Player Matchup

Agni
Agni
Aleway44
Agni
Level 99
God Stats
12W - 17L
1,488 SR
Queue Stats
243W - 263L
1,499 Elo+
Solo
Ymir
Ymir
MrGardevoir2808
Ymir
Level 123
God Stats
2W - 1L
1,564 SR
Queue Stats
57W - 46L
1,574 Elo+
Party 2
Horus
Horus
TerrorZylo
Horus
Level 103
God Stats
1W - 0L
1,282 SR
Queue Stats
32W - 24L
1,588 Elo+
Party 2
Rama
Rama
damnwhøre
Rama
Level 5
God Stats
4W - 3L
1,715 SR
Queue Stats
12W - 13L
1,596 Elo+
Solo
Poseidon
Poseidon
smashing-people5
Poseidon
Level 101
God Stats
14W - 6L
1,660 SR
Queue Stats
270W - 272L
1,543 Elo+
Solo
Team Averages
Level 86
1,542 SR
1,560 Elo+

VS

Team Averages
Level 111
1,429 SR
1,479 Elo+
Baron Samedi
Baron Samedi
Cblpok
Baron Samedi
Level 120
God Stats
6W - 7L
1,375 SR
Queue Stats
60W - 78L
1,379 Elo+
Party 1
Lancelot
Lancelot
Croidetsu
Lancelot
Level 160
God Stats
2W - 3L
1,535 SR
Queue Stats
651W - 424L
1,681 Elo+
Party 3
King Arthur
King Arthur
Klittur
King Arthur
Level 154
God Stats
6W - 10L
1,299 SR
Queue Stats
446W - 436L
1,548 Elo+
Solo
Sol
Sol
RudeFox
Sol
Level 115
God Stats
21W - 24L
1,502 SR
Queue Stats
55W - 76L
1,359 Elo+
Party 1
Yemoja
Yemoja
Zeus993
Yemoja
Level 7
God Stats
36W - 20L
1,436 SR
Queue Stats
346W - 189L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
19
5 / 3 / 11
11,221
802
15,381
12,029
6,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 0 / 25
11,396
814
11,309
15,455
19,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
17
2 / 1 / 25
10,496
750
11,803
25,189
21,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
13 / 2 / 10
12,594
900
25,554
16,551
8,811
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 4 / 11
11,401
814
18,204
12,413
5,904
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cblpok
Baron Samedi
15
0 / 9 / 4
8,609
615
8,423
19,434
10,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
Croidetsu
Lancelot
19
8 / 4 / 2
11,499
821
19,053
22,362
12,387
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

King Arthur
Klittur
King Arthur
16
2 / 6 / 4
9,496
678
12,765
24,437
26,083
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
14
0 / 6 / 2
8,420
601
12,436
18,737
8,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Zeus993
Yemoja
14
0 / 5 / 5
9,050
646
4,023
18,863
16,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
27
30
Kills
10
10
Deaths
30
82
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Agni
5
3
11
3.5
L
Baron Samedi
Cblpok
Baron Samedi
0
9
4
0.22
L
Lancelot
Croidetsu
Lancelot
8
4
2
2.25
L
King Arthur
Klittur
King Arthur
2
6
4
0.67
W
3
0
25
15.5
L
Sol
0
6
2
0.17
W
Horus
2
1
25
14.5
L
Yemoja
Zeus993
Yemoja
0
5
5
0.5
W
13
2
10
9
W
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,251
Damage
56,700
81,637
Taken
103,833
62,635
Mitigated
73,087
26,343
Healing
15,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
15,381
600
88
1,892
12,029
6,009
2,223
2,961
9,068
52,736
0
L
Baron Samedi
Cblpok
Baron Samedi
8,423
748
1,700
2,528
19,434
10,403
400
10,676
8,616
30,193
0
L
Lancelot
Croidetsu
Lancelot
19,053
3,788
0
1,736
22,362
12,387
0
9,338
12,756
0
54,722
L
King Arthur
Klittur
King Arthur
12,765
1,486
0
340
24,437
26,083
0
10,242
13,757
0
37,331
W
11,309
2,619
0
1,267
15,455
19,997
812
7,300
8,155
18,472
0
L
Sol
12,436
2,071
278
4,226
18,737
8,112
97
8,163
10,461
33,380
0
W
Horus
11,803
4,890
4,374
12,284
25,189
21,914
896
7,107
18,082
0
14,702
L
Yemoja
Zeus993
Yemoja
4,023
1,058
3,081
1,401
18,863
16,102
135
6,475
12,169
13,872
0
W
25,554
22,360
0
5,316
16,551
8,811
3,034
4,152
12,399
0
58,494
W
18,204
2,123
0
1,122
12,413
5,904
2,157
3,362
9,051
49,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,108
Gold Earned
47,074
230
Minions Killed
226
0
Camps Cleared
0
1,356,767
Distance Traveled
1,198,163
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,221
802
73
5
0
267,146
2
L
Baron Samedi
8,609
615
44
3
0
203,304
1
L
Lancelot
11,499
821
82
6
0
301,786
1
L
King Arthur
9,496
678
41
3
0
234,861
1
W
Ymir
11,396
814
19
1
0
268,817
0
L
Sol
8,420
601
45
3
0
248,224
1
W
Horus
10,496
750
4
0
0
287,931
2
L
Yemoja
9,050
646
14
1
0
209,988
0
W
Rama
12,594
900
59
4
0
251,268
0
W
Poseidon
11,401
814
75
5
0
281,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role