5
0
2
6
L
2
3
0
0.67
W
6
0
2
7
W
Fenrir
2
2
3
1.75
L
0
4
0
0
W
1
0
8
5
W
1
0
2
2
L
Heimdallr
temp-201100
Heimdallr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,697
Damage
30,259
44,496
Taken
36,934
20,563
Mitigated
19,129
12,079
Healing
13,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,043
112
0
3,167
6,526
2,249
0
896
5,469
0
19,223
L
Baron Samedi
DivineVenix
Baron Samedi
1,933
42
357
1,974
7,770
3,302
0
5,019
2,751
23,317
0
W
9,186
3,439
0
1,165
7,976
3,391
751
981
6,995
0
85,913
L
2,423
399
0
1,736
12,115
7,873
0
4,354
7,761
19,171
0
W
8,464
706
924
3,988
6,896
3,219
1,215
1,410
5,486
85,338
0
W
Fenrir
2,377
509
0
3,302
9,623
4,229
0
1,111
8,512
0
38,292
L
893
33
0
1,591
7,796
2,614
0
1,020
6,776
28,071
0
W
3,003
73
233
2,158
5,759
4,097
819
1,747
4,012
13,634
0
W
7,229
1,652
0
1,638
6,680
4,193
144
0
6,680
0
49,566
L
Heimdallr
temp-201100
Heimdallr
3,405
1,853
0
3,254
10,289
4,525
60
178
9,743
0
42,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,783
Gold Earned
39,944
220
Minions Killed
466
0
Camps Cleared
0
967,514
Distance Traveled
1,411,789
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,162
397
41
3
0
189,456
1
L
Baron Samedi
5,277
406
37
3
0
166,744
2
W
Ullr
8,955
689
142
11
0
248,283
1
L
Ares
5,867
451
32
2
0
227,847
12
W
Ra
8,784
676
141
11
0
267,711
0
W
Fenrir
7,092
546
67
5
0
313,578
2
L
Freya
5,381
414
45
3
0
188,471
4
W
Eset
7,292
561
21
2
0
257,963
1
W
Odin
7,821
602
95
7
0
324,254
0
L
Heimdallr
6,096
469
65
5
0
194,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role