Player Matchup

Atlas
Atlas
 
Atlas
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
 
Scylla
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Art1999esa
Skadi
Level 107
God Stats
3W - 3L
1,817 SR
Queue Stats
40W - 33L
1,534 Elo+
Party 3
Hercules
Hercules
R4gin
Hercules
Level 105
God Stats
2W - 4L
1,582 SR
Queue Stats
112W - 99L
1,628 Elo+
Party 1
Team Averages
Level 114
1,580 SR
1,532 Elo+

VS

Team Averages
Level 49
1,449 SR
1,354 Elo+
Zhong Kui
Zhong Kui
HilltownSavage
Zhong Kui
Level 99
God Stats
1W - 2L
1,530 SR
Queue Stats
13W - 27L
1,371 Elo+
Party 2
Sun Wukong
Sun Wukong
KacevstheWorld
Sun Wukong
Level 3
God Stats
2W - 7L
1,378 SR
Queue Stats
2W - 15L
1,272 Elo+
Party 2
Amaterasu
Amaterasu
Misaka10046
Amaterasu
Level 14
God Stats
4W - 15L
1,320 SR
Queue Stats
8W - 23L
1,332 Elo+
Party 2
Zeus
Zeus
PierrePapichulo
Zeus
Level 122
God Stats
0W - 2L
1,680 SR
Queue Stats
22W - 38L
1,422 Elo+
Party 2
King Arthur
King Arthur
kingbatbaka
King Arthur
Level 8
God Stats
1W - 4L
1,339 SR
Queue Stats
6W - 17L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
2 / 0 / 39
11,703
1,300
17,425
8,438
9,448
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ra
 
Ra
18
6 / 0 / 30
10,849
1,205
13,397
6,437
3,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
 
Scylla
17
6 / 0 / 31
10,703
1,189
14,344
6,020
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
18
15 / 0 / 24
11,756
1,306
23,873
6,504
2,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
R4gin
Hercules
18
16 / 0 / 26
12,313
1,368
21,508
10,902
11,989
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

329

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HilltownSavage
Zhong Kui
14
0 / 8 / 0
8,830
981
8,996
23,874
17,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
KacevstheWorld
Sun Wukong
14
0 / 13 / 0
8,459
940
4,826
22,401
15,175
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
Misaka10046
Amaterasu
14
0 / 6 / 0
8,313
924
5,181
14,128
11,749
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 7 / 0
8,720
969
9,518
13,046
5,318
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
kingbatbaka
King Arthur
14
0 / 11 / 0
8,780
976
5,216
25,699
24,953
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

195
Kill Participation
0
45
Kills
0
0
Deaths
45
150
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
0
39
21.5
W
Ra
 
Ra
6
0
30
21
W
Scylla
 
Scylla
6
0
31
21.5
W
Skadi
15
0
24
27
L
Zhong Kui
HilltownSavage
Zhong Kui
0
8
0
0
L
Sun Wukong
KacevstheWorld
Sun Wukong
0
13
0
0
L
Amaterasu
Misaka10046
Amaterasu
0
6
0
0
L
0
7
0
0
W
Hercules
R4gin
Hercules
16
0
26
29
L
King Arthur
kingbatbaka
King Arthur
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,547
Damage
33,737
38,301
Taken
99,148
30,036
Mitigated
74,265
11,243
Healing
5,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
17,425
8,590
2,741
1,257
8,438
9,448
0
3,404
5,034
30,301
0
W
Ra
 
Ra
13,397
723
2,571
1,837
6,437
3,061
0
3,468
2,969
29,605
0
W
Scylla
 
Scylla
14,344
3,548
0
201
6,020
2,641
0
3,653
2,367
35,407
0
W
Skadi
23,873
12,550
0
0
6,504
2,897
0
3,553
2,951
0
40,423
L
Zhong Kui
HilltownSavage
Zhong Kui
8,996
1,397
0
3,881
23,874
17,070
0
9,622
14,252
30,905
0
L
Sun Wukong
KacevstheWorld
Sun Wukong
4,826
1,405
0
808
22,401
15,175
0
13,460
8,941
0
12,657
L
Amaterasu
Misaka10046
Amaterasu
5,181
1,778
0
182
14,128
11,749
0
6,808
7,320
0
9,471
L
9,518
1,793
0
180
13,046
5,318
0
4,479
8,567
32,882
0
W
Hercules
R4gin
Hercules
21,508
6,303
0
2,636
10,902
11,989
0
4,436
6,466
0
31,128
L
King Arthur
kingbatbaka
King Arthur
5,216
1,034
0
0
25,699
24,953
0
10,797
14,902
0
20,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,324
Gold Earned
43,102
171
Minions Killed
154
5
Camps Cleared
3
1,031,265
Distance Traveled
811,414
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,703
1,300
18
2
1
204,604
0
W
Ra
10,849
1,205
29
3
3
231,350
3
W
Scylla
10,703
1,189
56
6
0
192,135
1
W
Skadi
11,756
1,306
45
5
1
186,282
0
L
Zhong Kui
8,830
981
53
6
0
158,220
1
L
Sun Wukong
8,459
940
8
1
0
160,293
0
L
Amaterasu
8,313
924
5
1
0
132,529
0
L
Zeus
8,720
969
53
6
3
181,292
0
W
Hercules
12,313
1,368
23
3
0
216,894
0
L
King Arthur
8,780
976
35
4
0
179,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role