Player Matchup

Zeus
Zeus
GuihMaster
Zeus
Level 127
God Stats
2W - 0L
1,715 SR
Queue Stats
61W - 23L
1,715 Elo+
Party 1
Cupid
Cupid
JordanaBR32
Cupid
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 33L
1,784 Elo+
Party 1
Hun Batz
Hun Batz
OsKaraRobarão
Hun Batz
Level 156
God Stats
2W - 0L
1,713 SR
Queue Stats
88W - 58L
1,622 Elo+
Party 1
Bacchus
Bacchus
RaaffzZ
Bacchus
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 27L
1,629 Elo+
Party 1
Vulcan
Vulcan
Rαyleigh
Vulcan
Level 158
God Stats
1W - 0L
1,161 SR
Queue Stats
15W - 7L
1,656 Elo+
Party 1
Team Averages
Level 121
1,518 SR
1,681 Elo+

VS

Team Averages
Level 97
1,510 SR
1,462 Elo+
Cerberus
Cerberus
 
Cerberus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
J4rqenHgh4r
Kuzenbo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,497 Elo+
Solo
Pele
Pele
dojadijabdias
Pele
Level 20
God Stats
1W - 3L
1,344 SR
Queue Stats
22W - 33L
1,367 Elo+
Solo
Shiva
Shiva
samuelfronzax
Shiva
Level 144
God Stats
1W - 1L
1,707 SR
Queue Stats
163W - 180L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 2 / 24
12,377
884
33,128
12,235
6,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 4 / 20
9,990
714
11,983
13,566
7,399
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
18
10 / 6 / 16
11,369
812
19,006
17,832
15,323
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
RaaffzZ
Bacchus
20
6 / 1 / 25
12,290
878
12,459
18,341
26,164
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Vulcan
Rαyleigh
Vulcan
20
10 / 1 / 25
12,554
897
33,532
17,704
12,848
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
4 / 7 / 4
10,674
762
12,027
27,594
29,654
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
 
King Arthur
15
4 / 9 / 2
8,624
616
12,908
25,785
23,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
J4rqenHgh4r
Kuzenbo
18
4 / 7 / 6
10,026
716
8,951
24,555
31,423
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 9 / 2
8,509
608
8,247
19,020
9,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 8 / 3
8,363
597
13,448
23,461
23,591
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
31
39
Kills
14
14
Deaths
40
110
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
7
4
0.86
L
King Arthur
 
King Arthur
4
9
2
0.56
W
12
2
24
12
L
Kuzenbo
J4rqenHgh4r
Kuzenbo
4
7
6
1
W
1
4
20
2.75
W
Hun Batz
10
6
16
3
W
Bacchus
RaaffzZ
Bacchus
6
1
25
18.5
W
Vulcan
Rαyleigh
Vulcan
10
1
25
22.5
L
1
9
2
0.22
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,108
Damage
55,581
79,678
Taken
120,415
67,957
Mitigated
117,914
23,831
Healing
23,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
12,027
1,122
992
5,476
27,594
29,654
0
16,986
10,608
31,487
0
L
King Arthur
 
King Arthur
12,908
1,007
503
810
25,785
23,908
0
17,446
8,339
737
25,854
W
33,128
5,293
886
2,146
12,235
6,223
1,646
5,991
6,075
57,125
0
L
Kuzenbo
J4rqenHgh4r
Kuzenbo
8,951
2,765
2,234
2,730
24,555
31,423
0
17,402
7,153
14,784
0
W
11,983
7,071
2,212
1,786
13,566
7,399
2,549
2,139
11,230
0
18,892
W
Hun Batz
19,006
4,661
893
1,552
17,832
15,323
1,290
3,502
13,976
0
25,705
W
Bacchus
RaaffzZ
Bacchus
12,459
2,174
1,554
5,094
18,341
26,164
427
5,648
12,496
20,492
0
W
Vulcan
Rαyleigh
Vulcan
33,532
13,380
3,460
4,248
17,704
12,848
1,258
4,368
13,020
68,044
0
L
8,247
808
615
4,592
19,020
9,338
0
13,381
5,639
0
20,245
L
13,448
701
2,290
2,912
23,461
23,591
0
13,904
9,557
0
24,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,580
Gold Earned
46,196
162
Minions Killed
128
0
Camps Cleared
0
1,345,516
Distance Traveled
1,120,255
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,674
762
38
3
0
221,252
0
L
King Arthur
8,624
616
23
2
0
209,855
0
W
Zeus
12,377
884
46
3
0
273,521
1
L
Kuzenbo
10,026
716
11
1
0
218,393
1
W
Cupid
9,990
714
18
1
0
217,592
0
W
Hun Batz
11,369
812
19
1
0
243,834
0
W
Bacchus
12,290
878
12
1
0
302,152
8
W
Vulcan
12,554
897
67
5
0
308,417
0
L
Pele
8,509
608
26
2
0
231,009
0
L
Shiva
8,363
597
30
2
0
239,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role