Player Matchup

Fenrir
Fenrir
ElPincheToro
Fenrir
Level 149
God Stats
1W - 2L
1,288 SR
Queue Stats
31W - 45L
1,431 Elo+
Party 1
Cliodhna
Cliodhna
JubieJubes
Cliodhna
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Pele
Pele
xXTHA_SMAW_GODXx
Pele
Level 150
God Stats
1W - 1L
1,706 SR
Queue Stats
50W - 53L
1,442 Elo+
Party 1
Team Averages
Level 145
1,498 SR
1,458 Elo+

VS

Team Averages
Level 96
1,472 SR
1,440 Elo+
Zeus
Zeus
Colinization18
Zeus
Level 60
God Stats
41W - 34L
1,541 SR
Queue Stats
163W - 227L
1,320 Elo+
Solo
Set
Set
JazzLuxus 64
Set
Level 126
God Stats
17W - 23L
1,431 SR
Queue Stats
235W - 242L
1,483 Elo+
Solo
Cthulhu
Cthulhu
Musketeerss
Cthulhu
Level 101
God Stats
6W - 2L
1,444 SR
Queue Stats
165W - 154L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 5 / 10
10,348
739
9,843
16,263
12,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
JubieJubes
Cliodhna
17
8 / 1 / 8
11,343
810
18,472
15,039
5,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 2 / 8
9,988
713
11,970
11,734
7,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 4
7,803
557
4,946
12,201
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 2 / 2
10,195
728
14,868
15,777
8,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Musketeerss
Cthulhu
13
2 / 5 / 3
9,426
673
7,957
17,312
11,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
16
Kills
8
8
Deaths
16
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
9
4
0.22
W
Fenrir
5
5
10
2
L
6
2
2
3.5
W
Cliodhna
JubieJubes
Cliodhna
8
1
8
12
L
Cthulhu
Musketeerss
Cthulhu
2
5
3
0.7
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,285
Damage
27,771
43,036
Taken
45,290
25,774
Mitigated
22,952
16,360
Healing
4,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,946
437
0
113
12,201
3,149
0
0
11,879
7,581
0
W
Fenrir
9,843
2,988
428
4,362
16,263
12,940
251
4,914
10,998
0
31,556
L
14,868
4,694
0
1,947
15,777
8,751
0
132
15,244
0
34,504
W
Cliodhna
JubieJubes
Cliodhna
18,472
1,571
824
6,193
15,039
5,757
563
5,654
9,129
0
50,768
L
Cthulhu
Musketeerss
Cthulhu
7,957
612
366
1,898
17,312
11,052
0
177
16,511
29,282
0
W
11,970
2,651
542
4,011
11,734
7,077
154
4,107
7,413
0
41,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,679
Gold Earned
27,424
155
Minions Killed
96
11
Camps Cleared
3
828,540
Distance Traveled
608,136
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,803
557
11
1
0
149,623
0
W
Fenrir
10,348
739
34
2
2
252,865
8
L
Set
10,195
728
50
4
1
218,823
4
W
Cliodhna
11,343
810
54
4
6
298,603
1
L
Cthulhu
9,426
673
35
3
2
239,690
2
W
Pele
9,988
713
67
5
3
277,072
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role