Player Matchup

Awilix
Awilix
 
Awilix
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
Ddizzle2018
Zeus
Level 142
God Stats
24W - 19L
1,551 SR
Queue Stats
567W - 560L
1,496 Elo+
Party 3
Xbalanque
Xbalanque
FateOfMilo
Xbalanque
Level 122
God Stats
2W - 3L
1,612 SR
Queue Stats
54W - 45L
1,583 Elo+
Party 2
Kuzenbo
Kuzenbo
VoidWalker775
Kuzenbo
Level 121
God Stats
5W - 14L
1,491 SR
Queue Stats
178W - 171L
1,538 Elo+
Party 2
Team Averages
Level 127
1,531 SR
1,524 Elo+

VS

Team Averages
Level 92
1,527 SR
1,736 Elo+
Skadi
Skadi
Fall3nSignal20
Skadi
Level 109
God Stats
1W - 0L
1,325 SR
Queue Stats
127W - 98L
1,537 Elo+
Solo
Hercules
Hercules
MagicFetus1408
Hercules
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 7L
1,859 Elo+
Party 1
Khepri
Khepri
MateoInYoMayo
Khepri
Level 121
God Stats
5W - 0L
1,500 SR
Queue Stats
34W - 10L
1,662 Elo+
Party 1
Ravana
Ravana
TooManyFatWomen
Ravana
Level 108
God Stats
2W - 1L
1,514 SR
Queue Stats
31W - 18L
1,814 Elo+
Party 1
Jormungandr
Jormungandr
Éindal
Jormungandr
Level 62
God Stats
1W - 0L
1,794 SR
Queue Stats
18W - 3L
1,806 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
19
4 / 4 / 3
11,341
540
8,060
18,466
9,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
 
Nike
16
1 / 6 / 3
9,899
471
8,673
23,705
15,775
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
8 / 4 / 2
10,362
493
18,021
9,891
4,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
FateOfMilo
Xbalanque
15
3 / 3 / 2
9,750
464
9,457
15,902
6,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
14
1 / 2 / 7
9,398
448
7,105
16,122
22,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 3
10,798
514
14,574
16,235
6,255
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
18
10 / 1 / 4
11,832
563
19,797
23,396
28,595
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 5
9,518
453
3,955
16,450
17,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
6 / 0 / 6
11,620
553
12,214
13,523
7,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Éindal
Jormungandr
14
0 / 6 / 6
9,236
440
10,452
17,850
9,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
43
17
Kills
19
19
Deaths
17
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
4
4
3
1.38
L
Nike
 
Nike
1
6
3
0.42
L
8
4
2
2.25
W
2
6
3
0.58
L
Xbalanque
FateOfMilo
Xbalanque
3
3
2
1.33
W
Hercules
10
1
4
12
W
1
4
5
0.88
W
6
0
6
9
L
Kuzenbo
1
2
7
2.25
W
Jormungandr
Éindal
Jormungandr
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,316
Damage
60,992
84,086
Taken
87,454
58,303
Mitigated
69,741
20,145
Healing
23,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
8,060
2,965
0
8,308
18,466
9,007
0
2,338
16,128
0
116,295
L
Nike
 
Nike
8,673
1,667
0
3,890
23,705
15,775
78
1,233
22,472
4,951
61,945
L
18,021
2,283
0
375
9,891
4,799
984
3,873
6,018
81,493
0
W
14,574
5,753
0
2,341
16,235
6,255
242
3,272
12,963
0
94,250
L
Xbalanque
FateOfMilo
Xbalanque
9,457
2,885
0
4,005
15,902
6,170
0
1,169
14,733
0
70,655
W
Hercules
19,797
7,256
0
9,777
23,396
28,595
718
5,054
18,342
0
76,395
W
3,955
506
0
2,169
16,450
17,336
0
6,705
9,745
20,480
0
W
12,214
4,206
0
7,309
13,523
7,776
318
3,970
9,553
0
99,429
L
Kuzenbo
7,105
2,581
0
3,567
16,122
22,552
0
6,354
9,768
32,502
0
W
Jormungandr
Éindal
Jormungandr
10,452
4,191
0
1,486
17,850
9,779
0
9,809
8,041
78,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,750
Gold Earned
53,004
540
Minions Killed
553
0
Camps Cleared
0
1,827,243
Distance Traveled
2,033,393
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
11,341
540
156
7
0
432,123
1
L
Nike
9,899
471
130
6
0
334,265
2
L
Zeus
10,362
493
111
5
0
347,429
1
W
Skadi
10,798
514
149
7
0
353,760
4
L
Xbalanque
9,750
464
110
5
0
329,985
2
W
Hercules
11,832
563
119
6
0
396,972
0
W
Khepri
9,518
453
35
2
0
432,229
2
W
Ravana
11,620
553
145
7
0
496,187
6
L
Kuzenbo
9,398
448
33
2
0
383,441
10
W
Jormungandr
9,236
440
105
5
0
354,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role