Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AngleOfDangleJr
Athena
Level 109
God Stats
1W - 2L
1,256 SR
Queue Stats
40W - 32L
1,636 Elo+
Party 2
Agni
Agni
BunkaNoHito
Agni
Level 152
God Stats
2W - 1L
1,698 SR
Queue Stats
77W - 73L
1,632 Elo+
Party 2
Artemis
Artemis
CreepyJoker959
Artemis
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 55L
1,571 Elo+
Party 2
Arachne
Arachne
EpicFighter001
Arachne
Level 121
God Stats
4W - 4L
1,635 SR
Queue Stats
47W - 59L
1,618 Elo+
Party 2
Team Averages
Level 128
1,518 SR
1,591 Elo+

VS

Team Averages
Level 146
1,625 SR
1,538 Elo+
Zeus
Zeus
Devngel30
Zeus
Level 160
God Stats
0W - 3L
1,582 SR
Queue Stats
94W - 112L
1,613 Elo+
Party 1
Neith
Neith
SourPatchMan07
Neith
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 43L
1,332 Elo+
Solo
Cthulhu
Cthulhu
The_Bananator
Cthulhu
Level 160
God Stats
1W - 2L
1,805 SR
Queue Stats
349W - 341L
1,613 Elo+
Solo
Ne Zha
Ne Zha
YosoyDan
Ne Zha
Level 128
God Stats
1W - 1L
1,698 SR
Queue Stats
14W - 18L
1,535 Elo+
Party 1
Vamana
Vamana
elcerealoco
Vamana
Level 160
God Stats
1W - 1L
1,541 SR
Queue Stats
97W - 105L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 1 / 2
5,911
591
6,696
7,819
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
2 / 0 / 6
5,465
547
2,719
5,718
3,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
3 / 0 / 4
5,498
550
3,201
3,935
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 2
5,244
524
3,681
5,883
2,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
6 / 0 / 4
6,327
633
4,861
7,250
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
8
0 / 2 / 0
4,914
491
3,820
3,899
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 3 / 0
5,451
545
4,169
6,026
1,842
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
5
0 / 2 / 0
4,129
413
1,875
5,804
2,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ne Zha
YosoyDan
Ne Zha
8
0 / 5 / 0
4,688
469
1,640
8,785
2,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Vamana
10
0 / 2 / 1
5,844
584
5,071
8,962
6,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
14
Kills
1
1
Deaths
14
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
2
3
W
2
0
6
5
W
3
0
4
5
W
1
0
2
2
L
Zeus
0
2
0
0
W
6
0
4
8
L
1
3
0
0.33
L
Cthulhu
0
2
0
0
L
Ne Zha
YosoyDan
Ne Zha
0
5
0
0
L
Vamana
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,158
Damage
16,575
30,605
Taken
33,476
13,111
Mitigated
15,265
10,176
Healing
6,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,696
2,905
0
3,347
7,819
2,979
0
250
7,569
0
39,108
W
2,719
952
0
1,165
5,718
3,049
0
1,295
4,423
15,678
0
W
3,201
170
0
1,130
3,935
1,384
0
1,647
2,288
29,588
0
W
3,681
2,315
0
1,283
5,883
2,032
0
786
5,097
0
33,098
L
Zeus
3,820
477
0
298
3,899
1,411
0
2,187
1,712
25,617
0
W
4,861
3,404
0
3,251
7,250
3,667
0
1,717
5,533
0
34,872
L
4,169
1,353
0
1,199
6,026
1,842
0
893
5,133
0
35,019
L
Cthulhu
1,875
376
159
1,884
5,804
2,552
0
1,460
4,344
6,883
0
L
Ne Zha
YosoyDan
Ne Zha
1,640
376
0
448
8,785
2,948
0
1,380
7,405
0
29,857
L
Vamana
5,071
1,755
51
2,695
8,962
6,512
0
0
8,962
0
41,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,445
Gold Earned
25,026
269
Minions Killed
250
0
Camps Cleared
0
962,465
Distance Traveled
836,415
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,911
591
68
7
0
156,434
3
W
Athena
5,465
547
24
2
0
202,456
5
W
Agni
5,498
550
55
6
0
189,770
3
W
Artemis
5,244
524
55
6
0
172,301
0
L
Zeus
4,914
491
52
5
0
169,752
0
W
Arachne
6,327
633
67
7
0
241,504
1
L
Neith
5,451
545
62
6
0
184,848
2
L
Cthulhu
4,129
413
12
1
0
97,641
1
L
Ne Zha
4,688
469
61
6
0
193,618
1
L
Vamana
5,844
584
63
6
0
190,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role