Player Matchup

Izanami
Izanami
Alcapwn
Izanami
Level 149
God Stats
7W - 5L
1,644 SR
Queue Stats
65W - 55L
1,616 Elo+
Party 1
Geb
Geb
Lindaist
Geb
Level 159
God Stats
4W - 2L
1,507 SR
Queue Stats
65W - 71L
1,573 Elo+
Party 1
Hercules
Hercules
Malakhor
Hercules
Level 153
God Stats
22W - 19L
1,545 SR
Queue Stats
82W - 79L
1,643 Elo+
Party 1
Agni
Agni
PhantomPharmD
Agni
Level 146
God Stats
2W - 4L
1,666 SR
Queue Stats
42W - 51L
1,527 Elo+
Party 1
Nemesis
Nemesis
totemmeister
Nemesis
Level 112
God Stats
5W - 4L
1,619 SR
Queue Stats
97W - 97L
1,616 Elo+
Party 1
Team Averages
Level 144
1,596 SR
1,595 Elo+

VS

Team Averages
Level 136
1,610 SR
1,660 Elo+
Sylvanus
Sylvanus
Beprax
Sylvanus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 21L
1,851 Elo+
Solo
Poseidon
Poseidon
JamillaTheKilla
Poseidon
Level 160
God Stats
4W - 1L
1,873 SR
Queue Stats
303W - 294L
1,605 Elo+
Party 3
Achilles
Achilles
Jayson
Achilles
Level 145
God Stats
8W - 2L
1,677 SR
Queue Stats
43W - 48L
1,513 Elo+
Party 3
Chaac
Chaac
Kwonon
Chaac
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,635 Elo+
Party 2
Xbalanque
Xbalanque
ManyBoyz
Xbalanque
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 6L
1,695 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alcapwn
Izanami
20
0 / 6 / 7
16,337
511
33,857
30,423
15,508
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
0 / 8 / 9
13,492
422
12,174
33,906
39,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Malakhor
Hercules
20
9 / 3 / 4
16,621
519
32,923
36,904
45,655
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
2 / 4 / 8
14,257
446
21,737
23,403
12,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
totemmeister
Nemesis
20
5 / 4 / 3
15,189
475
14,168
27,320
21,233
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Beprax
Sylvanus
20
0 / 3 / 19
16,509
516
14,230
32,988
50,023
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Poseidon
20
7 / 1 / 11
18,872
590
28,475
19,762
12,568
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Jayson
Achilles
20
3 / 3 / 11
15,894
497
15,106
35,901
34,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
Kwonon
Chaac
20
3 / 5 / 8
17,322
541
16,644
42,247
58,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
ManyBoyz
Xbalanque
20
12 / 4 / 7
19,487
609
43,538
32,669
20,440
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
81
16
Kills
25
25
Deaths
16
31
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alcapwn
Izanami
0
6
7
0.58
W
Sylvanus
Beprax
Sylvanus
0
3
19
3.17
W
Poseidon
7
1
11
12.5
W
Achilles
Jayson
Achilles
3
3
11
2.83
W
Chaac
Kwonon
Chaac
3
5
8
1.4
L
0
8
9
0.56
L
Hercules
Malakhor
Hercules
9
3
4
3.67
W
Xbalanque
ManyBoyz
Xbalanque
12
4
7
3.88
L
2
4
8
1.5
L
Nemesis
totemmeister
Nemesis
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,859
Damage
117,993
151,956
Taken
163,567
134,931
Mitigated
175,988
34,170
Healing
77,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alcapwn
Izanami
33,857
22,531
0
12,364
30,423
15,508
2,307
5,375
24,888
0
238,010
W
Sylvanus
Beprax
Sylvanus
14,230
2,935
13,755
14,326
32,988
50,023
427
9,388
23,600
67,903
0
W
Poseidon
28,475
4,406
0
8,271
19,762
12,568
5,342
4,954
14,808
216,024
0
W
Achilles
Jayson
Achilles
15,106
4,066
0
11,709
35,901
34,029
1,318
6,640
29,261
97
117,296
W
Chaac
Kwonon
Chaac
16,644
4,074
0
17,061
42,247
58,928
4,094
9,167
33,080
112
132,133
L
12,174
992
0
2,308
33,906
39,922
45
9,887
23,379
34,587
0
L
Hercules
Malakhor
Hercules
32,923
11,793
0
10,351
36,904
45,655
294
14,172
22,412
0
119,306
W
Xbalanque
ManyBoyz
Xbalanque
43,538
27,302
0
12,332
32,669
20,440
11,895
6,475
26,194
0
209,140
L
21,737
2,194
328
6,386
23,403
12,613
652
8,218
15,185
126,795
0
L
Nemesis
totemmeister
Nemesis
14,168
5,999
0
2,433
27,320
21,233
876
6,053
21,193
0
157,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,896
Gold Earned
88,084
881
Minions Killed
930
0
Camps Cleared
0
3,222,653
Distance Traveled
3,315,070
44
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
16,337
511
311
10
0
579,798
8
W
Sylvanus
16,509
516
59
2
0
561,573
8
W
Poseidon
18,872
590
262
8
0
756,328
10
W
Achilles
15,894
497
149
5
0
735,812
5
W
Chaac
17,322
541
208
7
0
623,468
8
L
Geb
13,492
422
34
1
0
600,527
8
L
Hercules
16,621
519
180
6
0
685,178
12
W
Xbalanque
19,487
609
252
8
0
637,889
5
L
Agni
14,257
446
191
6
0
611,791
9
L
Nemesis
15,189
475
165
5
0
745,359
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role