Player Matchup

Kuzenbo
Kuzenbo
IsmaelTorres
Kuzenbo
Level 124
God Stats
2W - 0L
1,693 SR
Queue Stats
11W - 3L
1,728 Elo+
Party 1
Rama
Rama
Renslayer
Rama
Level 29
God Stats
3W - 0L
1,802 SR
Queue Stats
26W - 0L
2,127 Elo+
Party 1
Hel
Hel
SheLied
Hel
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 9L
1,903 Elo+
Party 1
Team Averages
Level 85
1,665 SR
1,919 Elo+

VS

Team Averages
Level 73
1,345 SR
1,358 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Sw1ftJust1ce
Merlin
Level 73
God Stats
0W - 3L
1,316 SR
Queue Stats
13W - 18L
1,287 Elo+
Party 2
Olorun
Olorun
Zytheuss
Olorun
Level 5
God Stats
0W - 3L
1,219 SR
Queue Stats
9W - 16L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
IsmaelTorres
Kuzenbo
12
0 / 0 / 18
8,463
846
3,636
15,157
19,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
14
14 / 0 / 6
10,208
1,021
23,899
14,215
7,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
14
6 / 0 / 13
8,664
866
6,634
11,934
5,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 6 / 0
5,975
598
9,195
14,690
10,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
11
0 / 7 / 0
6,095
610
7,062
8,999
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Zytheuss
Olorun
9
0 / 7 / 0
5,968
597
8,192
13,836
5,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
0
20
Kills
0
0
Deaths
20
37
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
6
0
0
W
Kuzenbo
IsmaelTorres
Kuzenbo
0
0
18
9
W
Rama
14
0
6
17
W
Hel
6
0
13
12.5
L
Merlin
0
7
0
0
L
Olorun
Zytheuss
Olorun
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,169
Damage
24,449
41,306
Taken
37,525
33,052
Mitigated
19,179
28,313
Healing
4,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
9,195
623
0
1,930
14,690
10,294
0
4,055
10,635
0
20,856
W
Kuzenbo
IsmaelTorres
Kuzenbo
3,636
1,755
508
3,809
15,157
19,589
431
6,337
8,340
6,362
0
W
Rama
23,899
17,793
0
3,690
14,215
7,974
1,338
5,116
8,788
0
61,155
W
Hel
6,634
645
11,148
9,158
11,934
5,489
599
4,072
7,657
21,349
0
L
Merlin
7,062
142
0
0
8,999
3,340
0
2,636
6,363
27,910
0
L
Olorun
Zytheuss
Olorun
8,192
4,039
520
1,906
13,836
5,545
123
3,755
10,081
13,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,335
Gold Earned
18,038
121
Minions Killed
101
6
Camps Cleared
2
575,637
Distance Traveled
508,107
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,975
598
29
3
1
173,364
1
W
Kuzenbo
8,463
846
4
0
0
220,141
0
W
Rama
10,208
1,021
81
8
2
147,373
1
W
Hel
8,664
866
36
4
4
208,123
1
L
Merlin
6,095
610
48
5
0
169,481
0
L
Olorun
5,968
597
24
2
1
165,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role