Player Matchup

Morgan Le Fay
Morgan Le Fay
DeftestSwing531
Morgan Le Fay
Level 59
God Stats
0W - 1L
1,303 SR
Queue Stats
78W - 115L
1,313 Elo+
Solo
Mulan
Mulan
MacAttack822
Mulan
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 35L
1,269 Elo+
Solo
Cerberus
Cerberus
MiddleJester72
Cerberus
Level 23
God Stats
0W - 1L
1,604 SR
Queue Stats
3W - 3L
1,517 Elo+
Solo
Pele
Pele
Pilonkos24
Pele
Level 56
God Stats
1W - 4L
1,365 SR
Queue Stats
221W - 269L
1,329 Elo+
Solo
Bellona
Bellona
SCxGreaterKhaos
Bellona
Level 99
God Stats
5W - 3L
1,578 SR
Queue Stats
143W - 173L
1,323 Elo+
Solo
Team Averages
Level 52
1,470 SR
1,350 Elo+

VS

Team Averages
Level 80
1,474 SR
1,409 Elo+
Atlas
Atlas
 
Atlas
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
EWTF
Nu Wa
Level 104
God Stats
2W - 2L
1,715 SR
Queue Stats
48W - 51L
1,382 Elo+
Solo
Cerberus
Cerberus
Uplandcoffee7
Cerberus
Level 59
God Stats
3W - 2L
1,289 SR
Queue Stats
157W - 138L
1,349 Elo+
Solo
Achilles
Achilles
Zoraki543
Achilles
Level 127
God Stats
4W - 1L
1,546 SR
Queue Stats
557W - 571L
1,401 Elo+
Solo
Tyr
Tyr
hardcoregunther
Tyr
Level 82
God Stats
1W - 1L
1,320 SR
Queue Stats
260W - 286L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DeftestSwing531
Morgan Le Fay
18
3 / 6 / 6
9,962
712
20,763
18,743
9,138
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 7 / 5
8,257
590
6,077
16,023
9,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
17
1 / 5 / 8
9,502
679
7,886
21,959
23,324
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
7 / 4 / 2
10,785
770
15,960
18,250
7,466
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 10 / 5
9,186
656
13,539
19,510
13,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
2 / 2 / 19
10,550
754
10,298
14,568
16,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
EWTF
Nu Wa
20
10 / 3 / 18
12,537
896
28,178
13,695
7,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cerberus
Uplandcoffee7
Cerberus
19
11 / 3 / 16
11,470
819
22,544
23,485
25,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Zoraki543
Achilles
16
2 / 6 / 22
9,833
702
12,417
21,845
27,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 3 / 13
10,453
747
11,475
16,479
15,058
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
120
16
Kills
32
32
Deaths
17
26
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
2
19
5.75
L
Morgan Le Fay
DeftestSwing531
Morgan Le Fay
3
6
6
1
W
Nu Wa
EWTF
Nu Wa
10
3
18
6.33
L
1
7
5
0.5
L
Cerberus
1
5
8
1
L
7
4
2
2
L
4
10
5
0.65
W
Cerberus
Uplandcoffee7
Cerberus
11
3
16
6.33
W
Achilles
Zoraki543
Achilles
2
6
22
2.17
W
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,225
Damage
84,912
94,485
Taken
90,072
63,254
Mitigated
91,843
27,194
Healing
36,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
10,298
3,394
716
2,595
14,568
16,424
922
4,590
9,715
22,500
0
L
Morgan Le Fay
DeftestSwing531
Morgan Le Fay
20,763
3,589
462
4,782
18,743
9,138
0
11,214
6,924
49,707
0
W
Nu Wa
EWTF
Nu Wa
28,178
8,701
2,234
3,789
13,695
7,476
3,458
4,732
8,887
57,259
0
L
6,077
1,881
0
2,167
16,023
9,777
0
11,761
3,800
0
10,146
L
Cerberus
7,886
1,073
0
7,837
21,959
23,324
0
12,658
8,275
25,972
0
L
15,960
1,878
941
7,377
18,250
7,466
0
11,200
6,644
0
33,631
L
13,539
2,284
1,833
1,795
19,510
13,549
0
12,487
6,659
0
22,941
W
Cerberus
Uplandcoffee7
Cerberus
22,544
1,875
2,131
10,260
23,485
25,248
1,137
6,765
16,248
36,705
0
W
Achilles
Zoraki543
Achilles
12,417
2,601
2,210
4,623
21,845
27,637
1,427
8,193
13,190
0
22,897
W
11,475
1,677
2,452
5,442
16,479
15,058
1,449
4,369
11,752
0
17,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,692
Gold Earned
54,843
143
Minions Killed
142
0
Camps Cleared
0
1,162,728
Distance Traveled
1,273,807
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,550
754
17
1
0
268,106
0
L
Morgan Le Fay
9,962
712
42
3
0
202,351
0
W
Nu Wa
12,537
896
54
4
0
231,110
0
L
Mulan
8,257
590
8
1
0
230,621
0
L
Cerberus
9,502
679
45
3
0
229,493
0
L
Pele
10,785
770
36
3
0
273,065
0
L
Bellona
9,186
656
12
1
0
227,198
2
W
Cerberus
11,470
819
53
4
0
257,760
0
W
Achilles
9,833
702
12
1
0
263,360
3
W
Tyr
10,453
747
6
0
0
253,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role