Player Matchup

Mercury
Mercury
Itsatrapdan
Mercury
Level 71
God Stats
2W - 3L
1,295 SR
Queue Stats
55W - 59L
1,474 Elo+
Party 2
Danzaburou
Danzaburou
KingHyrule
Danzaburou
Level 82
God Stats
2W - 1L
1,510 SR
Queue Stats
44W - 42L
1,508 Elo+
Party 2
Ares
Ares
LeBaggo
Ares
Level 83
God Stats
11W - 10L
1,546 SR
Queue Stats
179W - 162L
1,658 Elo+
Party 2
Bellona
Bellona
Menohuman
Bellona
Level 37
God Stats
0W - 4L
1,444 SR
Queue Stats
31W - 25L
1,525 Elo+
Party 2
Discordia
Discordia
Wetchata
Discordia
Level 67
God Stats
5W - 4L
1,496 SR
Queue Stats
65W - 65L
1,489 Elo+
Party 2
Team Averages
Level 68
1,458 SR
1,531 Elo+

VS

Team Averages
Level 78
1,581 SR
1,563 Elo+
Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DeeDotReyes
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,695 Elo+
Party 1
Horus
Horus
G22Hurricane
Horus
Level 84
God Stats
4W - 2L
1,582 SR
Queue Stats
136W - 121L
1,529 Elo+
Party 1
Chernobog
Chernobog
GmonkeyJP11
Chernobog
Level 107
God Stats
3W - 3L
1,609 SR
Queue Stats
190W - 195L
1,519 Elo+
Party 3
Tyr
Tyr
bobajj
Tyr
Level 45
God Stats
9W - 6L
1,715 SR
Queue Stats
174W - 180L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Itsatrapdan
Mercury
19
3 / 6 / 2
11,788
491
11,968
23,283
11,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
KingHyrule
Danzaburou
19
2 / 5 / 1
12,529
522
9,515
17,064
9,322
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
LeBaggo
Ares
14
1 / 3 / 0
10,016
417
9,354
21,589
30,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Menohuman
Bellona
15
0 / 4 / 0
10,390
433
14,008
20,323
28,630
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
Wetchata
Discordia
17
6 / 5 / 1
11,767
490
20,346
14,567
5,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
7 / 3 / 4
14,554
606
15,281
23,086
11,545
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 7 / 2
10,181
424
1,920
12,977
5,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 0 / 9
11,185
466
7,329
19,278
19,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
GmonkeyJP11
Chernobog
20
12 / 2 / 1
14,275
595
24,994
20,392
11,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
bobajj
Tyr
19
2 / 0 / 6
13,170
549
13,250
24,233
42,222
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
12
Kills
23
23
Deaths
12
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
3
4
3
W
1
7
2
0.29
W
1
0
9
5.5
W
Chernobog
GmonkeyJP11
Chernobog
12
2
1
6.25
L
Mercury
Itsatrapdan
Mercury
3
6
2
0.67
L
Danzaburou
KingHyrule
Danzaburou
2
5
1
0.5
L
Ares
LeBaggo
Ares
1
3
0
0.33
L
Bellona
Menohuman
Bellona
0
4
0
0
L
Discordia
Wetchata
Discordia
6
5
1
1.3
W
Tyr
bobajj
Tyr
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,191
Damage
62,774
96,826
Taken
99,966
85,411
Mitigated
90,688
20,977
Healing
24,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
15,281
9,283
0
1,430
23,086
11,545
1,332
4,606
18,480
0
178,644
W
1,920
558
113
1,531
12,977
5,806
1,277
4,858
8,119
52,896
0
W
7,329
3,777
4,080
6,130
19,278
19,587
57
8,832
10,446
0
34,758
W
Chernobog
GmonkeyJP11
Chernobog
24,994
14,016
0
6,546
20,392
11,528
1,284
6,720
13,672
0
138,022
L
Mercury
Itsatrapdan
Mercury
11,968
5,834
0
4,306
23,283
11,557
0
1,164
22,119
0
120,298
L
Danzaburou
KingHyrule
Danzaburou
9,515
4,425
0
5,227
17,064
9,322
5,144
0
17,064
0
92,156
L
Ares
LeBaggo
Ares
9,354
671
0
6,225
21,589
30,060
747
468
21,121
39,037
0
L
Bellona
Menohuman
Bellona
14,008
2,641
0
984
20,323
28,630
526
0
20,323
0
78,343
L
Discordia
Wetchata
Discordia
20,346
979
0
4,235
14,567
5,842
969
288
14,279
72,631
0
W
Tyr
bobajj
Tyr
13,250
2,687
0
5,060
24,233
42,222
0
5,052
19,181
0
102,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,490
Gold Earned
63,365
613
Minions Killed
673
0
Camps Cleared
0
2,250,920
Distance Traveled
2,199,208
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,554
606
221
9
0
526,851
2
W
Ra
10,181
424
83
3
0
350,534
0
W
Horus
11,185
466
31
1
0
400,262
3
W
Chernobog
14,275
595
184
8
0
441,184
7
L
Mercury
11,788
491
164
7
0
544,055
10
L
Danzaburou
12,529
522
170
7
0
395,627
0
L
Ares
10,016
417
31
1
0
435,201
8
L
Bellona
10,390
433
141
6
0
441,213
3
L
Discordia
11,767
490
107
4
0
434,824
5
W
Tyr
13,170
549
154
6
0
480,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role