Player Matchup

Heimdallr
Heimdallr
A Secret Name
Heimdallr
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,069 Elo+
Party 2
Cthulhu
Cthulhu
DwarfElite
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,214 Elo+
Party 2
Ra
Ra
FocusedFox22
Ra
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 48L
1,346 Elo+
Party 2
Sun Wukong
Sun Wukong
QuBeyTa
Sun Wukong
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,395 Elo+
Party 2
Lancelot
Lancelot
samuelsman2010
Lancelot
Level 44
God Stats
22W - 11L
1,564 SR
Queue Stats
34W - 28L
1,356 Elo+
Solo
Team Averages
Level 52
1,513 SR
1,276 Elo+

VS

Team Averages
Level 47
1,582 SR
1,330 Elo+
Khepri
Khepri
ChaseDaChamp
Khepri
Level 42
God Stats
7W - 9L
1,428 SR
Queue Stats
35W - 48L
1,324 Elo+
Party 1
Chernobog
Chernobog
Drac0 DG
Chernobog
Level 29
God Stats
5W - 4L
1,633 SR
Queue Stats
17W - 26L
1,376 Elo+
Party 1
Lancelot
Lancelot
LuisOGLoko
Lancelot
Level 43
God Stats
5W - 7L
1,861 SR
Queue Stats
150W - 185L
1,391 Elo+
Solo
Thanatos
Thanatos
alphamafu69
Thanatos
Level 62
God Stats
2W - 2L
1,511 SR
Queue Stats
125W - 128L
1,382 Elo+
Solo
Baba Yaga
Baba Yaga
qPaniks
Baba Yaga
Level 61
God Stats
3W - 10L
1,477 SR
Queue Stats
5W - 15L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
A Secret Name
Heimdallr
12
1 / 3 / 3
7,841
373
4,530
9,560
3,836
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
DwarfElite
Cthulhu
13
0 / 2 / 5
8,860
422
7,233
17,803
17,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
1 / 2 / 7
10,272
489
6,766
10,066
4,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
QuBeyTa
Sun Wukong
17
8 / 2 / 5
11,263
536
15,636
22,464
17,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
17
10 / 2 / 1
11,001
524
13,382
12,248
6,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
0 / 2 / 1
8,678
413
4,240
8,720
10,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chernobog
Drac0 DG
Chernobog
14
3 / 4 / 3
8,619
410
15,469
17,133
9,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
LuisOGLoko
Lancelot
17
2 / 4 / 3
10,665
508
7,990
14,054
9,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Thanatos
alphamafu69
Thanatos
16
3 / 8 / 4
10,430
497
6,046
21,600
11,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
qPaniks
Baba Yaga
17
3 / 4 / 3
10,305
491
11,532
10,643
4,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
20
Kills
11
11
Deaths
22
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
A Secret Name
Heimdallr
1
3
3
0.83
L
Khepri
0
2
1
0.25
L
Chernobog
Drac0 DG
Chernobog
3
4
3
1.13
W
Cthulhu
DwarfElite
Cthulhu
0
2
5
1.25
W
1
2
7
2.25
L
Lancelot
LuisOGLoko
Lancelot
2
4
3
0.88
W
Sun Wukong
QuBeyTa
Sun Wukong
8
2
5
5.25
L
Thanatos
alphamafu69
Thanatos
3
8
4
0.63
L
Baba Yaga
qPaniks
Baba Yaga
3
4
3
1.13
W
Lancelot
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,547
Damage
45,277
72,141
Taken
72,150
51,179
Mitigated
44,915
19,462
Healing
25,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
A Secret Name
Heimdallr
4,530
3,109
0
1,051
9,560
3,836
127
2,444
7,116
0
34,058
L
Khepri
4,240
216
0
1,183
8,720
10,779
205
3,498
5,222
31,280
0
L
Chernobog
Drac0 DG
Chernobog
15,469
9,195
0
4,428
17,133
9,099
535
5,085
12,048
0
78,374
W
Cthulhu
DwarfElite
Cthulhu
7,233
503
682
3,656
17,803
17,946
0
2,756
15,047
33,373
0
W
6,766
1,345
1,864
3,559
10,066
4,831
3,148
5,939
4,127
72,642
0
L
Lancelot
LuisOGLoko
Lancelot
7,990
1,072
0
4,083
14,054
9,005
0
1,109
12,945
0
59,702
W
Sun Wukong
QuBeyTa
Sun Wukong
15,636
2,825
0
8,197
22,464
17,814
1,194
1,307
21,157
0
75,850
L
Thanatos
alphamafu69
Thanatos
6,046
1,918
0
12,934
21,600
11,104
19
2,294
19,306
0
78,339
L
Baba Yaga
qPaniks
Baba Yaga
11,532
266
0
2,721
10,643
4,928
1,194
2,013
8,630
83,315
0
W
Lancelot
13,382
3,535
103
350
12,248
6,752
1,250
3,326
8,922
0
79,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,237
Gold Earned
48,697
455
Minions Killed
485
0
Camps Cleared
0
2,001,380
Distance Traveled
1,887,458
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,841
373
57
3
0
355,891
3
L
Khepri
8,678
413
45
2
0
393,210
2
L
Chernobog
8,619
410
97
5
0
335,926
0
W
Cthulhu
8,860
422
43
2
0
385,464
3
W
Ra
10,272
489
130
6
0
366,358
6
L
Lancelot
10,665
508
124
6
0
422,370
2
W
Sun Wukong
11,263
536
116
6
0
416,306
3
L
Thanatos
10,430
497
103
5
0
379,303
1
L
Baba Yaga
10,305
491
116
6
0
356,649
0
W
Lancelot
11,001
524
109
5
0
477,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role