Player Matchup

Ne Zha
Ne Zha
E_elBossman
Ne Zha
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 52L
1,411 Elo+
Party 1
Vamana
Vamana
KyleGottaJumper
Vamana
Level 105
God Stats
0W - 1L
1,314 SR
Queue Stats
23W - 30L
1,356 Elo+
Party 1
Skadi
Skadi
dcaavsitdro47
Skadi
Level 108
God Stats
7W - 12L
1,361 SR
Queue Stats
125W - 157L
1,416 Elo+
Solo
Team Averages
Level 105
1,392 SR
1,394 Elo+

VS

Team Averages
Level 93
1,503 SR
1,343 Elo+
Cernunnos
Cernunnos
DarthViking820
Cernunnos
Level 153
God Stats
1W - 0L
1,437 SR
Queue Stats
16W - 17L
1,444 Elo+
Solo
Erlang Shen
Erlang Shen
DripCloyd
Erlang Shen
Level 37
God Stats
2W - 5L
1,426 SR
Queue Stats
56W - 103L
1,284 Elo+
Party 2
Osiris
Osiris
Tegridy Cosby
Osiris
Level 89
God Stats
2W - 1L
1,645 SR
Queue Stats
71W - 105L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
2 / 3 / 5
8,635
617
7,082
10,531
5,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 2 / 4
9,895
707
11,929
15,600
12,536
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 5 / 4
8,600
614
8,769
11,191
3,886
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DarthViking820
Cernunnos
15
2 / 1 / 7
10,273
734
14,831
9,930
5,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
DripCloyd
Erlang Shen
13
3 / 3 / 4
8,979
641
7,054
11,687
9,875
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 4 / 2
9,412
672
9,415
14,100
15,338
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
7
Kills
10
10
Deaths
8
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
DarthViking820
Cernunnos
2
1
7
5.5
W
Erlang Shen
DripCloyd
Erlang Shen
3
3
4
1.67
L
Ne Zha
2
3
5
1.5
L
4
2
4
3
W
5
4
2
1.5
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,780
Damage
31,300
37,322
Taken
35,717
21,547
Mitigated
30,968
9,390
Healing
2,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
DarthViking820
Cernunnos
14,831
6,558
0
1,528
9,930
5,755
1,392
468
9,462
0
61,221
W
Erlang Shen
DripCloyd
Erlang Shen
7,054
3,711
0
548
11,687
9,875
468
406
11,281
0
18,744
L
Ne Zha
7,082
3,006
0
2,162
10,531
5,125
0
405
10,126
0
25,797
L
11,929
5,487
439
5,974
15,600
12,536
0
0
15,600
3,001
26,485
W
9,415
3,988
0
586
14,100
15,338
993
669
13,431
0
24,080
L
8,769
3,917
145
670
11,191
3,886
0
88
11,103
0
28,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,130
Gold Earned
28,664
118
Minions Killed
151
5
Camps Cleared
7
696,686
Distance Traveled
698,490
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,273
734
102
7
6
233,725
4
W
Erlang Shen
8,979
641
21
2
0
237,278
0
L
Ne Zha
8,635
617
35
3
3
233,135
4
L
Vamana
9,895
707
42
3
1
261,504
0
W
Osiris
9,412
672
28
2
1
227,487
5
L
Skadi
8,600
614
41
3
1
202,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role