Player Matchup

Horus
Horus
Beardsloth
Horus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,437 Elo+
Solo
Chernobog
Chernobog
DubbyWubby69
Chernobog
Level 57
God Stats
25W - 17L
1,321 SR
Queue Stats
94W - 66L
1,420 Elo+
Party 2
Ravana
Ravana
Salmon268
Ravana
Level 86
God Stats
2W - 4L
1,402 SR
Queue Stats
236W - 251L
1,383 Elo+
Solo
Baron Samedi
Baron Samedi
evilsparks101
Baron Samedi
Level 108
God Stats
2W - 5L
1,293 SR
Queue Stats
126W - 141L
1,424 Elo+
Solo
Janus
Janus
stygiandeath
Janus
Level 27
God Stats
1W - 5L
1,163 SR
Queue Stats
84W - 75L
1,427 Elo+
Party 2
Team Averages
Level 77
1,336 SR
1,418 Elo+

VS

Team Averages
Level 60
1,405 SR
1,314 Elo+
Izanami
Izanami
Atrimex
Izanami
Level 47
God Stats
1W - 2L
1,221 SR
Queue Stats
11W - 19L
1,256 Elo+
Party 1
Cthulhu
Cthulhu
CanadianloIi
Cthulhu
Level 8
God Stats
2W - 5L
1,317 SR
Queue Stats
4W - 9L
1,245 Elo+
Party 1
Baron Samedi
Baron Samedi
Ns Wreks
Baron Samedi
Level 84
God Stats
33W - 33L
1,446 SR
Queue Stats
917W - 903L
1,418 Elo+
Solo
Thor
Thor
crego1205
Thor
Level 34
God Stats
17W - 16L
1,500 SR
Queue Stats
156W - 199L
1,238 Elo+
Solo
Bellona
Bellona
sicklymetal
Bellona
Level 126
God Stats
7W - 8L
1,541 SR
Queue Stats
362W - 371L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
1 / 2 / 2
9,915
451
5,532
22,436
23,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chernobog
DubbyWubby69
Chernobog
16
3 / 4 / 3
9,710
441
18,255
21,882
9,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
Salmon268
Ravana
15
4 / 1 / 1
9,435
429
10,002
19,442
9,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
evilsparks101
Baron Samedi
14
1 / 6 / 3
8,091
368
8,638
18,798
17,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 0
7,351
334
3,072
6,006
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Atrimex
Izanami
17
2 / 3 / 7
10,507
478
12,387
13,723
5,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
CanadianloIi
Cthulhu
15
3 / 2 / 6
10,397
473
8,720
15,580
22,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Baron Samedi
Ns Wreks
Baron Samedi
20
8 / 0 / 4
12,916
587
20,248
15,734
9,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
17
3 / 1 / 4
10,764
489
7,219
14,093
6,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bellona
sicklymetal
Bellona
17
1 / 3 / 3
11,172
508
17,424
19,841
19,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
9
Kills
17
17
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Izanami
Atrimex
Izanami
2
3
7
1.83
L
Horus
1
2
2
1
W
Cthulhu
CanadianloIi
Cthulhu
3
2
6
3
L
Chernobog
DubbyWubby69
Chernobog
3
4
3
1.13
W
Baron Samedi
Ns Wreks
Baron Samedi
8
0
4
10
L
Ravana
Salmon268
Ravana
4
1
1
4.5
W
Thor
3
1
4
5
L
Baron Samedi
evilsparks101
Baron Samedi
1
6
3
0.42
W
Bellona
sicklymetal
Bellona
1
3
3
0.83
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,499
Damage
65,998
88,564
Taken
78,971
62,143
Mitigated
63,661
28,301
Healing
26,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Atrimex
Izanami
12,387
8,559
0
5,902
13,723
5,753
5,050
1,972
11,751
0
92,130
L
Horus
5,532
2,690
544
6,920
22,436
23,267
0
2,446
19,990
24
57,608
W
Cthulhu
CanadianloIi
Cthulhu
8,720
317
368
2,077
15,580
22,148
70
4,200
11,380
28,413
0
L
Chernobog
DubbyWubby69
Chernobog
18,255
10,085
0
5,707
21,882
9,166
702
8,963
12,919
0
82,118
W
Baron Samedi
Ns Wreks
Baron Samedi
20,248
671
633
9,769
15,734
9,072
963
4,109
11,625
104,944
0
L
Ravana
Salmon268
Ravana
10,002
3,277
385
8,108
19,442
9,604
342
5,725
13,717
0
70,536
W
Thor
7,219
2,046
0
388
14,093
6,864
174
1,299
12,794
0
85,456
L
Baron Samedi
evilsparks101
Baron Samedi
8,638
939
1,780
4,857
18,798
17,840
300
8,522
10,276
45,758
0
W
Bellona
sicklymetal
Bellona
17,424
7,717
183
7,152
19,841
19,824
384
525
19,316
0
95,101
L
3,072
44
0
0
6,006
2,266
0
3,312
2,694
32,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,502
Gold Earned
55,756
420
Minions Killed
647
0
Camps Cleared
0
1,695,314
Distance Traveled
2,048,498
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,507
478
172
8
0
350,022
3
L
Horus
9,915
451
92
4
0
403,958
3
W
Cthulhu
10,397
473
31
1
0
443,105
0
L
Chernobog
9,710
441
125
6
0
374,234
1
W
Baron Samedi
12,916
587
168
8
0
374,152
1
L
Ravana
9,435
429
99
5
0
423,844
0
W
Thor
10,764
489
123
6
0
490,635
0
L
Baron Samedi
8,091
368
55
3
0
313,927
4
W
Bellona
11,172
508
153
7
0
390,584
1
L
Janus
7,351
334
49
2
0
179,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role