Player Matchup

Ra
Ra
CcAndClarity
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,634 Elo+
Party 1
Lancelot
Lancelot
HalfGai
Lancelot
Level 157
God Stats
30W - 20L
1,792 SR
Queue Stats
604W - 372L
1,653 Elo+
Solo
Ullr
Ullr
Lilbiggz
Ullr
Level 107
God Stats
1W - 6L
1,155 SR
Queue Stats
10W - 14L
1,634 Elo+
Party 1
Xing Tian
Xing Tian
Ranabarana
Xing Tian
Level 160
God Stats
17W - 16L
1,624 SR
Queue Stats
281W - 187L
1,647 Elo+
Solo
Vulcan
Vulcan
TheseusTheWise
Vulcan
Level 60
God Stats
20W - 23L
1,551 SR
Queue Stats
193W - 224L
1,469 Elo+
Solo
Team Averages
Level 110
1,524 SR
1,608 Elo+

VS

Team Averages
Level 128
1,437 SR
1,577 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Jnonymous
Ymir
Level 107
God Stats
3W - 3L
1,648 SR
Queue Stats
32W - 32L
1,527 Elo+
Solo
Apollo
Apollo
Temujïn
Apollo
Level 94
God Stats
2W - 2L
1,453 SR
Queue Stats
103W - 110L
1,552 Elo+
Solo
Lancelot
Lancelot
Vematron
Lancelot
Level 160
God Stats
11W - 10L
1,311 SR
Queue Stats
567W - 346L
1,759 Elo+
Solo
Chiron
Chiron
binpunkd
Chiron
Level 120
God Stats
10W - 6L
1,272 SR
Queue Stats
297W - 294L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
7,819
489
2,426
11,145
9,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lancelot
HalfGai
Lancelot
15
3 / 3 / 1
8,608
538
10,916
12,917
6,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ullr
13
1 / 7 / 3
7,966
498
6,711
13,546
5,266
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Xing Tian
Ranabarana
Xing Tian
13
2 / 3 / 2
8,061
504
7,316
16,574
16,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 3 / 1
7,432
465
6,547
7,970
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
10 / 1 / 8
10,514
657
15,115
15,306
7,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
12
1 / 4 / 12
8,220
514
3,513
13,921
13,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Temujïn
Apollo
15
5 / 1 / 4
9,956
622
8,061
12,009
4,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
Vematron
Lancelot
16
2 / 2 / 4
9,962
623
10,804
14,827
8,323
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
binpunkd
Chiron
15
3 / 0 / 10
9,286
580
8,079
7,273
3,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
59
8
Kills
21
21
Deaths
8
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
10
1
8
14
L
1
5
5
0.7
L
Lancelot
HalfGai
Lancelot
3
3
1
1.17
W
Ymir
1
4
12
1.75
L
Ullr
1
7
3
0.36
L
Xing Tian
Ranabarana
Xing Tian
2
3
2
1
W
Apollo
Temujïn
Apollo
5
1
4
7
L
1
3
1
0.5
W
Lancelot
Vematron
Lancelot
2
2
4
2
W
Chiron
binpunkd
Chiron
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,916
Damage
45,572
62,152
Taken
63,336
41,492
Mitigated
37,041
11,148
Healing
29,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
15,115
4,394
0
10,313
15,306
7,141
0
2,512
12,682
0
95,079
L
2,426
602
898
2,191
11,145
9,864
297
1,544
9,601
30,336
0
L
Lancelot
HalfGai
Lancelot
10,916
2,822
0
3,602
12,917
6,443
0
512
12,405
0
73,069
W
Ymir
3,513
871
0
2,386
13,921
13,640
32
4,646
9,002
22,380
0
L
Ullr
6,711
2,004
0
493
13,546
5,266
963
1,078
12,468
0
55,197
L
Xing Tian
Ranabarana
Xing Tian
7,316
448
0
2,988
16,574
16,140
0
182
16,392
48,758
0
W
Apollo
Temujïn
Apollo
8,061
5,301
0
5,254
12,009
4,920
1,930
1,164
10,845
0
76,132
L
6,547
1,458
0
976
7,970
3,779
0
197
7,773
52,604
0
W
Lancelot
Vematron
Lancelot
10,804
1,934
0
6,446
14,827
8,323
0
4,355
9,815
0
80,968
W
Chiron
binpunkd
Chiron
8,079
3,974
972
4,301
7,273
3,017
0
3,032
4,241
0
65,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,886
Gold Earned
47,938
444
Minions Killed
569
0
Camps Cleared
0
1,622,657
Distance Traveled
1,690,598
28
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,514
657
138
9
0
390,360
0
L
Ra
7,819
489
29
2
0
323,868
9
L
Lancelot
8,608
538
124
8
0
371,761
6
W
Ymir
8,220
514
34
2
0
264,156
0
L
Ullr
7,966
498
92
6
0
274,587
4
L
Xing Tian
8,061
504
88
6
0
328,662
3
W
Apollo
9,956
622
130
8
0
338,007
1
L
Vulcan
7,432
465
111
7
0
323,779
6
W
Lancelot
9,962
623
145
9
0
342,260
4
W
Chiron
9,286
580
122
8
0
355,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role