Player Matchup

Hachiman
Hachiman
Diamond I
HazeHunt3r
Hachiman
Diamond I
Level 116
God Stats
4W - 1L
1,508 SR
Queue Stats
297W - 231L
2,400 MMR
Party 2
Eset
Eset
Platinum III
Shepard N79030
Eset
Platinum III
Level 66
God Stats
2W - 1L
1,657 SR
Queue Stats
49W - 58L
2,128 MMR
Solo
Sobek
Sobek
Diamond IV
iTuv2Snipe
Sobek
Diamond IV
Level 87
God Stats
3W - 1L
1,280 SR
Queue Stats
145W - 141L
2,155 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 90
1,482 SR
2,228 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,417 SR
1,823 MMR
Hercules
Hercules
Gold I
Gearzay
Hercules
Gold I
Level 152
God Stats
0W - 5L
1,047 SR
Queue Stats
94W - 75L
1,720 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
Phaetje
Baron Samedi
Platinum V
Level 149
God Stats
3W - 8L
1,547 SR
Queue Stats
100W - 85L
1,760 MMR
Party 1
Bacchus
Bacchus
Platinum I
Slammynator_
Bacchus
Platinum I
Level 159
God Stats
1W - 2L
1,658 SR
Queue Stats
87W - 45L
1,989 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HazeHunt3r
Hachiman
18
5 / 0 / 3
11,816
656
30,135
11,986
5,443
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
3 / 0 / 5
11,884
660
13,284
11,199
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
15
1 / 3 / 8
11,694
650
12,318
26,049
34,344
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
PersephoneAh Muzen CabAtlasShivaThoth

VS

Bans
BastetHou YiNoxGilgameshZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gearzay
Hercules
15
2 / 3 / 1
10,654
592
13,398
27,627
19,489
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Phaetje
Baron Samedi
15
1 / 3 / 2
10,602
589
11,275
14,471
7,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Slammynator_
Bacchus
13
0 / 3 / 3
9,690
538
12,147
23,986
27,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
3
3
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
Gearzay
Hercules
2
3
1
0.83
W
Hachiman
HazeHunt3r
Hachiman
5
0
3
6.5
L
Baron Samedi
Phaetje
Baron Samedi
1
3
2
0.67
W
3
0
5
5.5
L
Bacchus
Slammynator_
Bacchus
0
3
3
0.5
W
Sobek
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,737
Damage
36,820
49,234
Taken
66,084
45,320
Mitigated
53,709
14,125
Healing
19,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Gearzay
Hercules
13,398
3,989
688
6,310
27,627
19,489
0
8,514
19,113
0
39,126
W
Hachiman
HazeHunt3r
Hachiman
30,135
16,982
0
2,075
11,986
5,443
2,497
6,003
5,672
0
61,812
L
Baron Samedi
Phaetje
Baron Samedi
11,275
892
4,560
4,177
14,471
7,079
47
8,138
6,333
55,925
0
W
13,284
609
503
2,369
11,199
5,533
475
5,004
5,970
60,654
0
L
Bacchus
Slammynator_
Bacchus
12,147
1,245
0
3,922
23,986
27,141
0
9,611
14,375
32,207
0
W
Sobek
12,318
1,522
0
9,178
26,049
34,344
161
11,342
13,957
25,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,394
Gold Earned
30,946
197
Minions Killed
183
7
Camps Cleared
6
1,033,087
Distance Traveled
1,022,671
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,654
592
66
4
3
359,218
5
W
Hachiman
11,816
656
64
4
2
337,720
5
L
Baron Samedi
10,602
589
90
5
3
321,975
3
W
Eset
11,884
660
113
6
3
357,054
3
L
Bacchus
9,690
538
27
2
0
341,478
1
W
Sobek
11,694
650
20
1
2
338,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role