Player Matchup

Tiamat
Tiamat
Gold III
Aesilr
Tiamat
Gold III
Level 104
God Stats
3W - 2L
1,666 SR
Queue Stats
493W - 504L
1,466 MMR
Party 1
Charybdis
Charybdis
Gold II
Darkezu12
Charybdis
Gold II
Level 114
God Stats
1W - 1L
1,236 SR
Queue Stats
69W - 44L
1,816 MMR
Solo
Artio
Artio
Silver I
GnikT
Artio
Silver I
Level 106
God Stats
6W - 0L
1,500 SR
Queue Stats
74W - 52L
1,586 MMR
Solo
Bastet
Bastet
Platinum I
Heskeey
Bastet
Platinum I
Level 123
God Stats
9W - 12L
1,456 SR
Queue Stats
260W - 266L
2,033 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
enzio157
Erlang Shen
Platinum IV
Level 160
God Stats
17W - 5L
1,754 SR
Queue Stats
711W - 714L
1,677 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,522 SR
1,716 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 148
1,586 SR
1,429 MMR
Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Platinum I
 
Thoth
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Platinum II
 
Kumbhakarna
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
KTZxVinicius
King Arthur
Silver II
Level 114
God Stats
0W - 3L
1,743 SR
Queue Stats
26W - 30L
1,197 MMR
Solo
Apollo
Apollo
Bronze V
Rastrevas
Apollo
Bronze V
Level 152
God Stats
0W - 1L
1,686 SR
Queue Stats
6W - 9L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aesilr
Tiamat
20
1 / 4 / 8
13,904
515
14,338
21,713
12,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Darkezu12
Charybdis
20
8 / 0 / 6
15,071
558
31,289
23,770
10,781
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Artio
GnikT
Artio
18
3 / 3 / 11
13,472
499
6,815
27,083
35,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bastet
Heskeey
Bastet
20
6 / 3 / 5
15,123
560
20,318
28,776
14,481
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
enzio157
Erlang Shen
20
2 / 5 / 6
14,238
527
15,580
37,233
46,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
BakasuraKaliMercuryAthena

VS

Bans
NeithGebRaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
6 / 6 / 1
12,807
474
23,219
29,589
15,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thoth
 
Thoth
18
4 / 5 / 6
12,264
454
21,332
14,922
6,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
 
Kumbhakarna
15
0 / 3 / 5
10,875
403
5,685
23,816
36,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

King Arthur
KTZxVinicius
King Arthur
20
2 / 2 / 5
13,542
502
17,059
28,209
33,669
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
Rastrevas
Apollo
19
2 / 5 / 3
12,103
448
16,691
21,485
10,405
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
34
20
Kills
14
15
Deaths
21
36
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
6
6
1
1.08
L
Thoth
 
Thoth
4
5
6
1.4
L
Kumbhakarna
 
Kumbhakarna
0
3
5
0.83
W
Tiamat
Aesilr
Tiamat
1
4
8
1.25
W
Charybdis
Darkezu12
Charybdis
8
0
6
11
W
Artio
GnikT
Artio
3
3
11
2.83
W
Bastet
Heskeey
Bastet
6
3
5
2.83
L
King Arthur
KTZxVinicius
King Arthur
2
2
5
2.25
L
Apollo
Rastrevas
Apollo
2
5
3
0.7
W
Erlang Shen
enzio157
Erlang Shen
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,340
Damage
83,986
138,575
Taken
118,021
119,832
Mitigated
102,914
52,614
Healing
21,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
23,219
12,485
0
6,060
29,589
15,355
664
4,485
25,104
0
132,587
L
Thoth
 
Thoth
21,332
1,122
0
1,078
14,922
6,643
0
2,942
11,980
129,995
0
L
Kumbhakarna
 
Kumbhakarna
5,685
884
0
5,466
23,816
36,842
0
7,608
16,208
32,869
0
W
Tiamat
Aesilr
Tiamat
14,338
1,871
9
5,582
21,713
12,417
1,177
8,225
13,488
120,441
0
W
Charybdis
Darkezu12
Charybdis
31,289
21,047
0
7,168
23,770
10,781
9,773
6,651
17,119
0
166,226
W
Artio
GnikT
Artio
6,815
541
2,007
7,495
27,083
35,640
0
7,243
19,840
33,478
0
W
Bastet
Heskeey
Bastet
20,318
6,013
0
14,663
28,776
14,481
1,906
2,678
26,098
0
153,342
L
King Arthur
KTZxVinicius
King Arthur
17,059
2,767
0
4,311
28,209
33,669
0
2,963
25,246
0
117,387
L
Apollo
Rastrevas
Apollo
16,691
8,627
0
4,478
21,485
10,405
1,700
3,841
17,644
0
128,838
W
Erlang Shen
enzio157
Erlang Shen
15,580
8,888
0
15,690
37,233
46,513
999
7,547
29,686
0
113,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,808
Gold Earned
61,591
803
Minions Killed
778
0
Camps Cleared
0
2,541,820
Distance Traveled
2,503,830
34
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,807
474
160
6
0
538,727
6
L
Thoth
12,264
454
200
7
0
476,964
7
L
Kumbhakarna
10,875
403
38
1
0
516,995
5
W
Tiamat
13,904
515
184
7
0
486,883
4
W
Charybdis
15,071
558
192
7
0
495,069
9
W
Artio
13,472
499
58
2
0
509,057
4
W
Bastet
15,123
560
199
7
0
569,422
10
L
King Arthur
13,542
502
208
8
0
479,084
1
L
Apollo
12,103
448
172
6
0
492,060
2
W
Erlang Shen
14,238
527
170
6
0
481,389
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role