Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Afkorno18
Ah Muzen Cab
Level 149
God Stats
70W - 13L
1,837 SR
Queue Stats
402W - 122L
1,940 Elo+
Party 2
Cthulhu
Cthulhu
Lokotec
Cthulhu
Level 4
God Stats
3W - 0L
1,793 SR
Queue Stats
4W - 2L
1,618 Elo+
Party 2
Thoth
Thoth
RockCrasheride
Thoth
Level 156
God Stats
1W - 0L
1,839 SR
Queue Stats
496W - 195L
1,873 Elo+
Party 2
Team Averages
Level 103
1,823 SR
1,810 Elo+

VS

Team Averages
Level 47
1,651 SR
1,381 Elo+
Skadi
Skadi
Dawn Anthrax
Skadi
Level 82
God Stats
4W - 6L
1,486 SR
Queue Stats
363W - 455L
1,418 Elo+
Party 1
Hades
Hades
XGiraffeMasterX
Hades
Level 44
God Stats
24W - 25L
1,583 SR
Queue Stats
338W - 399L
1,434 Elo+
Party 1
Chaac
Chaac
Xclutchremixes
Chaac
Level 16
God Stats
20W - 18L
1,883 SR
Queue Stats
114W - 152L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Afkorno18
Ah Muzen Cab
9
3 / 0 / 4
5,235
1,047
4,509
4,018
1,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Lokotec
Cthulhu
8
0 / 0 / 6
4,793
959
1,777
3,670
2,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
4 / 1 / 2
5,250
1,050
4,537
4,209
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
4,104
821
3,446
5,464
1,775
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 0
3,989
798
2,676
7,456
3,899
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

4
0 / 0 / 0
3,634
727
743
712
308
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
7
Kills
1
1
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Afkorno18
Ah Muzen Cab
3
0
4
5
L
1
4
0
0.25
W
Cthulhu
Lokotec
Cthulhu
0
0
6
3
W
4
1
2
5
L
0
3
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,823
Damage
6,865
11,897
Taken
13,632
5,625
Mitigated
5,982
4,276
Healing
1,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Afkorno18
Ah Muzen Cab
4,509
1,874
0
1,863
4,018
1,753
435
1,505
2,513
0
16,470
L
3,446
975
0
250
5,464
1,775
0
2,732
2,732
0
9,799
W
Cthulhu
Lokotec
Cthulhu
1,777
424
417
1,046
3,670
2,603
0
1,090
2,580
5,122
0
W
4,537
189
0
950
4,209
1,269
0
406
3,803
17,353
0
L
2,676
95
0
947
7,456
3,899
0
3,550
3,906
11,479
0
L
743
44
0
0
712
308
0
395
317
0
1,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,278
Gold Earned
11,727
63
Minions Killed
46
5
Camps Cleared
1
336,374
Distance Traveled
205,674
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
5,235
1,047
29
6
3
102,991
2
L
Skadi
4,104
821
16
3
0
81,082
0
W
Cthulhu
4,793
959
13
3
0
118,640
2
W
Thoth
5,250
1,050
21
4
2
114,743
3
L
Hades
3,989
798
28
6
1
96,735
0
L
Chaac
3,634
727
2
0
0
27,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role