Player Matchup

Bellona
Bellona
 
Bellona
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
B1avleren
Neith
Level 96
God Stats
11W - 7L
1,746 SR
Queue Stats
288W - 276L
1,528 Elo+
Party 1
Ymir
Ymir
Icetech07
Ymir
Level 29
God Stats
28W - 24L
1,540 SR
Queue Stats
59W - 52L
1,529 Elo+
Party 1
Loki
Loki
ZayLeTeRS
Loki
Level 41
God Stats
6W - 5L
1,525 SR
Queue Stats
79W - 53L
1,560 Elo+
Party 3
Discordia
Discordia
matdiamant
Discordia
Level 29
God Stats
17W - 12L
1,636 SR
Queue Stats
66W - 46L
1,570 Elo+
Party 3
Team Averages
Level 56
1,589 SR
1,538 Elo+

VS

Team Averages
Level 78
1,466 SR
1,477 Elo+
Heimdallr
Heimdallr
AtlasAlex
Heimdallr
Level 88
God Stats
0W - 7L
1,523 SR
Queue Stats
184W - 182L
1,475 Elo+
Party 2
Fenrir
Fenrir
Humnahum
Fenrir
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
197W - 197L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Jaffa45
Cthulhu
Level 60
God Stats
3W - 3L
1,435 SR
Queue Stats
66W - 82L
1,464 Elo+
Party 2
Janus
Janus
Mitch0121
Janus
Level 90
God Stats
1W - 1L
1,701 SR
Queue Stats
180W - 193L
1,462 Elo+
Party 2
Bellona
Bellona
NINJAM0NKEY3000
Bellona
Level 48
God Stats
0W - 3L
1,173 SR
Queue Stats
75W - 78L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
9 / 0 / 6
15,494
646
27,682
23,269
24,210
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
B1avleren
Neith
20
3 / 7 / 4
13,030
543
10,241
17,484
10,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
19
8 / 2 / 9
13,195
550
9,966
18,001
24,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
20
4 / 1 / 5
12,502
521
13,841
24,675
11,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
matdiamant
Discordia
6
0 / 1 / 1
7,424
309
477
1,893
693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AtlasAlex
Heimdallr
17
5 / 6 / 3
10,998
458
21,482
19,898
9,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Humnahum
Fenrir
17
5 / 9 / 1
10,889
454
11,202
26,627
13,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Jaffa45
Cthulhu
1
0 / 0 / 0
4,646
194
0
0
0
Janus
Mitch0121
Janus
16
1 / 5 / 1
10,625
443
12,121
16,038
5,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 5 / 0
10,477
437
9,064
20,335
25,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
24
Kills
11
11
Deaths
25
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
9
0
6
12
L
Heimdallr
AtlasAlex
Heimdallr
5
6
3
1.08
W
Neith
B1avleren
Neith
3
7
4
0.71
L
Fenrir
Humnahum
Fenrir
5
9
1
0.61
W
Ymir
8
2
9
6.25
L
Cthulhu
Jaffa45
Cthulhu
0
0
0
0
L
Janus
Mitch0121
Janus
1
5
1
0.3
L
0
5
0
0
W
Loki
4
1
5
6.5
W
Discordia
matdiamant
Discordia
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,207
Damage
53,869
85,322
Taken
82,898
71,239
Mitigated
54,202
28,664
Healing
12,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
27,682
15,564
0
12,399
23,269
24,210
4,375
3,894
19,375
0
152,178
L
Heimdallr
AtlasAlex
Heimdallr
21,482
9,222
0
2,473
19,898
9,015
1,236
3,880
16,018
0
74,840
W
Neith
B1avleren
Neith
10,241
4,611
0
3,823
17,484
10,200
3,257
0
17,484
0
115,516
L
Fenrir
Humnahum
Fenrir
11,202
4,220
0
4,918
26,627
13,755
0
2,305
24,322
0
101,407
W
Ymir
9,966
2,566
146
3,747
18,001
24,389
159
5,042
12,959
43,911
0
L
Cthulhu
Jaffa45
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Janus
Mitch0121
Janus
12,121
1,317
0
704
16,038
5,640
225
3,177
12,861
96,760
0
L
9,064
4,433
0
4,818
20,335
25,792
0
1,081
19,254
0
80,928
W
Loki
13,841
2,967
0
8,299
24,675
11,747
1,415
1,856
22,819
0
133,869
W
Discordia
matdiamant
Discordia
477
116
0
250
1,893
693
0
1,329
564
9,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,645
Gold Earned
47,635
706
Minions Killed
535
0
Camps Cleared
0
2,200,182
Distance Traveled
1,732,359
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
15,494
646
270
11
0
527,017
5
L
Heimdallr
10,998
458
94
4
0
432,034
2
W
Neith
13,030
543
199
8
0
485,482
5
L
Fenrir
10,889
454
115
5
0
433,118
5
W
Ymir
13,195
550
66
3
0
528,409
6
L
Cthulhu
4,646
194
0
0
0
0
0
L
Janus
10,625
443
160
7
0
412,208
5
L
Bellona
10,477
437
166
7
0
454,999
3
W
Loki
12,502
521
159
7
0
574,794
4
W
Discordia
7,424
309
12
1
0
84,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role