Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Get funked upOG
Lancelot
Level 136
God Stats
5W - 1L
1,500 SR
Queue Stats
96W - 80L
1,867 Elo+
Solo
Skadi
Skadi
PROJ Horizon
Skadi
Level 156
God Stats
6W - 3L
1,866 SR
Queue Stats
262W - 267L
1,476 Elo+
Solo
Bacchus
Bacchus
SnorkratsWife
Bacchus
Level 127
God Stats
195W - 198L
1,563 SR
Queue Stats
224W - 231L
1,507 Elo+
Solo
Neith
Neith
TOK3NGAM3N
Neith
Level 129
God Stats
3W - 3L
1,535 SR
Queue Stats
165W - 175L
1,476 Elo+
Solo
Team Averages
Level 142
1,593 SR
1,565 Elo+

VS

Team Averages
Level 74
1,662 SR
1,596 Elo+
Horus
Horus
DannyHdz131001
Horus
Level 115
God Stats
4W - 4L
1,655 SR
Queue Stats
82W - 68L
1,551 Elo+
Solo
Neith
Neith
Elok krik
Neith
Level 22
God Stats
4W - 0L
1,755 SR
Queue Stats
20W - 5L
1,768 Elo+
Party 1
Aphrodite
Aphrodite
HrlyQNN88
Aphrodite
Level 48
God Stats
1W - 0L
1,877 SR
Queue Stats
31W - 10L
1,716 Elo+
Party 1
Bakasura
Bakasura
NoobDude986
Bakasura
Level 63
God Stats
4W - 1L
1,698 SR
Queue Stats
126W - 158L
1,456 Elo+
Solo
Osiris
Osiris
ShatterHeaven
Osiris
Level 122
God Stats
6W - 8L
1,324 SR
Queue Stats
552W - 559L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
2 / 4 / 3
12,167
487
11,144
17,456
15,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
19
5 / 3 / 3
12,231
489
16,087
21,386
11,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
1 / 6 / 1
11,597
464
13,130
21,805
8,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
16
1 / 1 / 1
10,719
429
11,033
19,695
33,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
17
1 / 5 / 0
11,037
441
14,504
14,834
6,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 11
11,387
455
8,160
21,177
26,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Elok krik
Neith
20
7 / 0 / 6
14,399
576
25,233
19,041
10,096
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
HrlyQNN88
Aphrodite
20
6 / 2 / 6
13,849
554
12,949
21,753
11,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
NoobDude986
Bakasura
19
3 / 4 / 5
12,470
499
14,941
22,839
11,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
3 / 3 / 6
12,332
493
8,232
19,431
30,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
10
Kills
19
19
Deaths
10
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
4
3
0.88
W
0
1
11
5.5
W
Neith
Elok krik
Neith
7
0
6
10
L
Lancelot
5
3
3
2.17
W
Aphrodite
HrlyQNN88
Aphrodite
6
2
6
4.5
W
Bakasura
NoobDude986
Bakasura
3
4
5
1.38
L
1
6
1
0.25
W
3
3
6
2
L
Bacchus
1
1
1
1.5
L
Neith
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,898
Damage
69,515
95,176
Taken
104,241
76,224
Mitigated
90,581
30,380
Healing
42,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
11,144
886
2,361
7,524
17,456
15,590
1,458
2,755
13,498
84,826
0
W
8,160
4,245
3,255
7,414
21,177
26,702
66
4,792
16,385
0
23,701
W
Neith
Elok krik
Neith
25,233
10,403
0
5,264
19,041
10,096
2,590
2,751
16,290
0
175,216
L
Lancelot
16,087
2,818
0
7,331
21,386
11,213
0
2,096
18,940
0
100,234
W
Aphrodite
HrlyQNN88
Aphrodite
12,949
1,366
6,486
14,556
21,753
11,513
2,180
3,855
17,898
120,417
0
W
Bakasura
NoobDude986
Bakasura
14,941
7,815
0
2,873
22,839
11,664
2,525
4,558
18,281
0
108,125
L
13,130
6,075
0
4,446
21,805
8,807
0
4,938
16,671
0
123,967
W
8,232
2,421
0
2,635
19,431
30,606
933
6,741
12,690
128
84,137
L
Bacchus
11,033
314
609
2,672
19,695
33,871
0
1,937
17,254
70,570
0
L
Neith
14,504
5,473
0
5,437
14,834
6,743
2,418
1,316
13,518
0
94,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,751
Gold Earned
64,437
730
Minions Killed
766
0
Camps Cleared
0
2,271,888
Distance Traveled
2,516,391
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,167
487
183
7
0
417,551
7
W
Horus
11,387
455
19
1
0
553,587
10
W
Neith
14,399
576
245
10
0
463,165
2
L
Lancelot
12,231
489
135
5
0
530,542
3
W
Aphrodite
13,849
554
207
8
0
489,099
4
W
Bakasura
12,470
499
169
7
0
570,311
5
L
Skadi
11,597
464
162
6
0
408,121
4
W
Osiris
12,332
493
126
5
0
440,229
2
L
Bacchus
10,719
429
99
4
0
496,715
11
L
Neith
11,037
441
151
6
0
418,959
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role