Player Matchup

Vulcan
Vulcan
Darth_Baine77
Vulcan
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
215W - 228L
1,445 Elo+
Party 3
Awilix
Awilix
FreerofMinds
Awilix
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 121L
1,420 Elo+
Party 3
Artemis
Artemis
PhantomMoneyYT
Artemis
Level 7
God Stats
0W - 5L
1,288 SR
Queue Stats
2W - 17L
1,160 Elo+
Party 2
Khepri
Khepri
Phantom_Plmpig
Khepri
Level 65
God Stats
10W - 4L
1,702 SR
Queue Stats
324W - 300L
1,539 Elo+
Party 2
Sun Wukong
Sun Wukong
emanr1209
Sun Wukong
Level 10
God Stats
4W - 5L
1,500 SR
Queue Stats
6W - 11L
1,379 Elo+
Party 2
Team Averages
Level 41
1,498 SR
1,389 Elo+

VS

Team Averages
Level 85
1,442 SR
1,386 Elo+
Olorun
Olorun
IxF Sqinner
Olorun
Level 134
God Stats
1W - 1L
1,328 SR
Queue Stats
280W - 276L
1,475 Elo+
Party 1
Ravana
Ravana
JACKvFR0ST
Ravana
Level 109
God Stats
4W - 4L
1,227 SR
Queue Stats
386W - 332L
1,461 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KidsInATrnchCoat
Tsukuyomi
Level 123
God Stats
21W - 16L
1,583 SR
Queue Stats
525W - 548L
1,421 Elo+
Solo
Merlin
Merlin
KyuZ I King
Merlin
Level 55
God Stats
1W - 0L
1,570 SR
Queue Stats
137W - 132L
1,453 Elo+
Party 1
Set
Set
Pennerpaule7251
Set
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 13L
1,123 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,630
432
13,660
15,989
7,038
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
13
5 / 8 / 3
8,562
428
11,445
20,782
9,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 7 / 3
7,473
374
7,042
17,005
7,559
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 1 / 5
8,584
429
5,922
13,895
14,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
emanr1209
Sun Wukong
13
0 / 2 / 1
8,032
402
4,387
17,098
14,807
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
6 / 4 / 6
11,064
553
17,792
17,525
7,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
JACKvFR0ST
Ravana
18
5 / 0 / 3
11,757
588
14,640
9,998
10,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Tsukuyomi
18
4 / 3 / 7
11,506
575
14,546
18,121
7,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
14
1 / 4 / 5
9,018
451
7,958
9,408
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 1 / 1
11,922
596
12,949
18,823
8,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
11
Kills
22
22
Deaths
12
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Awilix
5
8
3
0.81
W
Olorun
6
4
6
2.25
W
Ravana
JACKvFR0ST
Ravana
5
0
3
6.5
W
Tsukuyomi
4
3
7
2.5
W
Merlin
1
4
5
0.88
W
6
1
1
6.5
L
1
7
3
0.36
L
2
1
5
4.5
L
Sun Wukong
emanr1209
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,456
Damage
67,885
84,769
Taken
73,875
53,961
Mitigated
38,192
18,507
Healing
26,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,660
6,751
92
4,509
15,989
7,038
612
4,077
11,912
65,519
0
L
Awilix
11,445
5,660
0
2,064
20,782
9,582
0
5,781
15,001
0
51,554
W
Olorun
17,792
10,340
1,151
7,081
17,525
7,733
5,297
3,074
14,257
88,490
0
W
Ravana
JACKvFR0ST
Ravana
14,640
4,390
0
4,838
9,998
10,731
2,772
2,250
7,458
0
100,089
W
Tsukuyomi
14,546
4,219
566
4,978
18,121
7,960
0
2,943
14,929
0
108,696
W
Merlin
7,958
392
0
827
9,408
2,918
823
3,791
5,563
41,475
0
W
12,949
5,488
0
6,978
18,823
8,850
0
7,524
11,127
0
113,905
L
7,042
3,886
0
2,004
17,005
7,559
192
6,421
10,584
0
35,849
L
5,922
695
2,400
2,005
13,895
14,975
0
6,287
7,608
28,271
0
L
Sun Wukong
emanr1209
Sun Wukong
4,387
1,235
0
5,433
17,098
14,807
0
3,184
13,914
0
53,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,281
Gold Earned
55,267
336
Minions Killed
678
0
Camps Cleared
0
1,743,126
Distance Traveled
1,873,280
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,630
432
98
5
0
349,917
2
L
Awilix
8,562
428
58
3
0
399,263
8
W
Olorun
11,064
553
116
6
0
308,351
3
W
Ravana
11,757
588
173
9
0
409,001
1
W
Tsukuyomi
11,506
575
140
7
0
419,348
4
W
Merlin
9,018
451
80
4
0
354,566
1
W
Set
11,922
596
169
8
0
382,014
1
L
Artemis
7,473
374
49
2
0
287,431
0
L
Khepri
8,584
429
42
2
0
376,567
1
L
Sun Wukong
8,032
402
89
4
0
329,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role