Player Matchup

Neith
Neith
Barbara_Horacek
Neith
Level 11
God Stats
3W - 5L
1,320 SR
Queue Stats
5W - 14L
1,299 Elo+
Party 1
Mulan
Mulan
Blacky_UwU_
Mulan
Level 96
God Stats
3W - 7L
1,334 SR
Queue Stats
113W - 99L
1,440 Elo+
Party 1
Persephone
Persephone
Daniel364
Persephone
Level 126
God Stats
10W - 3L
1,961 SR
Queue Stats
340W - 365L
1,438 Elo+
Solo
Cernunnos
Cernunnos
Elchompi33
Cernunnos
Level 56
God Stats
3W - 1L
1,495 SR
Queue Stats
68W - 73L
1,442 Elo+
Party 1
Nemesis
Nemesis
Paltita7w7
Nemesis
Level 108
God Stats
2W - 1L
1,720 SR
Queue Stats
101W - 103L
1,459 Elo+
Party 1
Team Averages
Level 79
1,566 SR
1,416 Elo+

VS

Team Averages
Level 91
1,506 SR
1,515 Elo+
Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ChangeName1551
Nu Wa
Level 44
God Stats
1W - 3L
1,555 SR
Queue Stats
41W - 28L
1,681 Elo+
Solo
Lancelot
Lancelot
Dragonbow178
Lancelot
Level 88
God Stats
6W - 3L
1,500 SR
Queue Stats
27W - 39L
1,431 Elo+
Solo
Kuzenbo
Kuzenbo
Juiceman696
Kuzenbo
Level 40
God Stats
4W - 7L
1,477 SR
Queue Stats
84W - 92L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,916
447
2,805
5,197
1,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 2 / 1
5,582
507
3,504
11,637
5,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
Daniel364
Persephone
11
1 / 1 / 0
6,546
595
5,867
5,054
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
Elchompi33
Cernunnos
12
1 / 0 / 2
6,725
611
3,264
9,567
3,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Paltita7w7
Nemesis
9
0 / 1 / 1
5,452
496
1,554
7,637
2,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
2 / 0 / 0
5,688
517
5,816
8,711
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
 
Sylvanus
8
0 / 0 / 2
4,932
448
5,041
7,157
4,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 1 / 0
5,610
510
4,889
6,058
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Dragonbow178
Lancelot
9
1 / 1 / 0
5,374
489
3,791
7,953
2,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Juiceman696
Kuzenbo
2
0 / 1 / 0
3,708
337
690
1,513
1,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
3
Kills
4
4
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
0
0
2
L
Sylvanus
 
Sylvanus
0
0
2
1
W
0
0
0
0
W
1
2
1
0.75
L
1
1
0
1
W
Persephone
Daniel364
Persephone
1
1
0
1
L
Lancelot
Dragonbow178
Lancelot
1
1
0
1
W
Cernunnos
Elchompi33
Cernunnos
1
0
2
2
L
Kuzenbo
Juiceman696
Kuzenbo
0
1
0
0
W
Nemesis
Paltita7w7
Nemesis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,994
Damage
20,227
39,092
Taken
31,392
14,849
Mitigated
12,912
13,062
Healing
9,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,816
3,175
0
5,013
8,711
2,840
24
635
8,076
0
42,238
L
Sylvanus
 
Sylvanus
5,041
2,170
740
1,716
7,157
4,046
15
2,010
5,147
20,470
8,196
W
2,805
897
0
757
5,197
1,783
0
1,914
3,283
0
24,983
W
3,504
257
262
4,565
11,637
5,201
0
2,244
9,393
0
21,309
L
4,889
1,371
0
1,055
6,058
2,195
0
2,340
3,718
40,510
0
W
Persephone
Daniel364
Persephone
5,867
134
0
1,503
5,054
1,723
497
1,809
3,244
49,055
0
L
Lancelot
Dragonbow178
Lancelot
3,791
819
0
851
7,953
2,651
0
882
7,071
0
30,845
W
Cernunnos
Elchompi33
Cernunnos
3,264
1,294
0
5,289
9,567
3,546
733
2,812
6,755
0
50,941
L
Kuzenbo
Juiceman696
Kuzenbo
690
398
0
432
1,513
1,180
0
0
1,513
2,913
576
W
Nemesis
Paltita7w7
Nemesis
1,554
609
0
686
7,637
2,596
0
877
6,760
0
37,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,221
Gold Earned
25,312
340
Minions Killed
262
0
Camps Cleared
0
1,094,238
Distance Traveled
860,508
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,688
517
68
6
0
172,344
3
L
Sylvanus
4,932
448
50
5
0
188,856
0
W
Neith
4,916
447
38
3
0
211,845
0
W
Mulan
5,582
507
32
3
0
222,903
2
L
Nu Wa
5,610
510
77
7
0
203,153
2
W
Persephone
6,546
595
81
7
0
204,423
2
L
Lancelot
5,374
489
62
6
0
252,965
1
W
Cernunnos
6,725
611
107
10
0
205,041
6
L
Kuzenbo
3,708
337
5
0
0
43,190
0
W
Nemesis
5,452
496
82
7
0
250,026
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role