Player Matchup

Zeus
Zeus
 
Zeus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
KentavrIg
Anhur
Level 108
God Stats
0W - 1L
1,695 SR
Queue Stats
94W - 97L
1,370 Elo+
Party 3
Horus
Horus
Z4kris0sh
Horus
Level 48
God Stats
4W - 5L
1,422 SR
Queue Stats
50W - 63L
1,305 Elo+
Party 1
Ra
Ra
edinirojka
Ra
Level 81
God Stats
1W - 3L
1,390 SR
Queue Stats
65W - 70L
1,372 Elo+
Party 3
Loki
Loki
Выблядок228
Loki
Level 7
God Stats
3W - 5L
1,294 SR
Queue Stats
12W - 8L
1,439 Elo+
Party 1
Team Averages
Level 55
1,460 SR
1,397 Elo+

VS

Team Averages
Level 77
1,459 SR
1,411 Elo+
Lancelot
Lancelot
Arlanter
Lancelot
Level 90
God Stats
2W - 1L
1,710 SR
Queue Stats
64W - 52L
1,484 Elo+
Party 2
Ra
Ra
TaberneroLoco
Ra
Level 48
God Stats
1W - 0L
1,263 SR
Queue Stats
3W - 3L
1,246 Elo+
Party 2
Gilgamesh
Gilgamesh
azrrael97
Gilgamesh
Level 86
God Stats
5W - 4L
1,322 SR
Queue Stats
14W - 10L
1,451 Elo+
Party 4
Terra
Terra
notmykar
Terra
Level 68
God Stats
4W - 5L
1,500 SR
Queue Stats
96W - 82L
1,421 Elo+
Solo
Danzaburou
Danzaburou
thepinopolis
Danzaburou
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 28L
1,453 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
2 / 8 / 3
9,006
429
11,961
15,232
5,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
KentavrIg
Anhur
15
2 / 12 / 3
9,169
437
10,157
20,699
6,940
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
Z4kris0sh
Horus
14
3 / 5 / 4
8,980
428
7,825
21,079
17,936
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 11 / 4
10,092
481
10,833
18,904
8,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 6 / 5
9,056
431
9,170
16,768
7,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Arlanter
Lancelot
18
7 / 2 / 9
11,591
552
15,179
14,090
7,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
7 / 3 / 12
11,485
547
10,333
17,072
9,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
azrrael97
Gilgamesh
19
5 / 3 / 6
12,637
602
9,475
20,690
15,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
notmykar
Terra
16
3 / 2 / 23
11,501
548
6,006
17,887
24,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
thepinopolis
Danzaburou
19
20 / 3 / 10
14,216
677
30,441
21,234
9,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
102
12
Kills
42
42
Deaths
13
19
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
8
3
0.44
W
Lancelot
Arlanter
Lancelot
7
2
9
5.75
L
Anhur
KentavrIg
Anhur
2
12
3
0.29
W
7
3
12
4.33
L
Horus
Z4kris0sh
Horus
3
5
4
1
W
Gilgamesh
azrrael97
Gilgamesh
5
3
6
2.67
L
3
11
4
0.45
W
Terra
notmykar
Terra
3
2
23
7.25
W
Danzaburou
thepinopolis
Danzaburou
20
3
10
8.33
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,946
Damage
71,434
92,682
Taken
90,973
46,121
Mitigated
67,600
12,190
Healing
33,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
11,961
2,103
0
230
15,232
5,646
0
3,304
11,928
67,237
0
W
Lancelot
Arlanter
Lancelot
15,179
3,163
0
1,277
14,090
7,955
1,085
3,698
10,392
0
103,317
L
Anhur
KentavrIg
Anhur
10,157
4,088
149
2,382
20,699
6,940
1,100
3,047
17,652
0
48,466
W
10,333
645
2,640
5,012
17,072
9,357
1,942
5,347
11,725
78,659
0
L
Horus
Z4kris0sh
Horus
7,825
3,637
825
2,013
21,079
17,936
0
4,886
16,193
0
36,674
W
Gilgamesh
azrrael97
Gilgamesh
9,475
3,289
0
4,664
20,690
15,765
3,848
2,716
17,974
0
84,038
L
10,833
1,477
900
2,547
18,904
8,226
466
2,728
16,176
52,034
0
W
Terra
notmykar
Terra
6,006
998
3,785
6,914
17,887
24,546
295
4,022
13,865
22,375
0
W
Danzaburou
thepinopolis
Danzaburou
30,441
15,263
0
9,650
21,234
9,977
3,839
7,011
14,223
0
129,133
L
9,170
2,160
0
3,144
16,768
7,373
0
2,374
14,394
0
62,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,303
Gold Earned
61,430
382
Minions Killed
563
0
Camps Cleared
0
1,796,290
Distance Traveled
2,136,331
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,006
429
81
4
0
324,242
4
W
Lancelot
11,591
552
120
6
0
511,441
3
L
Anhur
9,169
437
76
4
0
353,258
4
W
Ra
11,485
547
110
5
0
434,747
0
L
Horus
8,980
428
51
2
0
362,731
1
W
Gilgamesh
12,637
602
147
7
0
389,637
1
L
Ra
10,092
481
79
4
0
350,274
2
W
Terra
11,501
548
35
2
0
429,469
1
W
Danzaburou
14,216
677
151
7
0
371,037
3
L
Loki
9,056
431
95
5
0
405,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role