Player Matchup

Skadi
Skadi
 
Skadi
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
KillNote123
Nemesis
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 58L
1,624 Elo+
Party 3
Eset
Eset
Killionaire1337
Eset
Level 146
God Stats
0W - 2L
1,300 SR
Queue Stats
612W - 549L
1,496 Elo+
Party 1
Ymir
Ymir
Olaf1000
Ymir
Level 29
God Stats
86W - 70L
1,639 SR
Queue Stats
144W - 131L
1,554 Elo+
Party 1
King Arthur
King Arthur
nikтитан
King Arthur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 47L
1,135 Elo+
Party 3
Team Averages
Level 70
1,488 SR
1,462 Elo+

VS

Team Averages
Level 71
1,477 SR
1,515 Elo+
Chiron
Chiron
 
Chiron
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Brunó
Sylvanus
Level 109
God Stats
7W - 11L
1,382 SR
Queue Stats
486W - 454L
1,551 Elo+
Party 2
Danzaburou
Danzaburou
GiulSan
Danzaburou
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 98L
1,466 Elo+
Solo
Ymir
Ymir
Icetech07
Ymir
Level 29
God Stats
28W - 24L
1,505 SR
Queue Stats
59W - 52L
1,531 Elo+
Party 2
He Bo
He Bo
Oxal
He Bo
Level 83
God Stats
7W - 1L
1,500 SR
Queue Stats
185W - 170L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
6 / 4 / 1
9,804
467
14,511
16,825
6,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
KillNote123
Nemesis
11
0 / 7 / 1
7,426
354
4,686
18,436
6,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 6 / 2
9,700
462
18,791
15,713
6,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
12
2 / 4 / 5
9,023
430
5,467
20,690
23,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
nikтитан
King Arthur
10
0 / 5 / 0
6,709
319
1,866
14,745
9,937
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
19
7 / 2 / 9
12,737
607
19,340
13,198
9,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Brunó
Sylvanus
17
10 / 0 / 9
11,759
560
14,314
16,319
10,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
GiulSan
Danzaburou
15
3 / 4 / 7
10,553
503
10,362
13,622
4,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
13
1 / 2 / 7
9,610
458
5,073
20,351
17,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Oxal
He Bo
16
5 / 2 / 12
10,803
514
11,594
10,153
3,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
70
10
Kills
26
26
Deaths
10
9
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
6
4
1
1.63
W
Chiron
 
Chiron
7
2
9
5.75
W
Sylvanus
Brunó
Sylvanus
10
0
9
14.5
W
Danzaburou
GiulSan
Danzaburou
3
4
7
1.63
W
Ymir
1
2
7
2.25
L
Nemesis
KillNote123
Nemesis
0
7
1
0.07
L
2
6
2
0.5
L
Ymir
2
4
5
1.13
W
He Bo
Oxal
He Bo
5
2
12
5.5
L
King Arthur
nikтитан
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,321
Damage
60,683
86,409
Taken
73,643
52,797
Mitigated
46,516
18,090
Healing
27,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
14,511
7,055
0
4,975
16,825
6,945
446
5,490
11,335
0
92,101
W
Chiron
 
Chiron
19,340
7,485
1,266
4,819
13,198
9,431
4,306
3,417
9,714
0
110,424
W
Sylvanus
Brunó
Sylvanus
14,314
3,235
3,908
7,860
16,319
10,617
2,446
5,227
11,092
69,673
24,014
W
Danzaburou
GiulSan
Danzaburou
10,362
6,466
0
3,893
13,622
4,737
3,857
2,918
10,704
0
68,989
W
Ymir
5,073
1,217
0
4,018
20,351
17,737
788
7,291
13,060
27,276
0
L
Nemesis
KillNote123
Nemesis
4,686
1,483
0
5,194
18,436
6,480
0
5,066
13,370
0
50,150
L
18,791
1,304
1,020
2,913
15,713
6,407
0
6,849
8,864
97,219
0
L
Ymir
5,467
1,474
0
2,645
20,690
23,028
104
9,819
10,871
18,449
0
W
He Bo
Oxal
He Bo
11,594
865
0
2,209
10,153
3,994
2,401
5,405
4,748
63,119
0
L
King Arthur
nikтитан
King Arthur
1,866
642
0
1,343
14,745
9,937
0
2,844
11,901
0
17,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,662
Gold Earned
55,462
401
Minions Killed
539
0
Camps Cleared
0
1,766,735
Distance Traveled
1,860,488
20
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,804
467
135
6
0
310,020
2
W
Chiron
12,737
607
195
9
0
349,808
9
W
Sylvanus
11,759
560
111
5
0
367,413
4
W
Danzaburou
10,553
503
106
5
0
369,776
4
W
Ymir
9,610
458
28
1
0
399,621
6
L
Nemesis
7,426
354
70
3
0
378,968
4
L
Eset
9,700
462
146
7
0
368,668
10
L
Ymir
9,023
430
23
1
0
364,367
2
W
He Bo
10,803
514
99
5
0
373,870
9
L
King Arthur
6,709
319
27
1
0
344,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role