Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JareLoon
Merlin
Level 113
God Stats
1W - 1L
1,290 SR
Queue Stats
127W - 140L
1,418 Elo+
Party 1
Hou Yi
Hou Yi
WęñdyØĶōōþą
Hou Yi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 38L
1,414 Elo+
Party 1
Da Ji
Da Ji
Zeldamnit
Da Ji
Level 140
God Stats
5W - 2L
1,472 SR
Queue Stats
188W - 214L
1,411 Elo+
Party 1
Rama
Rama
buddh4z
Rama
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 53L
1,515 Elo+
Solo
Team Averages
Level 95
1,452 SR
1,452 Elo+

VS

Team Averages
Level 88
1,318 SR
1,373 Elo+
Discordia
Discordia
AsariKiss
Discordia
Level 27
God Stats
0W - 2L
1,195 SR
Queue Stats
9W - 19L
1,307 Elo+
Party 2
Jormungandr
Jormungandr
Frankeinstein699
Jormungandr
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 25L
1,479 Elo+
Solo
Bellona
Bellona
Kizuga
Bellona
Level 126
God Stats
0W - 1L
1,263 SR
Queue Stats
34W - 44L
1,426 Elo+
Party 2
Ah Puch
Ah Puch
iDanielErvin
Ah Puch
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,211 Elo+
Solo
Janus
Janus
reneguns
Janus
Level 117
God Stats
1W - 4L
1,133 SR
Queue Stats
237W - 250L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
17
2 / 9 / 19
11,364
631
7,699
26,278
17,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
JareLoon
Merlin
20
10 / 4 / 16
13,715
762
25,640
14,367
5,608
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 5 / 19
13,757
764
16,604
17,381
8,248
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
Zeldamnit
Da Ji
20
15 / 5 / 16
14,573
810
21,345
17,422
8,096
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
buddh4z
Rama
20
7 / 3 / 19
13,589
755
20,371
18,125
9,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AsariKiss
Discordia
20
7 / 7 / 13
12,712
706
20,530
16,682
7,551
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Frankeinstein699
Jormungandr
20
3 / 7 / 14
12,188
677
14,872
27,284
37,565
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Kizuga
Bellona
20
6 / 7 / 11
12,380
688
21,927
26,365
33,497
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
iDanielErvin
Ah Puch
18
2 / 12 / 10
11,552
642
5,580
23,529
11,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
reneguns
Janus
19
8 / 6 / 7
12,514
695
22,003
15,623
6,393
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
81
39
Kills
26
26
Deaths
39
89
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
9
19
1.28
L
Discordia
AsariKiss
Discordia
7
7
13
1.93
L
Jormungandr
Frankeinstein699
Jormungandr
3
7
14
1.43
W
Merlin
JareLoon
Merlin
10
4
16
4.5
L
Bellona
Kizuga
Bellona
6
7
11
1.64
W
5
5
19
2.9
W
Da Ji
Zeldamnit
Da Ji
15
5
16
4.6
W
Rama
buddh4z
Rama
7
3
19
5.5
L
Ah Puch
iDanielErvin
Ah Puch
2
12
10
0.58
L
Janus
reneguns
Janus
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,659
Damage
84,912
93,573
Taken
109,483
48,562
Mitigated
96,164
31,529
Healing
16,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
7,699
5,024
1,484
4,869
26,278
17,475
1,072
17,952
8,326
0
10,682
L
Discordia
AsariKiss
Discordia
20,530
2,791
817
1,302
16,682
7,551
204
4,500
12,182
29,315
0
L
Jormungandr
Frankeinstein699
Jormungandr
14,872
2,237
793
2,350
27,284
37,565
447
5,768
21,516
35,593
0
W
Merlin
JareLoon
Merlin
25,640
1,739
3,121
3,115
14,367
5,608
640
12,061
2,306
56,185
0
L
Bellona
Kizuga
Bellona
21,927
5,871
1,301
3,388
26,365
33,497
232
3,613
22,752
0
35,930
W
16,604
6,333
1,917
3,764
17,381
8,248
1,129
10,328
7,053
0
39,326
W
Da Ji
Zeldamnit
Da Ji
21,345
6,930
1,832
2,988
17,422
8,096
717
12,168
5,254
0
29,992
W
Rama
buddh4z
Rama
20,371
14,705
1,206
7,233
18,125
9,135
5,503
10,476
7,649
0
51,453
L
Ah Puch
iDanielErvin
Ah Puch
5,580
2,384
0
1,461
23,529
11,158
0
7,346
16,183
18,890
0
L
Janus
reneguns
Janus
22,003
1,732
1,782
2,853
15,623
6,393
1,040
4,413
11,210
45,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,998
Gold Earned
61,346
195
Minions Killed
176
0
Camps Cleared
0
1,549,308
Distance Traveled
1,427,122
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,364
631
4
0
0
294,226
0
L
Discordia
12,712
706
14
1
0
284,695
0
L
Jormungandr
12,188
677
37
2
0
283,657
0
W
Merlin
13,715
762
69
4
0
332,892
1
L
Bellona
12,380
688
33
2
0
309,165
1
W
Hou Yi
13,757
764
54
3
0
285,517
0
W
Da Ji
14,573
810
14
1
0
332,222
0
W
Rama
13,589
755
54
3
0
304,451
0
L
Ah Puch
11,552
642
33
2
0
249,607
0
L
Janus
12,514
695
59
3
0
299,998
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role