Player Matchup

Morgan Le Fay
Morgan Le Fay
Aerius AG
Morgan Le Fay
Level 118
God Stats
8W - 10L
1,549 SR
Queue Stats
542W - 531L
1,405 Elo+
Solo
Danzaburou
Danzaburou
AnkkleBreaker2b
Danzaburou
Level 61
God Stats
5W - 8L
1,378 SR
Queue Stats
157W - 209L
1,269 Elo+
Party 1
Bacchus
Bacchus
BlueJammyDodger
Bacchus
Level 42
God Stats
2W - 4L
1,259 SR
Queue Stats
45W - 71L
1,349 Elo+
Solo
Bakasura
Bakasura
Michsuno
Bakasura
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 17L
1,236 Elo+
Party 1
Fenrir
Fenrir
OBH Soldier
Fenrir
Level 51
God Stats
8W - 13L
1,364 SR
Queue Stats
16W - 31L
1,273 Elo+
Solo
Team Averages
Level 57
1,410 SR
1,306 Elo+

VS

Team Averages
Level 100
1,507 SR
1,376 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CereMX722
Jormungandr
Level 103
God Stats
3W - 4L
1,536 SR
Queue Stats
67W - 81L
1,394 Elo+
Party 2
Geb
Geb
TNT-JackESP
Geb
Level 144
God Stats
5W - 0L
1,656 SR
Queue Stats
122W - 134L
1,455 Elo+
Party 2
Fenrir
Fenrir
Xd_pSychotic_
Fenrir
Level 64
God Stats
3W - 1L
1,209 SR
Queue Stats
18W - 29L
1,091 Elo+
Solo
Izanami
Izanami
illanchu
Izanami
Level 122
God Stats
16W - 5L
1,635 SR
Queue Stats
142W - 140L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Aerius AG
Morgan Le Fay
13
2 / 4 / 0
7,632
509
6,398
10,163
4,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
AnkkleBreaker2b
Danzaburou
10
0 / 2 / 0
5,760
384
5,857
9,776
4,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 1
6,479
432
5,165
10,319
11,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Michsuno
Bakasura
10
1 / 5 / 3
6,655
444
3,046
11,709
5,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
10
1 / 3 / 0
6,200
413
2,979
11,750
4,865
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 1 / 2
8,041
536
6,137
10,418
7,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
CereMX722
Jormungandr
15
4 / 1 / 4
9,481
632
11,149
8,265
7,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 1 / 2
7,503
500
6,763
11,837
11,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
6 / 1 / 2
8,183
546
5,143
11,931
4,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
illanchu
Izanami
13
2 / 0 / 1
7,673
512
7,009
7,934
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
15
15
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
1
2
3
L
Morgan Le Fay
Aerius AG
Morgan Le Fay
2
4
0
0.5
L
Danzaburou
AnkkleBreaker2b
Danzaburou
0
2
0
0
L
0
1
1
0.5
W
Jormungandr
CereMX722
Jormungandr
4
1
4
6
L
Bakasura
Michsuno
Bakasura
1
5
3
0.5
L
Fenrir
1
3
0
0.33
W
1
1
2
2
W
6
1
2
7
W
Izanami
illanchu
Izanami
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,445
Damage
36,201
53,717
Taken
50,385
30,151
Mitigated
34,438
12,338
Healing
16,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,137
381
0
4,458
10,418
7,215
1,143
4,318
6,100
60,432
0
L
Morgan Le Fay
Aerius AG
Morgan Le Fay
6,398
383
0
1,963
10,163
4,634
0
5,436
4,727
66,278
0
L
Danzaburou
AnkkleBreaker2b
Danzaburou
5,857
2,826
250
2,487
9,776
4,388
0
4,495
5,281
0
40,611
L
5,165
878
0
2,368
10,319
11,144
0
3,166
7,153
16,207
0
W
Jormungandr
CereMX722
Jormungandr
11,149
4,177
0
1,480
8,265
7,672
652
580
7,685
72,006
0
L
Bakasura
Michsuno
Bakasura
3,046
2,183
0
763
11,709
5,120
0
3,557
8,152
0
28,578
L
Fenrir
2,979
824
0
4,507
11,750
4,865
0
7,395
4,355
0
25,294
W
6,763
500
260
3,059
11,837
11,053
0
2,562
8,801
28,961
0
W
5,143
1,046
0
2,608
11,931
4,916
300
1,317
10,589
0
50,192
W
Izanami
illanchu
Izanami
7,009
4,630
0
4,421
7,934
3,582
2,619
2,786
5,148
0
70,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,726
Gold Earned
40,881
269
Minions Killed
445
0
Camps Cleared
0
1,424,105
Distance Traveled
1,480,634
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,041
536
90
6
0
290,775
4
L
Morgan Le Fay
7,632
509
107
7
0
270,777
7
L
Danzaburou
5,760
384
54
4
0
258,278
1
L
Bacchus
6,479
432
14
1
0
289,114
2
W
Jormungandr
9,481
632
117
8
0
280,850
1
L
Bakasura
6,655
444
57
4
0
315,410
1
L
Fenrir
6,200
413
37
2
0
290,526
5
W
Geb
7,503
500
27
2
0
298,816
5
W
Fenrir
8,183
546
78
5
0
345,574
1
W
Izanami
7,673
512
133
9
0
264,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role