Player Matchup

Poseidon
Poseidon
II-MaxKO-II
Poseidon
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,548 Elo+
Party 1
Medusa
Medusa
InFiniteHaV0K
Medusa
Level 120
God Stats
2W - 1L
1,606 SR
Queue Stats
48W - 35L
1,576 Elo+
Party 1
Hercules
Hercules
Z-S-E-B
Hercules
Level 126
God Stats
7W - 6L
1,729 SR
Queue Stats
90W - 75L
1,491 Elo+
Party 1
Team Averages
Level 118
1,611 SR
1,538 Elo+

VS

Team Averages
Level 120
1,535 SR
1,460 Elo+
Neith
Neith
NibblingVamp
Neith
Level 125
God Stats
22W - 19L
1,565 SR
Queue Stats
213W - 270L
1,507 Elo+
Solo
Vamana
Vamana
Riskiest S1oth
Vamana
Level 138
God Stats
7W - 3L
1,651 SR
Queue Stats
264W - 317L
1,450 Elo+
Solo
Ra
Ra
TuCaraEsUnPoema
Ra
Level 98
God Stats
1W - 4L
1,390 SR
Queue Stats
18W - 25L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
II-MaxKO-II
Poseidon
18
1 / 10 / 8
13,699
623
18,662
21,821
7,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 7 / 3
15,491
704
22,401
26,690
11,340
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Z-S-E-B
Hercules
20
3 / 1 / 7
14,539
661
22,230
35,828
35,939
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 9
14,576
663
28,017
20,595
12,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 1 / 9
15,423
701
26,130
35,965
57,463
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
4 / 6 / 12
15,109
687
17,918
19,386
10,828
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
48
10
Kills
18
18
Deaths
10
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Poseidon
II-MaxKO-II
Poseidon
1
10
8
0.5
W
6
7
3
1.07
L
6
3
9
3.5
L
8
1
9
12.5
L
4
6
12
1.67
W
Hercules
Z-S-E-B
Hercules
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,293
Damage
72,065
84,339
Taken
75,946
55,154
Mitigated
80,592
15,761
Healing
28,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
II-MaxKO-II
Poseidon
18,662
2,705
0
1,783
21,821
7,875
1,160
4,600
17,221
62,342
0
W
22,401
11,757
0
5,315
26,690
11,340
1,830
3,678
23,012
0
73,542
L
28,017
7,863
1,606
6,071
20,595
12,301
764
4,477
15,710
0
83,612
L
26,130
13,728
254
13,626
35,965
57,463
1,210
8,151
27,223
0
62,655
L
17,918
1,427
3,158
4,260
19,386
10,828
859
4,937
14,071
65,384
0
W
Hercules
Z-S-E-B
Hercules
22,230
5,827
0
8,663
35,828
35,939
352
9,780
26,048
0
62,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,729
Gold Earned
45,108
232
Minions Killed
239
5
Camps Cleared
11
1,109,283
Distance Traveled
1,230,777
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
13,699
623
89
4
0
338,451
1
W
Medusa
15,491
704
89
4
3
344,014
2
L
Neith
14,576
663
88
4
5
393,293
4
L
Vamana
15,423
701
47
2
2
444,870
2
L
Ra
15,109
687
104
5
4
392,614
2
W
Hercules
14,539
661
54
2
2
426,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role