Player Matchup

Zhong Kui
Zhong Kui
Dezzi
Zhong Kui
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 37L
1,408 Elo+
Solo
Nu Wa
Nu Wa
KonigVerfallen
Nu Wa
Level 99
God Stats
1W - 1L
1,273 SR
Queue Stats
105W - 96L
1,484 Elo+
Solo
Yemoja
Yemoja
SizzlChrizzle22
Yemoja
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hera
Hera
ikakuko
Hera
Level 114
God Stats
5W - 3L
1,541 SR
Queue Stats
195W - 195L
1,485 Elo+
Solo
King Arthur
King Arthur
southpawglitcher
King Arthur
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 43L
1,529 Elo+
Solo
Team Averages
Level 108
1,463 SR
1,481 Elo+

VS

Team Averages
Level 65
1,596 SR
1,438 Elo+
Yemoja
Yemoja
Bryandope
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Bastet
Bastet
DisruptivePanda
Bastet
Level 108
God Stats
3W - 4L
1,666 SR
Queue Stats
108W - 113L
1,478 Elo+
Solo
Da Ji
Da Ji
Jaawwn
Da Ji
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,701 Elo+
Party 2
Lancelot
Lancelot
SillyColt241263
Lancelot
Level 105
God Stats
0W - 1L
1,814 SR
Queue Stats
4W - 7L
1,283 Elo+
Party 1
Tiamat
Tiamat
StaminAxel935
Tiamat
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dezzi
Zhong Kui
20
16 / 4 / 6
14,956
831
36,814
28,526
22,864
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 5 / 19
12,204
678
29,456
14,880
6,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
0 / 0 / 14
11,899
661
6,883
11,726
7,028
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hera
ikakuko
Hera
18
4 / 4 / 16
12,016
668
31,883
11,212
5,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
southpawglitcher
King Arthur
20
4 / 6 / 18
12,392
688
15,437
34,952
39,155
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bryandope
Yemoja
18
2 / 4 / 14
11,223
624
13,165
23,143
17,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
5 / 4 / 10
10,936
608
21,081
28,946
14,769
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Jaawwn
Da Ji
18
6 / 5 / 10
10,913
606
19,190
21,212
12,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
17
2 / 10 / 13
10,992
611
14,754
28,513
19,428
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
4 / 4 / 11
11,817
657
12,804
27,335
16,761
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
77
27
Kills
19
19
Deaths
27
73
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Bryandope
Yemoja
2
4
14
2.25
W
Zhong Kui
Dezzi
Zhong Kui
16
4
6
4.75
L
5
4
10
2.5
L
Da Ji
Jaawwn
Da Ji
6
5
10
2.2
W
3
5
19
2.5
L
Lancelot
2
10
13
0.85
W
0
0
14
7
L
4
4
11
2.38
W
Hera
ikakuko
Hera
4
4
16
3
W
King Arthur
southpawglitcher
King Arthur
4
6
18
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,473
Damage
80,994
101,296
Taken
129,149
80,134
Mitigated
81,174
49,968
Healing
63,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Bryandope
Yemoja
13,165
3,580
18,406
6,988
23,143
17,593
0
20,034
3,109
29,302
0
W
Zhong Kui
Dezzi
Zhong Kui
36,814
4,764
2,905
15,842
28,526
22,864
4,138
5,856
22,670
75,078
0
L
21,081
4,275
4,143
10,735
28,946
14,769
0
23,504
5,442
0
38,716
L
Da Ji
Jaawwn
Da Ji
19,190
3,478
2,380
3,415
21,212
12,623
183
16,972
4,240
0
34,881
W
29,456
7,329
2,001
1,813
14,880
6,028
2,279
1,947
12,933
48,902
0
L
Lancelot
14,754
3,009
1,214
5,145
28,513
19,428
0
21,972
6,541
0
39,090
W
6,883
1,007
7,953
3,821
11,726
7,028
353
3,346
8,380
23,280
0
L
12,804
2,852
1,555
9,613
27,335
16,761
0
22,554
4,781
38,848
0
W
Hera
ikakuko
Hera
31,883
6,601
1,237
1,826
11,212
5,059
190
3,404
7,808
44,174
0
W
King Arthur
southpawglitcher
King Arthur
15,437
2,093
1,887
10,683
34,952
39,155
220
11,416
23,536
0
20,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,467
Gold Earned
55,881
210
Minions Killed
176
0
Camps Cleared
0
1,520,610
Distance Traveled
1,498,813
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,223
624
29
2
0
262,751
0
W
Zhong Kui
14,956
831
93
5
0
277,171
0
L
Bastet
10,936
608
29
2
0
343,913
1
L
Da Ji
10,913
606
27
2
0
313,783
0
W
Nu Wa
12,204
678
39
2
0
299,727
0
L
Lancelot
10,992
611
39
2
0
275,292
0
W
Yemoja
11,899
661
44
2
0
302,725
0
L
Tiamat
11,817
657
52
3
0
303,074
0
W
Hera
12,016
668
22
1
0
330,551
0
W
King Arthur
12,392
688
12
1
0
310,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role