Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Augmented-Soul1
Morgan Le Fay
Level 82
God Stats
0W - 1L
1,469 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Khepri
Khepri
Avernal_Fatale
Khepri
Level 68
God Stats
2W - 2L
1,635 SR
Queue Stats
4W - 6L
1,418 Elo+
Party 1
Izanami
Izanami
CindyLou13
Izanami
Level 66
God Stats
0W - 3L
1,423 SR
Queue Stats
0W - 4L
1,127 Elo+
Solo
Xbalanque
Xbalanque
LUNAFLEX06
Xbalanque
Level 31
God Stats
6W - 8L
1,659 SR
Queue Stats
15W - 18L
1,474 Elo+
Solo
Team Averages
Level 73
1,537 SR
1,404 Elo+

VS

Team Averages
Level 87
1,658 SR
1,546 Elo+
Ao Kuang
Ao Kuang
DxT_Young_Killer
Ao Kuang
Level 98
God Stats
1W - 0L
1,192 SR
Queue Stats
9W - 19L
1,330 Elo+
Party 3
Loki
Loki
DxTxExtreme
Loki
Level 92
God Stats
1W - 0L
1,534 SR
Queue Stats
8W - 17L
1,338 Elo+
Party 3
Baron Samedi
Baron Samedi
ImTheJuice47
Baron Samedi
Level 150
God Stats
4W - 0L
1,911 SR
Queue Stats
90W - 50L
1,684 Elo+
Party 2
Odin
Odin
MetroBeahmin24
Odin
Level 67
God Stats
4W - 2L
1,868 SR
Queue Stats
72W - 55L
1,663 Elo+
Party 2
Chaac
Chaac
SchmittFaced19
Chaac
Level 29
God Stats
2W - 0L
1,784 SR
Queue Stats
138W - 61L
1,716 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
7 / 5 / 3
10,452
804
13,809
19,374
10,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
Augmented-Soul1
Morgan Le Fay
17
1 / 5 / 5
9,699
746
11,725
15,423
7,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 5 / 3
8,964
690
3,722
16,776
18,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
CindyLou13
Izanami
16
1 / 7 / 3
9,243
711
10,538
14,164
6,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xbalanque
LUNAFLEX06
Xbalanque
16
1 / 5 / 6
9,131
702
10,626
15,343
8,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 8
9,772
752
4,649
11,053
4,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 3 / 10
10,604
816
10,431
11,860
5,250
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
ImTheJuice47
Baron Samedi
19
10 / 4 / 11
11,708
901
27,006
19,413
10,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 1 / 20
10,313
793
12,310
16,977
15,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
5 / 1 / 15
10,588
814
17,618
20,141
19,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
91
11
Kills
27
27
Deaths
12
20
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
7
5
3
1.7
L
Morgan Le Fay
Augmented-Soul1
Morgan Le Fay
1
5
5
0.7
L
1
5
3
0.5
L
Izanami
CindyLou13
Izanami
1
7
3
0.36
W
2
3
8
2
W
7
3
10
4
W
Baron Samedi
ImTheJuice47
Baron Samedi
10
4
11
3.88
L
Xbalanque
LUNAFLEX06
Xbalanque
1
5
6
0.8
W
3
1
20
13
W
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,420
Damage
72,014
81,080
Taken
79,444
52,864
Mitigated
55,537
12,379
Healing
31,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
13,809
6,211
0
3,098
19,374
10,818
269
7,342
11,404
0
33,529
L
Morgan Le Fay
Augmented-Soul1
Morgan Le Fay
11,725
1,405
149
3,699
15,423
7,895
0
5,216
9,598
45,008
0
L
3,722
478
721
1,503
16,776
18,861
210
7,136
8,904
12,485
0
L
Izanami
CindyLou13
Izanami
10,538
6,284
0
2,286
14,164
6,352
1,123
4,915
8,694
0
29,489
W
4,649
558
0
3,711
11,053
4,239
681
1,299
9,754
22,261
0
W
10,431
2,031
0
4,098
11,860
5,250
848
2,009
9,851
0
39,202
W
Baron Samedi
ImTheJuice47
Baron Samedi
27,006
3,182
4,853
8,008
19,413
10,813
2,098
4,556
14,857
57,717
0
L
Xbalanque
LUNAFLEX06
Xbalanque
10,626
4,415
155
768
15,343
8,938
188
5,940
8,982
0
29,616
W
12,310
2,053
0
2,578
16,977
15,590
681
2,574
14,403
0
26,385
W
17,618
3,819
22
8,327
20,141
19,645
937
5,009
15,132
0
45,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,489
Gold Earned
52,985
220
Minions Killed
259
0
Camps Cleared
0
1,245,837
Distance Traveled
1,366,513
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,452
804
41
3
0
265,853
0
L
Morgan Le Fay
9,699
746
80
6
0
248,706
0
L
Khepri
8,964
690
11
1
0
256,004
0
L
Izanami
9,243
711
51
4
0
238,465
0
W
Ao Kuang
9,772
752
26
2
0
262,172
8
W
Loki
10,604
816
48
4
0
282,172
0
W
Baron Samedi
11,708
901
84
6
0
222,754
0
L
Xbalanque
9,131
702
37
3
0
236,809
0
W
Odin
10,313
793
28
2
0
301,312
0
W
Chaac
10,588
814
73
6
0
298,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role