Player Matchup

Hercules
Hercules
Berndt
Hercules
Level 145
God Stats
1W - 1L
1,747 SR
Queue Stats
268W - 261L
1,530 Elo+
Solo
Nu Wa
Nu Wa
Mute123
Nu Wa
Level 87
God Stats
9W - 6L
1,857 SR
Queue Stats
530W - 545L
1,485 Elo+
Party 2
Bellona
Bellona
NewIIworld
Bellona
Level 118
God Stats
5W - 8L
1,361 SR
Queue Stats
480W - 537L
1,440 Elo+
Solo
Horus
Horus
P3NN_94
Horus
Level 94
God Stats
0W - 1L
1,395 SR
Queue Stats
55W - 79L
1,443 Elo+
Solo
Merlin
Merlin
Plockz
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,362 Elo+
Party 2
Team Averages
Level 94
1,572 SR
1,452 Elo+

VS

Team Averages
Level 132
1,549 SR
1,515 Elo+
Susano
Susano
 
Susano
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
MR CHR1STMA5
Discordia
Level 158
God Stats
6W - 1L
1,621 SR
Queue Stats
255W - 282L
1,407 Elo+
Solo
Tyr
Tyr
Mogril
Tyr
Level 160
God Stats
7W - 8L
1,660 SR
Queue Stats
468W - 357L
1,604 Elo+
Party 1
Terra
Terra
Primadоnna
Terra
Level 160
God Stats
4W - 0L
1,764 SR
Queue Stats
117W - 74L
1,615 Elo+
Party 1
Danzaburou
Danzaburou
jhaison
Danzaburou
Level 157
God Stats
4W - 7L
1,200 SR
Queue Stats
410W - 457L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Berndt
Hercules
20
6 / 1 / 10
13,083
654
16,462
41,830
36,201
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
Mute123
Nu Wa
19
4 / 9 / 10
12,098
605
34,536
21,697
11,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
NewIIworld
Bellona
19
3 / 6 / 10
11,905
595
10,282
26,063
33,433
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
P3NN_94
Horus
18
1 / 8 / 12
10,346
517
9,552
34,725
48,299
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Plockz
Merlin
19
3 / 8 / 7
11,686
584
11,234
16,831
9,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
20
12 / 7 / 12
13,816
691
43,617
27,330
13,634
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
MR CHR1STMA5
Discordia
20
0 / 1 / 21
12,249
612
26,591
10,757
5,499
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
Mogril
Tyr
20
15 / 7 / 7
13,968
698
21,956
35,329
49,785
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 2 / 20
12,218
611
24,150
26,957
30,705
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
jhaison
Danzaburou
20
3 / 0 / 17
13,356
668
15,808
22,208
12,594
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
109
17
Kills
32
32
Deaths
17
49
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
12
7
12
2.57
L
Hercules
Berndt
Hercules
6
1
10
11
W
Discordia
MR CHR1STMA5
Discordia
0
1
21
10.5
W
Tyr
Mogril
Tyr
15
7
7
2.64
L
Nu Wa
Mute123
Nu Wa
4
9
10
1
L
Bellona
NewIIworld
Bellona
3
6
10
1.33
L
Horus
P3NN_94
Horus
1
8
12
0.88
L
Merlin
Plockz
Merlin
3
8
7
0.81
W
2
2
20
6
W
Danzaburou
jhaison
Danzaburou
3
0
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,066
Damage
132,122
141,146
Taken
122,581
139,252
Mitigated
112,217
59,278
Healing
58,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
43,617
7,819
1,981
3,883
27,330
13,634
0
8,436
18,471
0
71,683
L
Hercules
Berndt
Hercules
16,462
2,519
625
24,253
41,830
36,201
81
14,770
26,203
0
35,512
W
Discordia
MR CHR1STMA5
Discordia
26,591
398
1,765
1,094
10,757
5,499
606
4,050
6,343
59,139
0
W
Tyr
Mogril
Tyr
21,956
813
1,081
8,864
35,329
49,785
0
12,387
22,479
762
42,736
L
Nu Wa
Mute123
Nu Wa
34,536
8,922
1,051
2,967
21,697
11,950
42
8,243
12,956
56,610
0
L
Bellona
NewIIworld
Bellona
10,282
2,157
2,403
3,177
26,063
33,433
0
8,422
17,042
0
13,421
L
Horus
P3NN_94
Horus
9,552
4,327
9,737
12,533
34,725
48,299
224
12,116
21,968
0
15,187
L
Merlin
Plockz
Merlin
11,234
941
975
1,557
16,831
9,369
0
4,993
11,474
37,660
0
W
24,150
744
18,138
12,460
26,957
30,705
0
11,263
15,019
41,650
0
W
Danzaburou
jhaison
Danzaburou
15,808
2,347
3,005
6,355
22,208
12,594
691
7,271
14,499
0
59,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,118
Gold Earned
65,607
173
Minions Killed
277
0
Camps Cleared
0
1,734,122
Distance Traveled
1,829,983
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
13,816
691
68
3
0
365,742
0
L
Hercules
13,083
654
54
3
0
387,307
0
W
Discordia
12,249
612
71
4
0
399,173
0
W
Tyr
13,968
698
34
2
0
322,655
0
L
Nu Wa
12,098
605
37
2
0
309,465
0
L
Bellona
11,905
595
11
1
0
384,509
0
L
Horus
10,346
517
13
1
0
328,273
1
L
Merlin
11,686
584
58
3
0
324,568
0
W
Terra
12,218
611
25
1
0
373,539
3
W
Danzaburou
13,356
668
79
4
0
368,874
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role