Player Matchup

Gilgamesh
Gilgamesh
JoanEnBangkok
Gilgamesh
Level 64
God Stats
23W - 10L
1,660 SR
Queue Stats
55W - 40L
1,577 Elo+
Party 1
Anhur
Anhur
NotSikxrio
Anhur
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,701 Elo+
Party 1
Baron Samedi
Baron Samedi
empotrator
Baron Samedi
Level 123
God Stats
5W - 2L
1,485 SR
Queue Stats
84W - 67L
1,550 Elo+
Party 1
Team Averages
Level 67
1,548 SR
1,609 Elo+

VS

Team Averages
Level 101
1,617 SR
1,548 Elo+
Medusa
Medusa
DarkFibr3
Medusa
Level 91
God Stats
11W - 7L
1,717 SR
Queue Stats
133W - 121L
1,557 Elo+
Party 2
Sylvanus
Sylvanus
Touchy1
Sylvanus
Level 122
God Stats
8W - 8L
1,435 SR
Queue Stats
44W - 45L
1,523 Elo+
Solo
Freya
Freya
TwCelo94
Freya
Level 89
God Stats
5W - 4L
1,700 SR
Queue Stats
81W - 70L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JoanEnBangkok
Gilgamesh
14
3 / 0 / 8
9,446
727
6,272
10,994
8,679
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
13
3 / 6 / 10
9,053
696
13,603
14,982
6,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
empotrator
Baron Samedi
16
8 / 0 / 4
10,168
782
12,422
7,921
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DarkFibr3
Medusa
13
0 / 4 / 3
7,805
600
7,488
10,279
3,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Touchy1
Sylvanus
14
2 / 3 / 1
8,314
640
9,044
13,689
8,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
TwCelo94
Freya
13
4 / 7 / 2
8,971
690
9,777
11,995
4,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
14
Kills
6
6
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
DarkFibr3
Medusa
0
4
3
0.38
W
Gilgamesh
JoanEnBangkok
Gilgamesh
3
0
8
7
W
Anhur
3
6
10
1.33
L
Sylvanus
Touchy1
Sylvanus
2
3
1
0.83
L
Freya
TwCelo94
Freya
4
7
2
0.71
W
Baron Samedi
empotrator
Baron Samedi
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,297
Damage
26,309
33,897
Taken
35,963
19,129
Mitigated
17,117
9,936
Healing
8,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DarkFibr3
Medusa
7,488
1,997
0
500
10,279
3,959
0
3,480
6,799
0
35,029
W
Gilgamesh
JoanEnBangkok
Gilgamesh
6,272
1,569
290
825
10,994
8,679
75
4,984
6,010
0
18,577
W
Anhur
13,603
5,779
0
2,224
14,982
6,327
489
9,462
5,520
0
29,650
L
Sylvanus
Touchy1
Sylvanus
9,044
893
1,203
4,393
13,689
8,460
0
6,242
7,447
26,002
3,044
L
Freya
TwCelo94
Freya
9,777
2,609
0
2,113
11,995
4,698
0
3,052
8,943
18,709
0
W
Baron Samedi
empotrator
Baron Samedi
12,422
469
2,717
3,880
7,921
4,123
58
4,203
3,718
44,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,667
Gold Earned
25,090
146
Minions Killed
141
8
Camps Cleared
4
730,808
Distance Traveled
659,287
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,805
600
46
4
1
241,716
2
W
Gilgamesh
9,446
727
25
2
0
266,135
0
W
Anhur
9,053
696
44
3
6
202,651
4
L
Sylvanus
8,314
640
53
4
3
203,791
6
L
Freya
8,971
690
42
3
0
213,780
0
W
Baron Samedi
10,168
782
77
6
2
262,022
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role