Player Matchup

Jing Wei
Jing Wei
Batata1045
Jing Wei
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,359 Elo+
Party 1
Artio
Artio
LagatoGelado
Artio
Level 68
God Stats
0W - 1L
1,646 SR
Queue Stats
12W - 19L
1,430 Elo+
Party 1
Discordia
Discordia
SalemWitches1692
Discordia
Level 16
God Stats
0W - 3L
1,259 SR
Queue Stats
31W - 33L
1,554 Elo+
Solo
Fenrir
Fenrir
StephenG13
Fenrir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,826 Elo+
Solo
King Arthur
King Arthur
TuPtaMdreSmite
King Arthur
Level 29
God Stats
2W - 3L
1,827 SR
Queue Stats
67W - 64L
1,487 Elo+
Solo
Team Averages
Level 39
1,546 SR
1,531 Elo+

VS

Team Averages
Level 137
1,651 SR
1,509 Elo+
Raijin
Raijin
AlirezaAlireza67
Raijin
Level 148
God Stats
20W - 16L
1,396 SR
Queue Stats
105W - 121L
1,425 Elo+
Solo
Hercules
Hercules
David Jeremy
Hercules
Level 128
God Stats
2W - 1L
1,789 SR
Queue Stats
302W - 255L
1,557 Elo+
Party 2
Vamana
Vamana
Real_Pravus696
Vamana
Level 146
God Stats
2W - 0L
1,934 SR
Queue Stats
72W - 57L
1,540 Elo+
Solo
Merlin
Merlin
bigslappers
Merlin
Level 120
God Stats
30W - 17L
1,587 SR
Queue Stats
335W - 309L
1,517 Elo+
Party 2
Geb
Geb
theBushGoliath
Geb
Level 145
God Stats
7W - 4L
1,548 SR
Queue Stats
287W - 255L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Batata1045
Jing Wei
11
0 / 3 / 0
6,231
623
3,667
11,337
4,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 3 / 0
6,795
680
3,984
15,712
12,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
13
1 / 1 / 1
6,748
675
11,899
7,152
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
StephenG13
Fenrir
11
1 / 4 / 0
6,332
633
4,271
10,467
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
TuPtaMdreSmite
King Arthur
15
0 / 0 / 1
7,769
777
7,117
8,953
6,407
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 6
6,834
683
8,599
7,808
3,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
David Jeremy
Hercules
14
6 / 0 / 4
8,135
814
9,878
11,982
11,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 1 / 7
7,288
729
6,850
10,677
7,161
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
14
3 / 1 / 5
7,598
760
11,156
6,963
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 0 / 8
7,226
723
6,960
9,474
9,059
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
11
11
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
0
0
6
3
L
Jing Wei
Batata1045
Jing Wei
0
3
0
0
W
Hercules
David Jeremy
Hercules
6
0
4
8
L
0
3
0
0
W
0
1
7
3.5
L
Discordia
1
1
1
1.5
L
Fenrir
StephenG13
Fenrir
1
4
0
0.25
L
King Arthur
TuPtaMdreSmite
King Arthur
0
0
1
0.5
W
Merlin
3
1
5
5.5
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,938
Damage
43,443
53,621
Taken
46,904
32,040
Mitigated
34,209
7,754
Healing
14,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,599
1,494
157
1,440
7,808
3,651
249
3,060
4,748
28,107
0
L
Jing Wei
Batata1045
Jing Wei
3,667
2,121
0
481
11,337
4,746
66
5,614
5,477
0
10,050
W
Hercules
David Jeremy
Hercules
9,878
3,829
696
7,277
11,982
11,196
107
3,385
8,597
0
21,403
L
3,984
648
956
3,107
15,712
12,801
0
7,281
8,125
10,827
0
W
6,850
3,312
0
2,563
10,677
7,161
401
2,356
8,321
0
22,348
L
Discordia
11,899
691
0
803
7,152
3,167
0
4,037
3,016
33,350
0
L
Fenrir
StephenG13
Fenrir
4,271
1,182
0
584
10,467
4,919
0
5,291
4,965
0
10,168
L
King Arthur
TuPtaMdreSmite
King Arthur
7,117
229
300
1,523
8,953
6,407
0
4,296
4,431
0
41,745
W
Merlin
11,156
391
20
2,067
6,963
3,142
312
3,669
3,294
36,778
0
W
6,960
1,078
0
198
9,474
9,059
0
3,413
6,061
16,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,875
Gold Earned
37,081
180
Minions Killed
198
0
Camps Cleared
0
1,047,704
Distance Traveled
1,091,137
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,834
683
43
4
0
206,361
2
L
Jing Wei
6,231
623
23
2
0
219,644
0
W
Hercules
8,135
814
33
3
0
208,287
2
L
Artio
6,795
680
13
1
0
194,788
0
W
Vamana
7,288
729
44
4
0
252,723
2
L
Discordia
6,748
675
53
5
0
205,421
2
L
Fenrir
6,332
633
14
1
0
203,948
0
L
King Arthur
7,769
777
77
8
0
223,903
3
W
Merlin
7,598
760
58
6
0
209,797
0
W
Geb
7,226
723
20
2
0
213,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role